fixes for braking and cloud rotation at high fps

This commit is contained in:
aap 2020-05-18 16:40:30 +02:00
parent d4a429d986
commit 9b09aa3384
2 changed files with 8 additions and 0 deletions

View file

@ -69,8 +69,13 @@ void
CClouds::Update(void)
{
float s = Sin(TheCamera.Orientation - 0.85f);
#ifdef FIX_BUGS
CloudRotation += CWeather::Wind*s*0.0025f*CTimer::GetTimeStepFix();
IndividualRotation += (CWeather::Wind*CTimer::GetTimeStep() + 0.3f*CTimer::GetTimeStepFix()) * 60.0f;
#else
CloudRotation += CWeather::Wind*s*0.0025f;
IndividualRotation += (CWeather::Wind*CTimer::GetTimeStep() + 0.3f) * 60.0f;
#endif
}
void

View file

@ -514,6 +514,9 @@ CVehicle::ProcessWheel(CVector &wheelFwd, CVector &wheelRight, CVector &wheelCon
brake = 0.2f * mod_HandlingManager.field_4 / m_fMass;
else
brake = mod_HandlingManager.field_4 / m_fMass;
#ifdef FIX_BUGS
brake *= CTimer::GetTimeStepFix();
#endif
}
}