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Merge remote-tracking branch 'upstream/miami' into miami
This commit is contained in:
commit
9f914dcd10
2 changed files with 9 additions and 9 deletions
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@ -172,11 +172,10 @@ workspace "reVC"
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filter {}
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filter {}
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function setpaths (gamepath, exepath, scriptspath)
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function setpaths (gamepath, exepath)
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scriptspath = scriptspath or ""
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if (gamepath) then
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if (gamepath) then
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postbuildcommands {
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postbuildcommands {
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'{COPYFILE} "%{cfg.buildtarget.abspath}" "' .. gamepath .. scriptspath .. '%{cfg.buildtarget.name}"'
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'{COPYFILE} "%{cfg.buildtarget.abspath}" "' .. gamepath .. '%{cfg.buildtarget.name}"'
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}
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}
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debugdir (gamepath)
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debugdir (gamepath)
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if (exepath) then
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if (exepath) then
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@ -186,7 +185,6 @@ workspace "reVC"
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debugdir (gamepath .. (dir or ""))
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debugdir (gamepath .. (dir or ""))
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end
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end
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end
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end
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--targetdir ("bin/%{prj.name}/" .. scriptspath)
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end
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end
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if(_OPTIONS["with-librw"]) then
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if(_OPTIONS["with-librw"]) then
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@ -309,7 +307,7 @@ project "reVC"
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filter {}
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filter {}
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if(os.getenv("GTA_VC_RE_DIR")) then
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if(os.getenv("GTA_VC_RE_DIR")) then
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setpaths("$(GTA_VC_RE_DIR)/", "%(cfg.buildtarget.name)", "")
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setpaths("$(GTA_VC_RE_DIR)/", "%(cfg.buildtarget.name)")
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end
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end
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filter "platforms:win*"
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filter "platforms:win*"
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@ -4346,7 +4346,7 @@ CCam::ProcessArrestCamOne(void)
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((CPed*)TheCamera.pTargetEntity)->m_pedIK.GetComponentPosition(TargetPos, PED_MID);
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((CPed*)TheCamera.pTargetEntity)->m_pedIK.GetComponentPosition(TargetPos, PED_MID);
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if(FindPlayerPed() && FindPlayerPed()->m_pArrestingCop)
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if(FindPlayerPed() && FindPlayerPed()->m_pArrestingCop)
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cop = FindPlayerPed()->m_pArrestingCop;
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cop = FindPlayerPed()->m_pArrestingCop;
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if(cop && CGeneral::GetRandomNumberInRange(0.0f, 0.1f) > 0.5f){
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if(cop && CGeneral::GetRandomNumberInRange(0.0f, 1.0f) > 0.5f){
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ArrestModes[0] = ARRESTCAM_OVERSHOULDER;
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ArrestModes[0] = ARRESTCAM_OVERSHOULDER;
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ArrestModes[1] = ARRESTCAM_ALONGGROUND;
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ArrestModes[1] = ARRESTCAM_ALONGGROUND;
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ArrestModes[2] = ARRESTCAM_OVERSHOULDER;
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ArrestModes[2] = ARRESTCAM_OVERSHOULDER;
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@ -4368,7 +4368,7 @@ CCam::ProcessArrestCamOne(void)
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if(FindPlayerPed() && FindPlayerPed()->m_pArrestingCop)
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if(FindPlayerPed() && FindPlayerPed()->m_pArrestingCop)
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cop = FindPlayerPed()->m_pArrestingCop;
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cop = FindPlayerPed()->m_pArrestingCop;
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if(cop && CGeneral::GetRandomNumberInRange(0.0f, 0.1f) > 0.65f){
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if(cop && CGeneral::GetRandomNumberInRange(0.0f, 1.0f) > 0.65f){
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ArrestModes[0] = ARRESTCAM_OVERSHOULDER;
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ArrestModes[0] = ARRESTCAM_OVERSHOULDER;
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ArrestModes[1] = ARRESTCAM_LAMPPOST;
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ArrestModes[1] = ARRESTCAM_LAMPPOST;
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ArrestModes[2] = ARRESTCAM_ALONGGROUND;
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ArrestModes[2] = ARRESTCAM_ALONGGROUND;
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@ -4438,6 +4438,7 @@ CCam::ProcessArrestCamOne(void)
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pStoredCopPed = nil;
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pStoredCopPed = nil;
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}
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}
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Source = CamSource;
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CVector OrigSource = Source;
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CVector OrigSource = Source;
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TheCamera.AvoidTheGeometry(OrigSource, TargetPos, Source, FOV);
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TheCamera.AvoidTheGeometry(OrigSource, TargetPos, Source, FOV);
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Front = TargetPos - Source;
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Front = TargetPos - Source;
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@ -4464,8 +4465,9 @@ CCam::ProcessArrestCamOne(void)
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if(nUsingWhichCamera == ARRESTCAM_OVERSHOULDER && pStoredCopPed){
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if(nUsingWhichCamera == ARRESTCAM_OVERSHOULDER && pStoredCopPed){
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foundPos = GetLookOverShoulderPos(TheCamera.pTargetEntity, pStoredCopPed, TargetPos, CamSource);
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foundPos = GetLookOverShoulderPos(TheCamera.pTargetEntity, pStoredCopPed, TargetPos, CamSource);
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if(CamSource.z > Source.z + ARRESTCAM_S_ROTATION_UP*CTimer::GetTimeStep())
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float newZ = Source.z + ARRESTCAM_S_ROTATION_UP*CTimer::GetTimeStep();
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CamSource.z = Source.z + ARRESTCAM_S_ROTATION_UP*CTimer::GetTimeStep();
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if(CamSource.z > newZ)
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CamSource.z = newZ;
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}else if(nUsingWhichCamera >= ARRESTCAM_ALONGGROUND_RIGHT && nUsingWhichCamera <= ARRESTCAM_ALONGGROUND_LEFT_UP){
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}else if(nUsingWhichCamera >= ARRESTCAM_ALONGGROUND_RIGHT && nUsingWhichCamera <= ARRESTCAM_ALONGGROUND_LEFT_UP){
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CamSource = Source;
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CamSource = Source;
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Front = TargetPos - CamSource;
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Front = TargetPos - CamSource;
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