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Mention CLEO Redux
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@ -85,7 +85,9 @@ The following things would be nice to have/do:
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Asset modifications (models, texture, handling, script, ...) should work the same way as with original GTA for the most part.
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Asset modifications (models, texture, handling, script, ...) should work the same way as with original GTA for the most part.
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Mods that make changes to the code (dll/asi, CLEO, limit adjusters) will *not* work.
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CLEO scripts work with [CLEO Redux](https://github.com/cleolibrary/CLEO-Redux).
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Mods that make changes to the code (dll/asi, limit adjusters) will *not* work.
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Some things these mods do are already implemented in re3 (much of SkyGFX, GInput, SilentPatch, Widescreen fix),
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Some things these mods do are already implemented in re3 (much of SkyGFX, GInput, SilentPatch, Widescreen fix),
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others can easily be achieved (increasing limis, see `config.h`),
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others can easily be achieved (increasing limis, see `config.h`),
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others will simply have to be rewritten and integrated into the code directly.
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others will simply have to be rewritten and integrated into the code directly.
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