From 9ea3549743a1ed30b8c6a231bfcccea8c9eb969d Mon Sep 17 00:00:00 2001 From: Sergeanur Date: Fri, 2 Jul 2021 10:30:39 +0300 Subject: [PATCH] GameLogic - type fixes --- src/control/GameLogic.cpp | 14 +++++++------- 1 file changed, 7 insertions(+), 7 deletions(-) diff --git a/src/control/GameLogic.cpp b/src/control/GameLogic.cpp index 17802d95..e6b47e52 100644 --- a/src/control/GameLogic.cpp +++ b/src/control/GameLogic.cpp @@ -158,7 +158,7 @@ CGameLogic::Update() #endif CMessages::ClearMessages(); CCarCtrl::ClearInterestingVehicleList(); - CWorld::ClearExcitingStuffFromArea(pPlayerInfo.GetPos(), 4000.0f, 1); + CWorld::ClearExcitingStuffFromArea(pPlayerInfo.GetPos(), 4000.0f, true); CRestart::FindClosestHospitalRestartPoint(pPlayerInfo.GetPos(), &vecRestartPos, &fRestartFloat); CRestart::OverrideHospitalLevel = LEVEL_GENERIC; CRestart::OverridePoliceStationLevel = LEVEL_GENERIC; @@ -191,7 +191,7 @@ CGameLogic::Update() } - if (!CTheScripts::IsPlayerOnAMission() && pPlayerInfo.m_nBustedAudioStatus == 0) { + if (!CTheScripts::IsPlayerOnAMission() && pPlayerInfo.m_nBustedAudioStatus == BUSTEDAUDIO_NONE) { if (CGeneral::GetRandomNumberInRange(0, 4) == 0) pPlayerInfo.m_nBustedAudioStatus = BUSTEDAUDIO_DONE; else { @@ -267,7 +267,7 @@ CGameLogic::Update() #endif CMessages::ClearMessages(); CCarCtrl::ClearInterestingVehicleList(); - CWorld::ClearExcitingStuffFromArea(pPlayerInfo.GetPos(), 4000.0f, 1); + CWorld::ClearExcitingStuffFromArea(pPlayerInfo.GetPos(), 4000.0f, true); CRestart::FindClosestPoliceRestartPoint(pPlayerInfo.GetPos(), &vecRestartPos, &fRestartFloat); CRestart::OverrideHospitalLevel = LEVEL_GENERIC; CRestart::OverridePoliceStationLevel = LEVEL_GENERIC; @@ -322,7 +322,7 @@ CGameLogic::Update() #endif CMessages::ClearMessages(); CCarCtrl::ClearInterestingVehicleList(); - CWorld::ClearExcitingStuffFromArea(pPlayerInfo.GetPos(), 4000.0f, 1); + CWorld::ClearExcitingStuffFromArea(pPlayerInfo.GetPos(), 4000.0f, true); CRestart::FindClosestPoliceRestartPoint(pPlayerInfo.GetPos(), &vecRestartPos, &fRestartFloat); CRestart::OverridePoliceStationLevel = LEVEL_GENERIC; CRestart::OverrideHospitalLevel = LEVEL_GENERIC; @@ -379,7 +379,7 @@ CGameLogic::RestorePlayerStuffDuringResurrection(CPlayerPed *pPlayerPed, CVector pPlayerPed->m_fRotationDest = pPlayerPed->m_fRotationCur; pPlayerPed->SetHeading(pPlayerPed->m_fRotationCur); CTheScripts::ClearSpaceForMissionEntity(pos, pPlayerPed); - CWorld::ClearExcitingStuffFromArea(pos, 4000.0, 1); + CWorld::ClearExcitingStuffFromArea(pos, 4000.0f, true); pPlayerPed->RestoreHeadingRate(); CGame::currArea = AREA_MAIN_MAP; CStreaming::RemoveBuildingsNotInArea(0); @@ -489,7 +489,7 @@ CGameLogic::UpdateShortCut() pShortCutTaxi->AutoPilot.m_nTempAction = TEMPACT_GOFORWARD; pShortCutTaxi->AutoPilot.m_nTimeTempAction = CTimer::GetTimeInMilliseconds() + 2500; TheCamera.SetFadeColour(0, 0, 0); - TheCamera.Fade(2.5f, 0); + TheCamera.Fade(2.5f, FADE_OUT); ShortCutState = SHORTCUT_TRANSITION; ShortCutTimer = CTimer::GetTimeInMilliseconds() + 3000; CMessages::AddBigMessage(TheText.Get("TAXI"), 4500, 1); @@ -509,7 +509,7 @@ CGameLogic::UpdateShortCut() pShortCutTaxi->SetMoveSpeed(pShortCutTaxi->GetForward() * 0.4f); ShortCutTimer = CTimer::GetTimeInMilliseconds() + 1500; TheCamera.SetFadeColour(0, 0, 0); - TheCamera.Fade(1.0f, 1); + TheCamera.Fade(1.0f, FADE_IN); ShortCutState = SHORTCUT_ARRIVING; CTimer::Resume(); }