Fix sniper and water creatures bug, mark some files

This commit is contained in:
eray orçunus 2020-10-09 12:02:21 +03:00
parent ed82c55475
commit a01b14f301
12 changed files with 44 additions and 16 deletions

View file

@ -36,6 +36,7 @@ CObject::CObject(void)
m_colour2 = 0;
m_colour1 = m_colour2;
m_nBonusValue = 0;
// m_nCostValue = 0; // TODO(Miami)
bIsPickup = false;
bPickupObjWithMessage = false;
bOutOfStock = false;
@ -44,8 +45,12 @@ CObject::CObject(void)
bHasBeenDamaged = false;
m_nRefModelIndex = -1;
bUseVehicleColours = false;
// bIsStreetLight = false; // duplicate
m_pCurSurface = nil;
m_pCollidingEntity = nil;
m_nBeachballBounces = 0;
bIsStreetLight = false;
m_area = AREA_EVERYWHERE;
}
CObject::CObject(int32 mi, bool createRW)
@ -138,12 +143,16 @@ CObject::Render(void)
bool
CObject::SetupLighting(void)
{
DeActivateDirectional();
SetAmbientColours();
if(bRenderScorched){
WorldReplaceNormalLightsWithScorched(Scene.world, 0.1f);
return true;
} else if (bIsPickup) {
SetFullAmbient();
return true;
} else if (bIsWeapon) {
ActivateDirectional();
SetAmbientColoursForPedsCarsAndObjects();
return true;
}
return false;
}
@ -151,8 +160,10 @@ CObject::SetupLighting(void)
void
CObject::RemoveLighting(bool reset)
{
if(reset)
WorldReplaceScorchedLightsWithNormal(Scene.world);
if(reset) {
SetAmbientColours();
DeActivateDirectional();
}
}
void
@ -363,6 +374,8 @@ CObject::CanBeDeleted(void)
return true;
case CUTSCENE_OBJECT:
return false;
case CONTROLLED_SUB_OBJECT:
return false;
default:
return true;
}