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add debug render groups
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21 changed files with 136 additions and 1 deletions
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@ -307,9 +307,11 @@ void CWaterCannons::Update(void)
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void CWaterCannons::Render(void)
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{
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PUSH_RENDERGROUP("CWaterCannons::Render");
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for ( int32 i = 0; i < NUM_WATERCANNONS; i++ )
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{
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if ( aCannons[i].m_nId != 0 )
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aCannons[i].Render();
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}
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POP_RENDERGROUP();
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}
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