From 9a3758bfc12b1e9fac279d2733b3e697747bce22 Mon Sep 17 00:00:00 2001 From: Sergeanur Date: Mon, 26 Oct 2020 16:39:43 +0200 Subject: [PATCH] Fix undefined colorId for pickups --- src/control/Pickups.cpp | 6 ++++-- 1 file changed, 4 insertions(+), 2 deletions(-) diff --git a/src/control/Pickups.cpp b/src/control/Pickups.cpp index 8b8bc1a3..2a5863f1 100644 --- a/src/control/Pickups.cpp +++ b/src/control/Pickups.cpp @@ -1014,8 +1014,11 @@ CPickups::DoPickUpEffects(CEntity *entity) float s = Sin((float)((CTimer::GetTimeInMilliseconds() + (uintptr)entity) & 0x7FF) * DEGTORAD(360.0f / 0x800)); float modifiedSin = 0.3f * (s + 1.0f); - +#ifdef FIX_BUGS + int16 colorId = 0; +#else int16 colorId; +#endif bool doInnerGlow = false; bool doOuterGlow = true; @@ -1029,7 +1032,6 @@ CPickups::DoPickUpEffects(CEntity *entity) doInnerGlow = true; doOuterGlow = false; } else if (entity->GetModelIndex() == MI_PICKUP_INFO || entity->GetModelIndex() == MI_PICKUP_KILLFRENZY) { - colorId = WEAPONTYPE_TOTALWEAPONS + 2; doInnerGlow = true; doOuterGlow = false; } else if (entity->GetModelIndex() == MI_PICKUP_HEALTH || entity->GetModelIndex() == MI_PICKUP_BONUS) {