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https://github.com/GTAmodding/re3.git
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merge master to miami
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commit
9fd93e8e57
18 changed files with 1173 additions and 88 deletions
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@ -1,5 +1,6 @@
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#pragma once
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#include "common.h"
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#include "Ped.h"
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#include "PedType.h"
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#include "Text.h"
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#include "Sprite2d.h"
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@ -40,6 +41,8 @@ void FlushLog();
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#define KEY_LENGTH_IN_SCRIPT 8
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//#define GTA_SCRIPT_COLLECTIVE
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struct intro_script_rectangle
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{
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bool m_bIsUsed;
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@ -131,7 +134,7 @@ enum {
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CLEANUP_OBJECT
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};
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struct CMissionCleanupEntity
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struct cleanup_entity_struct
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{
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uint8 type;
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int32 id;
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@ -145,14 +148,14 @@ enum {
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class CMissionCleanup
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{
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CMissionCleanupEntity m_sEntities[MAX_CLEANUP];
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cleanup_entity_struct m_sEntities[MAX_CLEANUP];
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uint8 m_nCount;
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public:
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CMissionCleanup();
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void Init();
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CMissionCleanupEntity* FindFree();
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cleanup_entity_struct* FindFree();
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void AddEntityToList(int32, uint8);
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void RemoveEntityFromList(int32, uint8);
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void Process();
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@ -217,8 +220,8 @@ enum {
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struct tCollectiveData
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{
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int32 index;
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uint32 unk_data;
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int32 colIndex;
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int32 pedIndex;
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};
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enum {
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@ -289,7 +292,7 @@ class CTheScripts
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static bool StoreVehicleWasRandom;
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static CRunningScript *pIdleScripts;
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static CRunningScript *pActiveScripts;
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static uint32 NextFreeCollectiveIndex;
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static int32 NextFreeCollectiveIndex;
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static int32 LastRandomPedId;
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static uint16 NumberOfUsedObjects;
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static bool bAlreadyRunningAMissionScript;
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@ -413,6 +416,25 @@ public:
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static void SwitchToMission(int32 mission);
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#endif
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#ifdef GTA_SCRIPT_COLLECTIVE
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static void AdvanceCollectiveIndex()
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{
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if (NextFreeCollectiveIndex == INT32_MAX)
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NextFreeCollectiveIndex = 0;
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else
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NextFreeCollectiveIndex++;
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}
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static int AddPedsInVehicleToCollective(int);
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static int AddPedsInAreaToCollective(float, float, float, float);
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static int FindFreeSlotInCollectiveArray();
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static void SetObjectiveForAllPedsInCollective(int, eObjective, int16, int16);
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static void SetObjectiveForAllPedsInCollective(int, eObjective, CVector, float);
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static void SetObjectiveForAllPedsInCollective(int, eObjective, CVector);
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static void SetObjectiveForAllPedsInCollective(int, eObjective, void*);
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static void SetObjectiveForAllPedsInCollective(int, eObjective);
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#endif
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friend class CRunningScript;
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friend class CHud;
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friend void CMissionCleanup::Process();
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@ -532,6 +554,14 @@ private:
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void LocateObjectCommand(int32, uint32*);
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void ObjectInAreaCheckCommand(int32, uint32*);
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#ifdef GTA_SCRIPT_COLLECTIVE
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void LocateCollectiveCommand(int32, uint32*);
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void LocateCollectiveCharCommand(int32, uint32*);
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void LocateCollectiveCarCommand(int32, uint32*);
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void LocateCollectivePlayerCommand(int32, uint32*);
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void CollectiveInAreaCheckCommand(int32, uint32*);
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#endif
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#ifdef MISSION_REPLAY
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bool CanAllowMissionReplay();
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#endif
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