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some fixes
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4 changed files with 16 additions and 0 deletions
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@ -184,7 +184,11 @@ CBoat::ProcessControl(void)
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}
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float collisionDamage = pHandling->fCollisionDamageMultiplier * m_fDamageImpulse;
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#ifdef FIX_BUGS
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if (collisionDamage > 25.0f && GetStatus() != STATUS_WRECKED && m_fHealth >= 150.0f && !bCollisionProof) {
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#else
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if(collisionDamage > 25.0f && GetStatus() != STATUS_WRECKED && m_fHealth >= 150.0f){
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#endif
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float prevHealth = m_fHealth;
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if(this == FindPlayerVehicle()){
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if(bTakeLessDamage)
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