Moved CCutsceneMgr::ms_cutsceneProcessing to private

This commit is contained in:
Sergeanur 2019-10-19 16:47:30 +03:00
parent 52cef5b157
commit 9d4140734f
3 changed files with 3 additions and 4 deletions

View file

@ -67,7 +67,7 @@ CGameLogic::Update()
CVector vecRestartPos;
float fRestartFloat;
if (CCutsceneMgr::ms_cutsceneProcessing) return;
if (CCutsceneMgr::IsCutsceneProcessing()) return;
CPlayerInfo &pPlayerInfo = CWorld::Players[CWorld::PlayerInFocus];
switch (pPlayerInfo.m_WBState) {

View file

@ -107,8 +107,7 @@ const struct {
int
FindCutsceneAudioTrackId(const char *szCutsceneName)
{
for (int i = 0; musicNameIdAssoc[i].szTrackName; i++)
{
for (int i = 0; musicNameIdAssoc[i].szTrackName; i++) {
if (!strcmpi(musicNameIdAssoc[i].szTrackName, szCutsceneName))
return musicNameIdAssoc[i].iTrackId;
}

View file

@ -21,10 +21,10 @@ class CCutsceneMgr
static CAnimBlendAssocGroup &ms_cutsceneAssociations;
static CVector &ms_cutsceneOffset;
static float &ms_cutsceneTimer;
static bool &ms_cutsceneProcessing;
public:
static CDirectory *&ms_pCutsceneDir;
static uint32 &ms_cutsceneLoadStatus;
static bool &ms_cutsceneProcessing;
static bool IsRunning(void) { return ms_running; }
static bool IsCutsceneProcessing(void) { return ms_cutsceneProcessing; }