mirror of
https://github.com/GTAmodding/re3.git
synced 2024-12-24 03:25:40 +00:00
Fixed use of boolean type for in CGameLogic
This commit is contained in:
parent
f3de43f88b
commit
998adfab90
1 changed files with 6 additions and 6 deletions
|
@ -112,8 +112,8 @@ CGameLogic::Update()
|
|||
CCarCtrl::ClearInterestingVehicleList();
|
||||
CWorld::ClearExcitingStuffFromArea(pPlayerInfo.GetPos(), 4000.0f, 1);
|
||||
CRestart::FindClosestHospitalRestartPoint(pPlayerInfo.GetPos(), &vecRestartPos, &fRestartFloat);
|
||||
CRestart::OverrideHospitalLevel = false;
|
||||
CRestart::OverridePoliceStationLevel = false;
|
||||
CRestart::OverrideHospitalLevel = LEVEL_NONE;
|
||||
CRestart::OverridePoliceStationLevel = LEVEL_NONE;
|
||||
PassTime(720);
|
||||
RestorePlayerStuffDuringResurrection(pPlayerInfo.m_pPed, vecRestartPos, fRestartFloat);
|
||||
SortOutStreamingAndMemory(pPlayerInfo.GetPos());
|
||||
|
@ -183,8 +183,8 @@ CGameLogic::Update()
|
|||
CCarCtrl::ClearInterestingVehicleList();
|
||||
CWorld::ClearExcitingStuffFromArea(pPlayerInfo.GetPos(), 4000.0f, 1);
|
||||
CRestart::FindClosestPoliceRestartPoint(pPlayerInfo.GetPos(), &vecRestartPos, &fRestartFloat);
|
||||
CRestart::OverrideHospitalLevel = false;
|
||||
CRestart::OverridePoliceStationLevel = false;
|
||||
CRestart::OverrideHospitalLevel = LEVEL_NONE;
|
||||
CRestart::OverridePoliceStationLevel = LEVEL_NONE;
|
||||
PassTime(720);
|
||||
RestorePlayerStuffDuringResurrection(pPlayerInfo.m_pPed, vecRestartPos, fRestartFloat);
|
||||
pPlayerInfo.m_pPed->ClearWeapons();
|
||||
|
@ -224,8 +224,8 @@ CGameLogic::Update()
|
|||
CCarCtrl::ClearInterestingVehicleList();
|
||||
CWorld::ClearExcitingStuffFromArea(pPlayerInfo.GetPos(), 4000.0f, 1);
|
||||
CRestart::FindClosestPoliceRestartPoint(pPlayerInfo.GetPos(), &vecRestartPos, &fRestartFloat);
|
||||
CRestart::OverridePoliceStationLevel = false;
|
||||
CRestart::OverrideHospitalLevel = false;
|
||||
CRestart::OverridePoliceStationLevel = LEVEL_NONE;
|
||||
CRestart::OverrideHospitalLevel = LEVEL_NONE;
|
||||
RestorePlayerStuffDuringResurrection(pPlayerInfo.m_pPed, vecRestartPos, fRestartFloat);
|
||||
SortOutStreamingAndMemory(pPlayerInfo.GetPos());
|
||||
TheCamera.m_fCamShakeForce = 0.0f;
|
||||
|
|
Loading…
Reference in a new issue