mirror of
https://github.com/GTAmodding/re3.git
synced 2024-11-25 10:43:43 +00:00
Audio: fix PS2 ifdefs
This commit is contained in:
parent
38f4ea7aa3
commit
9ecca45bf3
2 changed files with 3 additions and 1 deletions
|
@ -1372,7 +1372,9 @@ cAudioManager::ProcessPlayersVehicleEngine(cVehicleParams& params, CAutomobile *
|
|||
#else
|
||||
if (!SampleManager.InitialiseChannel(CHANNEL_PLAYER_VEHICLE_ENGINE, soundOffset + SFX_CAR_ACCEL_1, SFX_BANK_0))
|
||||
return;
|
||||
#endif
|
||||
SampleManager.SetChannelLoopCount(CHANNEL_PLAYER_VEHICLE_ENGINE, 1);
|
||||
#ifndef GTA_PS2
|
||||
SampleManager.SetChannelLoopPoints(CHANNEL_PLAYER_VEHICLE_ENGINE, 0, -1);
|
||||
#endif
|
||||
}
|
||||
|
|
|
@ -267,8 +267,8 @@ cAudioManager::ServicePoliceRadioChannel(uint8 wantedLevel)
|
|||
#endif
|
||||
SampleManager.SetChannelVolume(CHANNEL_POLICE_RADIO, 100);
|
||||
SampleManager.SetChannelPan(CHANNEL_POLICE_RADIO, 63);
|
||||
#ifndef GTA_PS2
|
||||
SampleManager.SetChannelLoopCount(CHANNEL_POLICE_RADIO, 1);
|
||||
#ifndef GTA_PS2
|
||||
SampleManager.SetChannelLoopPoints(CHANNEL_POLICE_RADIO, 0, -1);
|
||||
#endif
|
||||
SampleManager.StartChannel(CHANNEL_POLICE_RADIO);
|
||||
|
|
Loading…
Reference in a new issue