fix a struct init

This commit is contained in:
aap 2020-12-26 15:42:05 +01:00
parent e9d0a1d015
commit 9d62bed9f3

View file

@ -133,7 +133,11 @@ EnvMapRender(void)
EnvMapCam->getFrame()->matrix.pos = camPos; EnvMapCam->getFrame()->matrix.pos = camPos;
EnvMapCam->getFrame()->transform(&EnvMapCam->getFrame()->matrix, rw::COMBINEREPLACE); EnvMapCam->getFrame()->transform(&EnvMapCam->getFrame()->matrix, rw::COMBINEREPLACE);
rw::RGBA skycol = { CTimeCycle::GetSkyBottomRed(), CTimeCycle::GetSkyBottomGreen(), CTimeCycle::GetSkyBottomBlue(), 255 }; rw::RGBA skycol;
skycol.red = CTimeCycle::GetSkyBottomRed();
skycol.green = CTimeCycle::GetSkyBottomGreen();
skycol.blue = CTimeCycle::GetSkyBottomBlue();
skycol.alpha = 255;
EnvMapCam->clear(&skycol, rwCAMERACLEARZ|rwCAMERACLEARIMAGE); EnvMapCam->clear(&skycol, rwCAMERACLEARZ|rwCAMERACLEARIMAGE);
RwCameraBeginUpdate(EnvMapCam); RwCameraBeginUpdate(EnvMapCam);
bRenderingEnvMap = true; bRenderingEnvMap = true;