mobile vehicle rendering

This commit is contained in:
aap 2021-01-12 13:41:22 +01:00
parent 8888ee3974
commit 9b2037419f
18 changed files with 789 additions and 37 deletions

View file

@ -123,6 +123,7 @@ CCam::Process(void)
else
TargetOrientation = CGeneral::GetATanOfXY(CamTargetEntity->GetForward().x, CamTargetEntity->GetForward().y);
/* LCS: removed
CVector Fwd(0.0f, 0.0f, 0.0f);
Fwd.x = CamTargetEntity->GetForward().x;
Fwd.y = CamTargetEntity->GetForward().y;
@ -140,6 +141,9 @@ CCam::Process(void)
else
TargetSpeedVar = -Min(Sqrt(SQR(FwdSpeedX) + SQR(FwdSpeedY))/1.8f, 0.5f);
SpeedVar = 0.895f*SpeedVar + 0.105*TargetSpeedVar;
*/
SpeedVar = 0.0f;
TargetSpeedVar = 0.0f;
}else{
if(CamTargetEntity == FindPlayerPed()){
// Some fancy smoothing of player position and speed