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mobile vehicle rendering
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parent
8888ee3974
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9b2037419f
18 changed files with 789 additions and 37 deletions
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@ -123,6 +123,7 @@ CCam::Process(void)
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else
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TargetOrientation = CGeneral::GetATanOfXY(CamTargetEntity->GetForward().x, CamTargetEntity->GetForward().y);
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/* LCS: removed
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CVector Fwd(0.0f, 0.0f, 0.0f);
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Fwd.x = CamTargetEntity->GetForward().x;
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Fwd.y = CamTargetEntity->GetForward().y;
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@ -140,6 +141,9 @@ CCam::Process(void)
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else
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TargetSpeedVar = -Min(Sqrt(SQR(FwdSpeedX) + SQR(FwdSpeedY))/1.8f, 0.5f);
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SpeedVar = 0.895f*SpeedVar + 0.105*TargetSpeedVar;
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*/
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SpeedVar = 0.0f;
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TargetSpeedVar = 0.0f;
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}else{
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if(CamTargetEntity == FindPlayerPed()){
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// Some fancy smoothing of player position and speed
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