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fixes for braking and cloud rotation at high fps
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2 changed files with 8 additions and 0 deletions
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@ -69,8 +69,13 @@ void
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CClouds::Update(void)
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{
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float s = Sin(TheCamera.Orientation - 0.85f);
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#ifdef FIX_BUGS
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CloudRotation += CWeather::Wind*s*0.0025f*CTimer::GetTimeStepFix();
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IndividualRotation += (CWeather::Wind*CTimer::GetTimeStep() + 0.3f*CTimer::GetTimeStepFix()) * 60.0f;
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#else
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CloudRotation += CWeather::Wind*s*0.0025f;
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IndividualRotation += (CWeather::Wind*CTimer::GetTimeStep() + 0.3f) * 60.0f;
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#endif
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}
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void
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@ -514,6 +514,9 @@ CVehicle::ProcessWheel(CVector &wheelFwd, CVector &wheelRight, CVector &wheelCon
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brake = 0.2f * mod_HandlingManager.field_4 / m_fMass;
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else
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brake = mod_HandlingManager.field_4 / m_fMass;
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#ifdef FIX_BUGS
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brake *= CTimer::GetTimeStepFix();
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#endif
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}
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}
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