mirror of
https://github.com/GTAmodding/re3.git
synced 2024-12-28 14:15:39 +00:00
Audio changes:
- Reorder AudioCollision.cpp functions into original order - Add missing cAudioCollision::Reset() - Move cAudioCollision ctor into .h (like original) - Fix argument types for ped comment functions and more - Fix wrong names of ped comment functions - Fix incorrect ped comments - Remove getters - Reorder declarations of cAudioManager - Wrap PC only functions around ifdef - Add cAudioManager methods from PS2 and mobile
This commit is contained in:
parent
3adf37a3a9
commit
a064b3a687
9 changed files with 873 additions and 849 deletions
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@ -10,20 +10,39 @@
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const int CollisionSoundIntensity = 60;
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cAudioCollisionManager::cAudioCollisionManager()
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void
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cAudioManager::ReportCollision(CEntity *entity1, CEntity *entity2, uint8 surface1, uint8 surface2, float collisionPower,
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float velocity)
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{
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m_sQueue.m_pEntity1 = nil;
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m_sQueue.m_pEntity2 = nil;
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m_sQueue.m_bSurface1 = SURFACE_DEFAULT;
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m_sQueue.m_bSurface2 = SURFACE_DEFAULT;
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m_sQueue.m_fIntensity2 = 0.0f;
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m_sQueue.m_fIntensity1 = 0.0f;
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m_sQueue.m_vecPosition = CVector(0.0f, 0.0f, 0.0f);
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float distSquared;
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CVector v1;
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CVector v2;
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for (int i = 0; i < NUMAUDIOCOLLISIONS; i++)
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m_bIndicesTable[i] = NUMAUDIOCOLLISIONS;
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if(!m_bIsInitialised || m_nCollisionEntity < 0 || m_nUserPause ||
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(velocity < 0.0016f && collisionPower < 0.01f))
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return;
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m_bCollisionsInQueue = 0;
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if(entity1->IsBuilding()) {
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v1 = v2 = entity2->GetPosition();
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} else if(entity2->IsBuilding()) {
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v1 = v2 = entity1->GetPosition();
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} else {
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v1 = entity1->GetPosition();
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v2 = entity2->GetPosition();
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}
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CVector pos = (v1 + v2) * 0.5f;
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distSquared = GetDistanceSquared(pos);
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if(distSquared < SQR(CollisionSoundIntensity)) {
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m_sCollisionManager.m_sQueue.m_pEntity1 = entity1;
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m_sCollisionManager.m_sQueue.m_pEntity2 = entity2;
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m_sCollisionManager.m_sQueue.m_bSurface1 = surface1;
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m_sCollisionManager.m_sQueue.m_bSurface2 = surface2;
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m_sCollisionManager.m_sQueue.m_fIntensity1 = collisionPower;
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m_sCollisionManager.m_sQueue.m_fIntensity2 = velocity;
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m_sCollisionManager.m_sQueue.m_vecPosition = pos;
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m_sCollisionManager.m_sQueue.m_fDistance = distSquared;
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m_sCollisionManager.AddCollisionToRequestedQueue();
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}
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}
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void
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@ -55,133 +74,71 @@ cAudioCollisionManager::AddCollisionToRequestedQueue()
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m_bIndicesTable[i] = collisionsIndex;
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}
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float
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cAudioManager::GetCollisionLoopingRatio(uint32 a, uint32 b, float c) const
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{
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return GetCollisionRatio(c, 0.0f, 0.02f, 0.02f);
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}
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float
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cAudioManager::GetCollisionOneShotRatio(int32 a, float b) const
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void
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cAudioManager::ServiceCollisions()
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{
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float result;
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switch(a) {
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case SURFACE_DEFAULT:
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case SURFACE_TARMAC:
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case SURFACE_PAVEMENT:
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case SURFACE_STEEP_CLIFF:
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case SURFACE_TRANSPARENT_STONE: result = GetCollisionRatio(b, 10.f, 60.f, 50.f); break;
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case SURFACE_GRASS:
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case SURFACE_CARDBOARDBOX: result = GetCollisionRatio(b, 0.f, 2.f, 2.f); break;
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case SURFACE_GRAVEL: result = GetCollisionRatio(b, 0.f, 2.f, 2.f); break;
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case SURFACE_MUD_DRY: result = GetCollisionRatio(b, 0.f, 2.f, 2.f); break;
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case SURFACE_CAR: result = GetCollisionRatio(b, 6.f, 50.f, 44.f); break;
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case SURFACE_GLASS: result = GetCollisionRatio(b, 0.1f, 10.f, 9.9f); break;
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case SURFACE_TRANSPARENT_CLOTH:
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case SURFACE_THICK_METAL_PLATE: result = GetCollisionRatio(b, 30.f, 130.f, 100.f); break;
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case SURFACE_GARAGE_DOOR: result = GetCollisionRatio(b, 20.f, 100.f, 80.f); break;
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case SURFACE_CAR_PANEL: result = GetCollisionRatio(b, 0.f, 4.f, 4.f); break;
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case SURFACE_SCAFFOLD_POLE:
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case SURFACE_METAL_GATE: result = GetCollisionRatio(b, 1.f, 10.f, 9.f); break;
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case SURFACE_LAMP_POST: result = GetCollisionRatio(b, 1.f, 10.f, 9.f); break;
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case SURFACE_FIRE_HYDRANT: result = GetCollisionRatio(b, 1.f, 15.f, 14.f); break;
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case SURFACE_GIRDER: result = GetCollisionRatio(b, 8.f, 50.f, 42.f); break;
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case SURFACE_METAL_CHAIN_FENCE: result = GetCollisionRatio(b, 0.1f, 10.f, 9.9f); break;
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case SURFACE_PED: result = GetCollisionRatio(b, 0.f, 20.f, 20.f); break;
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case SURFACE_SAND: result = GetCollisionRatio(b, 0.f, 10.f, 10.f); break;
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case SURFACE_WATER: result = GetCollisionRatio(b, 0.f, 10.f, 10.f); break;
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case SURFACE_WOOD_CRATES: result = GetCollisionRatio(b, 1.f, 4.f, 3.f); break;
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case SURFACE_WOOD_BENCH: result = GetCollisionRatio(b, 0.1f, 5.f, 4.9f); break;
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case SURFACE_WOOD_SOLID: result = GetCollisionRatio(b, 0.1f, 40.f, 39.9f); break;
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case SURFACE_RUBBER:
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case SURFACE_WHEELBASE: result = GetCollisionRatio(b, 0.f, 10.f, 10.f); break;
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case SURFACE_PLASTIC: result = GetCollisionRatio(b, 0.1f, 4.f, 3.9f); break;
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case SURFACE_HEDGE: result = GetCollisionRatio(b, 0.f, 0.5f, 0.5f); break;
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case SURFACE_CONTAINER: result = GetCollisionRatio(b, 4.f, 40.f, 36.f); break;
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case SURFACE_NEWS_VENDOR: result = GetCollisionRatio(b, 0.f, 5.f, 5.f); break;
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default: result = 0.f; break;
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}
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int i, j;
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bool8 abRepeatedCollision1[NUMAUDIOCOLLISIONS];
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bool8 abRepeatedCollision2[NUMAUDIOCOLLISIONS];
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return result;
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}
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m_sQueueSample.m_nEntityIndex = m_nCollisionEntity;
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float
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cAudioManager::GetCollisionRatio(float a, float b, float c, float d) const
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{
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float e;
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e = a;
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if(a <= b) return 0.0f;
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if(c <= a) e = c;
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return (e - b) / d;
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}
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for (int i = 0; i < NUMAUDIOCOLLISIONS; i++)
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abRepeatedCollision1[i] = abRepeatedCollision2[i] = FALSE;
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uint32
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cAudioManager::SetLoopingCollisionRequestedSfxFreqAndGetVol(const cAudioCollision &audioCollision)
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{
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uint8 surface1 = audioCollision.m_bSurface1;
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uint8 surface2 = audioCollision.m_bSurface2;
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int32 vol;
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float ratio;
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for (i = 0; i < m_sCollisionManager.m_bCollisionsInQueue; i++) {
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for (j = 0; j < NUMAUDIOCOLLISIONS; j++) {
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int index = m_sCollisionManager.m_bIndicesTable[i];
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if ((m_sCollisionManager.m_asCollisions1[index].m_pEntity1 == m_sCollisionManager.m_asCollisions2[j].m_pEntity1)
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&& (m_sCollisionManager.m_asCollisions1[index].m_pEntity2 == m_sCollisionManager.m_asCollisions2[j].m_pEntity2)
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&& (m_sCollisionManager.m_asCollisions1[index].m_bSurface1 == m_sCollisionManager.m_asCollisions2[j].m_bSurface1)
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&& (m_sCollisionManager.m_asCollisions1[index].m_bSurface2 == m_sCollisionManager.m_asCollisions2[j].m_bSurface2)
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) {
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abRepeatedCollision1[index] = TRUE;
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abRepeatedCollision2[j] = TRUE;
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m_sCollisionManager.m_asCollisions1[index].m_nBaseVolume = ++m_sCollisionManager.m_asCollisions2[j].m_nBaseVolume;
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SetUpLoopingCollisionSound(m_sCollisionManager.m_asCollisions1[index], j);
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break;
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}
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}
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}
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if(surface1 == SURFACE_GRASS || surface2 == SURFACE_GRASS || surface1 == SURFACE_HEDGE ||
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surface2 == SURFACE_HEDGE) {
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ratio = GetCollisionRatio(audioCollision.m_fIntensity2, 0.0001f, 0.09f, 0.0899f);
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m_sQueueSample.m_nSampleIndex = SFX_RAIN;
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m_sQueueSample.m_nFrequency = 13000.f * ratio + 35000;
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vol = 50.f * ratio;
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} else if(surface1 == SURFACE_WATER || surface2 == SURFACE_WATER) {
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ratio = GetCollisionRatio(audioCollision.m_fIntensity2, 0.0001f, 0.09f, 0.0899f);
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m_sQueueSample.m_nSampleIndex = SFX_BOAT_WATER_LOOP;
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m_sQueueSample.m_nFrequency = 6050.f * ratio + 16000;
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vol = 30.f * ratio;
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} else if(surface1 == SURFACE_GRAVEL || surface2 == SURFACE_GRAVEL || surface1 == SURFACE_MUD_DRY ||
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surface2 == SURFACE_MUD_DRY || surface1 == SURFACE_SAND || surface2 == SURFACE_SAND) {
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ratio = GetCollisionRatio(audioCollision.m_fIntensity2, 0.0001f, 0.09f, 0.0899f);
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m_sQueueSample.m_nSampleIndex = SFX_GRAVEL_SKID;
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m_sQueueSample.m_nFrequency = 6000.f * ratio + 10000;
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vol = 50.f * ratio;
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} else if(surface1 == SURFACE_PED || surface2 == SURFACE_PED) {
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return 0;
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} else {
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ratio = GetCollisionRatio(audioCollision.m_fIntensity2, 0.0001f, 0.09f, 0.0899f);
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m_sQueueSample.m_nSampleIndex = SFX_SCRAPE_CAR_1;
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m_sQueueSample.m_nFrequency = 10000.f * ratio + 10000;
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vol = 40.f * ratio;
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for (i = 0; i < NUMAUDIOCOLLISIONS; i++) {
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if (!abRepeatedCollision2[i]) {
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m_sCollisionManager.m_asCollisions2[i].m_pEntity1 = nil;
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m_sCollisionManager.m_asCollisions2[i].m_pEntity2 = nil;
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m_sCollisionManager.m_asCollisions2[i].m_bSurface1 = SURFACE_DEFAULT;
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m_sCollisionManager.m_asCollisions2[i].m_bSurface2 = SURFACE_DEFAULT;
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m_sCollisionManager.m_asCollisions2[i].m_fIntensity2 = 0.0f;
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m_sCollisionManager.m_asCollisions2[i].m_fIntensity1 = 0.0f;
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m_sCollisionManager.m_asCollisions2[i].m_vecPosition = CVector(0.0f, 0.0f, 0.0f);
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m_sCollisionManager.m_asCollisions2[i].m_fDistance = 0.0f;
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}
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}
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if(audioCollision.m_nBaseVolume < 2) vol = audioCollision.m_nBaseVolume * vol / 2;
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return vol;
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}
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void
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cAudioManager::SetUpLoopingCollisionSound(const cAudioCollision &col, uint8 counter)
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{
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if(col.m_fIntensity2 > 0.0016f) {
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uint8 emittingVol = SetLoopingCollisionRequestedSfxFreqAndGetVol(col);
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if(emittingVol) {
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m_sQueueSample.m_fDistance = Sqrt(col.m_fDistance);
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m_sQueueSample.m_nVolume =
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ComputeVolume(emittingVol, CollisionSoundIntensity, m_sQueueSample.m_fDistance);
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if(m_sQueueSample.m_nVolume) {
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m_sQueueSample.m_nCounter = counter;
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m_sQueueSample.m_vecPos = col.m_vecPosition;
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m_sQueueSample.m_nBankIndex = SFX_BANK_0;
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m_sQueueSample.m_bIs2D = FALSE;
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m_sQueueSample.m_nReleasingVolumeModificator = 7;
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m_sQueueSample.m_nLoopCount = 0;
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m_sQueueSample.m_nEmittingVolume = emittingVol;
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SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex);
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m_sQueueSample.m_fSpeedMultiplier = 4.0f;
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m_sQueueSample.m_fSoundIntensity = CollisionSoundIntensity;
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m_sQueueSample.m_bReleasingSoundFlag = FALSE;
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m_sQueueSample.m_nReleasingVolumeDivider = 5;
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m_sQueueSample.m_bReverbFlag = TRUE;
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m_sQueueSample.m_bRequireReflection = FALSE;
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AddSampleToRequestedQueue();
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for (i = 0; i < m_sCollisionManager.m_bCollisionsInQueue; i++) {
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int index = m_sCollisionManager.m_bIndicesTable[i];
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if (!abRepeatedCollision1[index]) {
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for (j = 0; j < NUMAUDIOCOLLISIONS; j++) {
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if (!abRepeatedCollision2[j]) {
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m_sCollisionManager.m_asCollisions2[j].m_nBaseVolume = 1;
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m_sCollisionManager.m_asCollisions2[j].m_pEntity1 = m_sCollisionManager.m_asCollisions1[index].m_pEntity1;
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m_sCollisionManager.m_asCollisions2[j].m_pEntity2 = m_sCollisionManager.m_asCollisions1[index].m_pEntity2;
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m_sCollisionManager.m_asCollisions2[j].m_bSurface1 = m_sCollisionManager.m_asCollisions1[index].m_bSurface1;
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m_sCollisionManager.m_asCollisions2[j].m_bSurface2 = m_sCollisionManager.m_asCollisions1[index].m_bSurface2;
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break;
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}
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}
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SetUpOneShotCollisionSound(m_sCollisionManager.m_asCollisions1[index]);
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SetUpLoopingCollisionSound(m_sCollisionManager.m_asCollisions1[index], j);
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}
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}
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for (int i = 0; i < NUMAUDIOCOLLISIONS; i++)
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m_sCollisionManager.m_bIndicesTable[i] = NUMAUDIOCOLLISIONS;
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m_sCollisionManager.m_bCollisionsInQueue = 0;
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}
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static const int32 gOneShotCol[] = {SFX_COL_TARMAC_1,
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SFX_COL_TARMAC_1,
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SFX_COL_GRASS_1,
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@ -219,9 +176,8 @@ static const int32 gOneShotCol[] = {SFX_COL_TARMAC_1,
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void
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cAudioManager::SetUpOneShotCollisionSound(const cAudioCollision &col)
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{
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int16 s1;
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int16 s2;
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uint16 s1;
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uint16 s2;
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int32 emittingVol;
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float ratio;
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@ -321,101 +277,126 @@ cAudioManager::SetUpOneShotCollisionSound(const cAudioCollision &col)
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}
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void
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cAudioManager::ServiceCollisions()
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cAudioManager::SetUpLoopingCollisionSound(const cAudioCollision &col, uint8 counter)
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{
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int i, j;
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bool8 abRepeatedCollision1[NUMAUDIOCOLLISIONS];
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bool8 abRepeatedCollision2[NUMAUDIOCOLLISIONS];
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m_sQueueSample.m_nEntityIndex = m_nCollisionEntity;
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for (int i = 0; i < NUMAUDIOCOLLISIONS; i++)
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abRepeatedCollision1[i] = abRepeatedCollision2[i] = FALSE;
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for (i = 0; i < m_sCollisionManager.m_bCollisionsInQueue; i++) {
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for (j = 0; j < NUMAUDIOCOLLISIONS; j++) {
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int index = m_sCollisionManager.m_bIndicesTable[i];
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if ((m_sCollisionManager.m_asCollisions1[index].m_pEntity1 == m_sCollisionManager.m_asCollisions2[j].m_pEntity1)
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&& (m_sCollisionManager.m_asCollisions1[index].m_pEntity2 == m_sCollisionManager.m_asCollisions2[j].m_pEntity2)
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&& (m_sCollisionManager.m_asCollisions1[index].m_bSurface1 == m_sCollisionManager.m_asCollisions2[j].m_bSurface1)
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&& (m_sCollisionManager.m_asCollisions1[index].m_bSurface2 == m_sCollisionManager.m_asCollisions2[j].m_bSurface2)
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) {
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abRepeatedCollision1[index] = TRUE;
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abRepeatedCollision2[j] = TRUE;
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m_sCollisionManager.m_asCollisions1[index].m_nBaseVolume = ++m_sCollisionManager.m_asCollisions2[j].m_nBaseVolume;
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SetUpLoopingCollisionSound(m_sCollisionManager.m_asCollisions1[index], j);
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break;
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if(col.m_fIntensity2 > 0.0016f) {
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uint8 emittingVol = SetLoopingCollisionRequestedSfxFreqAndGetVol(col);
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if(emittingVol) {
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m_sQueueSample.m_fDistance = Sqrt(col.m_fDistance);
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m_sQueueSample.m_nVolume =
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ComputeVolume(emittingVol, CollisionSoundIntensity, m_sQueueSample.m_fDistance);
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if(m_sQueueSample.m_nVolume) {
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m_sQueueSample.m_nCounter = counter;
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m_sQueueSample.m_vecPos = col.m_vecPosition;
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m_sQueueSample.m_nBankIndex = SFX_BANK_0;
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m_sQueueSample.m_bIs2D = FALSE;
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m_sQueueSample.m_nReleasingVolumeModificator = 7;
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m_sQueueSample.m_nLoopCount = 0;
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m_sQueueSample.m_nEmittingVolume = emittingVol;
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SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex);
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m_sQueueSample.m_fSpeedMultiplier = 4.0f;
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m_sQueueSample.m_fSoundIntensity = CollisionSoundIntensity;
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m_sQueueSample.m_bReleasingSoundFlag = FALSE;
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m_sQueueSample.m_nReleasingVolumeDivider = 5;
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m_sQueueSample.m_bReverbFlag = TRUE;
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m_sQueueSample.m_bRequireReflection = FALSE;
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AddSampleToRequestedQueue();
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}
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}
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}
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}
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for (i = 0; i < NUMAUDIOCOLLISIONS; i++) {
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if (!abRepeatedCollision2[i]) {
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m_sCollisionManager.m_asCollisions2[i].m_pEntity1 = nil;
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m_sCollisionManager.m_asCollisions2[i].m_pEntity2 = nil;
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m_sCollisionManager.m_asCollisions2[i].m_bSurface1 = SURFACE_DEFAULT;
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m_sCollisionManager.m_asCollisions2[i].m_bSurface2 = SURFACE_DEFAULT;
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m_sCollisionManager.m_asCollisions2[i].m_fIntensity2 = 0.0f;
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m_sCollisionManager.m_asCollisions2[i].m_fIntensity1 = 0.0f;
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m_sCollisionManager.m_asCollisions2[i].m_vecPosition = CVector(0.0f, 0.0f, 0.0f);
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m_sCollisionManager.m_asCollisions2[i].m_fDistance = 0.0f;
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}
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uint32
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cAudioManager::SetLoopingCollisionRequestedSfxFreqAndGetVol(const cAudioCollision &audioCollision)
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{
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uint8 surface1 = audioCollision.m_bSurface1;
|
||||
uint8 surface2 = audioCollision.m_bSurface2;
|
||||
int32 vol;
|
||||
float ratio;
|
||||
|
||||
if(surface1 == SURFACE_GRASS || surface2 == SURFACE_GRASS || surface1 == SURFACE_HEDGE ||
|
||||
surface2 == SURFACE_HEDGE) {
|
||||
ratio = GetCollisionRatio(audioCollision.m_fIntensity2, 0.0001f, 0.09f, 0.0899f);
|
||||
m_sQueueSample.m_nSampleIndex = SFX_RAIN;
|
||||
m_sQueueSample.m_nFrequency = 13000.f * ratio + 35000;
|
||||
vol = 50.f * ratio;
|
||||
} else if(surface1 == SURFACE_WATER || surface2 == SURFACE_WATER) {
|
||||
ratio = GetCollisionRatio(audioCollision.m_fIntensity2, 0.0001f, 0.09f, 0.0899f);
|
||||
m_sQueueSample.m_nSampleIndex = SFX_BOAT_WATER_LOOP;
|
||||
m_sQueueSample.m_nFrequency = 6050.f * ratio + 16000;
|
||||
vol = 30.f * ratio;
|
||||
} else if(surface1 == SURFACE_GRAVEL || surface2 == SURFACE_GRAVEL || surface1 == SURFACE_MUD_DRY ||
|
||||
surface2 == SURFACE_MUD_DRY || surface1 == SURFACE_SAND || surface2 == SURFACE_SAND) {
|
||||
ratio = GetCollisionRatio(audioCollision.m_fIntensity2, 0.0001f, 0.09f, 0.0899f);
|
||||
m_sQueueSample.m_nSampleIndex = SFX_GRAVEL_SKID;
|
||||
m_sQueueSample.m_nFrequency = 6000.f * ratio + 10000;
|
||||
vol = 50.f * ratio;
|
||||
} else if(surface1 == SURFACE_PED || surface2 == SURFACE_PED) {
|
||||
return 0;
|
||||
} else {
|
||||
ratio = GetCollisionRatio(audioCollision.m_fIntensity2, 0.0001f, 0.09f, 0.0899f);
|
||||
m_sQueueSample.m_nSampleIndex = SFX_SCRAPE_CAR_1;
|
||||
m_sQueueSample.m_nFrequency = 10000.f * ratio + 10000;
|
||||
vol = 40.f * ratio;
|
||||
}
|
||||
if(audioCollision.m_nBaseVolume < 2) vol = audioCollision.m_nBaseVolume * vol / 2;
|
||||
return vol;
|
||||
}
|
||||
|
||||
for (i = 0; i < m_sCollisionManager.m_bCollisionsInQueue; i++) {
|
||||
int index = m_sCollisionManager.m_bIndicesTable[i];
|
||||
if (!abRepeatedCollision1[index]) {
|
||||
for (j = 0; j < NUMAUDIOCOLLISIONS; j++) {
|
||||
if (!abRepeatedCollision2[j]) {
|
||||
m_sCollisionManager.m_asCollisions2[j].m_nBaseVolume = 1;
|
||||
m_sCollisionManager.m_asCollisions2[j].m_pEntity1 = m_sCollisionManager.m_asCollisions1[index].m_pEntity1;
|
||||
m_sCollisionManager.m_asCollisions2[j].m_pEntity2 = m_sCollisionManager.m_asCollisions1[index].m_pEntity2;
|
||||
m_sCollisionManager.m_asCollisions2[j].m_bSurface1 = m_sCollisionManager.m_asCollisions1[index].m_bSurface1;
|
||||
m_sCollisionManager.m_asCollisions2[j].m_bSurface2 = m_sCollisionManager.m_asCollisions1[index].m_bSurface2;
|
||||
break;
|
||||
}
|
||||
}
|
||||
SetUpOneShotCollisionSound(m_sCollisionManager.m_asCollisions1[index]);
|
||||
SetUpLoopingCollisionSound(m_sCollisionManager.m_asCollisions1[index], j);
|
||||
}
|
||||
float
|
||||
cAudioManager::GetCollisionOneShotRatio(uint32 a, float b)
|
||||
{
|
||||
switch(a) {
|
||||
case SURFACE_DEFAULT:
|
||||
case SURFACE_TARMAC:
|
||||
case SURFACE_PAVEMENT:
|
||||
case SURFACE_STEEP_CLIFF:
|
||||
case SURFACE_TRANSPARENT_STONE: return GetCollisionRatio(b, 10.f, 60.f, 50.f);
|
||||
case SURFACE_GRASS:
|
||||
case SURFACE_CARDBOARDBOX: return GetCollisionRatio(b, 0.f, 2.f, 2.f);
|
||||
case SURFACE_GRAVEL: return GetCollisionRatio(b, 0.f, 2.f, 2.f);
|
||||
case SURFACE_MUD_DRY: return GetCollisionRatio(b, 0.f, 2.f, 2.f);
|
||||
case SURFACE_CAR: return GetCollisionRatio(b, 6.f, 50.f, 44.f);
|
||||
case SURFACE_GLASS: return GetCollisionRatio(b, 0.1f, 10.f, 9.9f);
|
||||
case SURFACE_TRANSPARENT_CLOTH:
|
||||
case SURFACE_THICK_METAL_PLATE: return GetCollisionRatio(b, 30.f, 130.f, 100.f);
|
||||
case SURFACE_GARAGE_DOOR: return GetCollisionRatio(b, 20.f, 100.f, 80.f);
|
||||
case SURFACE_CAR_PANEL: return GetCollisionRatio(b, 0.f, 4.f, 4.f);
|
||||
case SURFACE_SCAFFOLD_POLE:
|
||||
case SURFACE_METAL_GATE: return GetCollisionRatio(b, 1.f, 10.f, 9.f);
|
||||
case SURFACE_LAMP_POST: return GetCollisionRatio(b, 1.f, 10.f, 9.f);
|
||||
case SURFACE_FIRE_HYDRANT: return GetCollisionRatio(b, 1.f, 15.f, 14.f);
|
||||
case SURFACE_GIRDER: return GetCollisionRatio(b, 8.f, 50.f, 42.f);
|
||||
case SURFACE_METAL_CHAIN_FENCE: return GetCollisionRatio(b, 0.1f, 10.f, 9.9f);
|
||||
case SURFACE_PED: return GetCollisionRatio(b, 0.f, 20.f, 20.f);
|
||||
case SURFACE_SAND: return GetCollisionRatio(b, 0.f, 10.f, 10.f);
|
||||
case SURFACE_WATER: return GetCollisionRatio(b, 0.f, 10.f, 10.f);
|
||||
case SURFACE_WOOD_CRATES: return GetCollisionRatio(b, 1.f, 4.f, 3.f);
|
||||
case SURFACE_WOOD_BENCH: return GetCollisionRatio(b, 0.1f, 5.f, 4.9f);
|
||||
case SURFACE_WOOD_SOLID: return GetCollisionRatio(b, 0.1f, 40.f, 39.9f);
|
||||
case SURFACE_RUBBER:
|
||||
case SURFACE_WHEELBASE: return GetCollisionRatio(b, 0.f, 10.f, 10.f);
|
||||
case SURFACE_PLASTIC: return GetCollisionRatio(b, 0.1f, 4.f, 3.9f);
|
||||
case SURFACE_HEDGE: return GetCollisionRatio(b, 0.f, 0.5f, 0.5f);
|
||||
case SURFACE_CONTAINER: return GetCollisionRatio(b, 4.f, 40.f, 36.f);
|
||||
case SURFACE_NEWS_VENDOR: return GetCollisionRatio(b, 0.f, 5.f, 5.f);
|
||||
}
|
||||
|
||||
for (int i = 0; i < NUMAUDIOCOLLISIONS; i++)
|
||||
m_sCollisionManager.m_bIndicesTable[i] = NUMAUDIOCOLLISIONS;
|
||||
m_sCollisionManager.m_bCollisionsInQueue = 0;
|
||||
return 0.f;
|
||||
}
|
||||
|
||||
void
|
||||
cAudioManager::ReportCollision(CEntity *entity1, CEntity *entity2, uint8 surface1, uint8 surface2, float collisionPower,
|
||||
float velocity)
|
||||
float
|
||||
cAudioManager::GetCollisionLoopingRatio(uint32 a, uint32 b, float c)
|
||||
{
|
||||
float distSquared;
|
||||
CVector v1;
|
||||
CVector v2;
|
||||
|
||||
if(!m_bIsInitialised || m_nCollisionEntity < 0 || m_nUserPause ||
|
||||
(velocity < 0.0016f && collisionPower < 0.01f))
|
||||
return;
|
||||
return GetCollisionRatio(c, 0.0f, 0.02f, 0.02f);
|
||||
}
|
||||
|
||||
if(entity1->IsBuilding()) {
|
||||
v1 = v2 = entity2->GetPosition();
|
||||
} else if(entity2->IsBuilding()) {
|
||||
v1 = v2 = entity1->GetPosition();
|
||||
} else {
|
||||
v1 = entity1->GetPosition();
|
||||
v2 = entity2->GetPosition();
|
||||
}
|
||||
CVector pos = (v1 + v2) * 0.5f;
|
||||
distSquared = GetDistanceSquared(pos);
|
||||
if(distSquared < SQR(CollisionSoundIntensity)) {
|
||||
m_sCollisionManager.m_sQueue.m_pEntity1 = entity1;
|
||||
m_sCollisionManager.m_sQueue.m_pEntity2 = entity2;
|
||||
m_sCollisionManager.m_sQueue.m_bSurface1 = surface1;
|
||||
m_sCollisionManager.m_sQueue.m_bSurface2 = surface2;
|
||||
m_sCollisionManager.m_sQueue.m_fIntensity1 = collisionPower;
|
||||
m_sCollisionManager.m_sQueue.m_fIntensity2 = velocity;
|
||||
m_sCollisionManager.m_sQueue.m_vecPosition = pos;
|
||||
m_sCollisionManager.m_sQueue.m_fDistance = distSquared;
|
||||
m_sCollisionManager.AddCollisionToRequestedQueue();
|
||||
}
|
||||
float
|
||||
cAudioManager::GetCollisionRatio(float a, float b, float c, float d)
|
||||
{
|
||||
float e;
|
||||
e = a;
|
||||
if(a <= b) return 0.0f;
|
||||
if(c <= a) e = c;
|
||||
return (e - b) / d;
|
||||
}
|
||||
|
|
|
@ -17,7 +17,18 @@ public:
|
|||
float m_fDistance;
|
||||
int32 m_nBaseVolume;
|
||||
|
||||
// no methods
|
||||
cAudioCollision() { Reset(); }
|
||||
|
||||
void Reset()
|
||||
{
|
||||
m_pEntity1 = nil;
|
||||
m_pEntity2 = nil;
|
||||
m_bSurface1 = 0;
|
||||
m_bSurface2 = 0;
|
||||
m_fIntensity1 = m_fIntensity2 = 0.0f;
|
||||
m_vecPosition = CVector(0.0f, 0.0f, 0.0f);
|
||||
m_fDistance = 0.0f;
|
||||
}
|
||||
};
|
||||
|
||||
VALIDATE_SIZE(cAudioCollision, 40);
|
||||
|
@ -31,7 +42,15 @@ public:
|
|||
uint8 m_bCollisionsInQueue;
|
||||
cAudioCollision m_sQueue;
|
||||
|
||||
cAudioCollisionManager();
|
||||
cAudioCollisionManager()
|
||||
{
|
||||
m_sQueue.Reset();
|
||||
|
||||
for(int i = 0; i < NUMAUDIOCOLLISIONS; i++)
|
||||
m_bIndicesTable[i] = NUMAUDIOCOLLISIONS;
|
||||
|
||||
m_bCollisionsInQueue = 0;
|
||||
}
|
||||
void AddCollisionToRequestedQueue();
|
||||
};
|
||||
|
||||
|
|
File diff suppressed because it is too large
Load diff
|
@ -109,7 +109,9 @@ cAudioManager::Service()
|
|||
if (m_bIsInitialised) {
|
||||
m_nPreviousUserPause = m_nUserPause;
|
||||
m_nUserPause = CTimer::GetIsUserPaused();
|
||||
#ifdef GTA_PC
|
||||
UpdateReflections();
|
||||
#endif
|
||||
ServiceSoundEffects();
|
||||
MusicManager.Service();
|
||||
}
|
||||
|
@ -216,33 +218,33 @@ cAudioManager::PlayOneShot(int32 index, uint16 sound, float vol)
|
|||
}
|
||||
|
||||
void
|
||||
cAudioManager::SetEffectsMasterVolume(uint8 volume) const
|
||||
cAudioManager::SetEffectsMasterVolume(uint8 volume)
|
||||
{
|
||||
SampleManager.SetEffectsMasterVolume(volume);
|
||||
}
|
||||
|
||||
void
|
||||
cAudioManager::SetMusicMasterVolume(uint8 volume) const
|
||||
cAudioManager::SetMusicMasterVolume(uint8 volume)
|
||||
{
|
||||
SampleManager.SetMusicMasterVolume(volume);
|
||||
}
|
||||
|
||||
void
|
||||
cAudioManager::SetEffectsFadeVol(uint8 volume) const
|
||||
cAudioManager::SetEffectsFadeVol(uint8 volume)
|
||||
{
|
||||
SampleManager.SetEffectsFadeVolume(volume);
|
||||
}
|
||||
|
||||
void
|
||||
cAudioManager::SetMonoMode(bool8 mono)
|
||||
cAudioManager::SetMusicFadeVol(uint8 volume)
|
||||
{
|
||||
SampleManager.SetMonoMode(mono);
|
||||
SampleManager.SetMusicFadeVolume(volume);
|
||||
}
|
||||
|
||||
void
|
||||
cAudioManager::SetMusicFadeVol(uint8 volume) const
|
||||
cAudioManager::SetMonoMode(bool8 mono)
|
||||
{
|
||||
SampleManager.SetMusicFadeVolume(volume);
|
||||
SampleManager.SetMonoMode(mono);
|
||||
}
|
||||
|
||||
void
|
||||
|
@ -307,8 +309,10 @@ cAudioManager::DestroyAllGameCreatedEntities()
|
|||
}
|
||||
}
|
||||
|
||||
#ifdef GTA_PC
|
||||
|
||||
uint8
|
||||
cAudioManager::GetNum3DProvidersAvailable() const
|
||||
cAudioManager::GetNum3DProvidersAvailable()
|
||||
{
|
||||
if (m_bIsInitialised)
|
||||
return SampleManager.GetNum3DProvidersAvailable();
|
||||
|
@ -316,7 +320,7 @@ cAudioManager::GetNum3DProvidersAvailable() const
|
|||
}
|
||||
|
||||
char *
|
||||
cAudioManager::Get3DProviderName(uint8 id) const
|
||||
cAudioManager::Get3DProviderName(uint8 id)
|
||||
{
|
||||
if (!m_bIsInitialised)
|
||||
return nil;
|
||||
|
@ -331,7 +335,7 @@ cAudioManager::Get3DProviderName(uint8 id) const
|
|||
}
|
||||
|
||||
int8
|
||||
cAudioManager::GetCurrent3DProviderIndex() const
|
||||
cAudioManager::GetCurrent3DProviderIndex()
|
||||
{
|
||||
if (m_bIsInitialised)
|
||||
return SampleManager.GetCurrent3DProviderIndex();
|
||||
|
@ -363,13 +367,13 @@ cAudioManager::SetCurrent3DProvider(uint8 which)
|
|||
}
|
||||
|
||||
void
|
||||
cAudioManager::SetSpeakerConfig(int32 conf) const
|
||||
cAudioManager::SetSpeakerConfig(int32 conf)
|
||||
{
|
||||
SampleManager.SetSpeakerConfig(conf);
|
||||
}
|
||||
|
||||
bool8
|
||||
cAudioManager::IsMP3RadioChannelAvailable() const
|
||||
cAudioManager::IsMP3RadioChannelAvailable()
|
||||
{
|
||||
if (m_bIsInitialised)
|
||||
return SampleManager.IsMP3RadioChannelAvailable();
|
||||
|
@ -378,7 +382,7 @@ cAudioManager::IsMP3RadioChannelAvailable() const
|
|||
}
|
||||
|
||||
void
|
||||
cAudioManager::ReleaseDigitalHandle() const
|
||||
cAudioManager::ReleaseDigitalHandle()
|
||||
{
|
||||
if (m_bIsInitialised) {
|
||||
SampleManager.ReleaseDigitalHandle();
|
||||
|
@ -386,7 +390,7 @@ cAudioManager::ReleaseDigitalHandle() const
|
|||
}
|
||||
|
||||
void
|
||||
cAudioManager::ReacquireDigitalHandle() const
|
||||
cAudioManager::ReacquireDigitalHandle()
|
||||
{
|
||||
if (m_bIsInitialised) {
|
||||
SampleManager.ReacquireDigitalHandle();
|
||||
|
@ -400,13 +404,13 @@ cAudioManager::SetDynamicAcousticModelingStatus(bool8 status)
|
|||
}
|
||||
|
||||
bool8
|
||||
cAudioManager::CheckForAnAudioFileOnCD() const
|
||||
cAudioManager::CheckForAnAudioFileOnCD()
|
||||
{
|
||||
return SampleManager.CheckForAnAudioFileOnCD();
|
||||
}
|
||||
|
||||
char
|
||||
cAudioManager::GetCDAudioDriveLetter() const
|
||||
cAudioManager::GetCDAudioDriveLetter()
|
||||
{
|
||||
if (m_bIsInitialised)
|
||||
return SampleManager.GetCDAudioDriveLetter();
|
||||
|
@ -415,11 +419,13 @@ cAudioManager::GetCDAudioDriveLetter() const
|
|||
}
|
||||
|
||||
bool8
|
||||
cAudioManager::IsAudioInitialised() const
|
||||
cAudioManager::IsAudioInitialised()
|
||||
{
|
||||
return m_bIsInitialised;
|
||||
}
|
||||
|
||||
#endif // GTA_PC
|
||||
|
||||
void
|
||||
cAudioManager::ServiceSoundEffects()
|
||||
{
|
||||
|
@ -469,8 +475,14 @@ cAudioManager::ServiceSoundEffects()
|
|||
m_sAudioScriptObjectManager.m_nScriptObjectEntityTotal = 0;
|
||||
}
|
||||
|
||||
uint32
|
||||
cAudioManager::FL(float f)
|
||||
{
|
||||
return SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex) * f;
|
||||
}
|
||||
|
||||
uint8
|
||||
cAudioManager::ComputeVolume(uint8 emittingVolume, float soundIntensity, float distance) const
|
||||
cAudioManager::ComputeVolume(uint8 emittingVolume, float soundIntensity, float distance)
|
||||
{
|
||||
float newSoundIntensity;
|
||||
if (soundIntensity <= 0.0f)
|
||||
|
@ -482,7 +494,7 @@ cAudioManager::ComputeVolume(uint8 emittingVolume, float soundIntensity, float d
|
|||
}
|
||||
|
||||
void
|
||||
cAudioManager::TranslateEntity(Const CVector *in, CVector *out) const
|
||||
cAudioManager::TranslateEntity(Const CVector *in, CVector *out)
|
||||
{
|
||||
*out = MultiplyInverse(TheCamera.GetMatrix(), *in);
|
||||
}
|
||||
|
@ -501,7 +513,7 @@ cAudioManager::ComputePan(float dist, CVector *vec)
|
|||
}
|
||||
|
||||
int32
|
||||
cAudioManager::ComputeDopplerEffectedFrequency(uint32 oldFreq, float position1, float position2, float speedMultiplier) const
|
||||
cAudioManager::ComputeDopplerEffectedFrequency(uint32 oldFreq, float position1, float position2, float speedMultiplier)
|
||||
{
|
||||
uint32 newFreq = oldFreq;
|
||||
if (!TheCamera.Get_Just_Switched_Status() && speedMultiplier != 0.0f) {
|
||||
|
@ -522,7 +534,7 @@ cAudioManager::ComputeDopplerEffectedFrequency(uint32 oldFreq, float position1,
|
|||
}
|
||||
|
||||
int32
|
||||
cAudioManager::RandomDisplacement(uint32 seed) const
|
||||
cAudioManager::RandomDisplacement(uint32 seed)
|
||||
{
|
||||
int32 value;
|
||||
|
||||
|
@ -593,6 +605,7 @@ cAudioManager::AddSampleToRequestedQueue()
|
|||
AddReflectionsToRequestedQueue();
|
||||
}
|
||||
}
|
||||
|
||||
void
|
||||
cAudioManager::AddDetailsToRequestedOrderList(uint8 sample)
|
||||
{
|
||||
|
@ -610,6 +623,7 @@ cAudioManager::AddDetailsToRequestedOrderList(uint8 sample)
|
|||
m_abSampleQueueIndexTable[m_nActiveSampleQueue][i] = sample;
|
||||
}
|
||||
|
||||
#ifdef GTA_PC
|
||||
void
|
||||
cAudioManager::AddReflectionsToRequestedQueue()
|
||||
{
|
||||
|
@ -687,6 +701,7 @@ cAudioManager::UpdateReflections()
|
|||
m_afReflectionsDistances[4] = 50.0f;
|
||||
}
|
||||
}
|
||||
#endif // GTA_PC
|
||||
|
||||
void
|
||||
cAudioManager::AddReleasingSounds()
|
||||
|
@ -964,6 +979,13 @@ cAudioManager::ClearActiveSamples()
|
|||
}
|
||||
}
|
||||
|
||||
void
|
||||
cAudioManager::LoadBankIfNecessary(uint8 bank)
|
||||
{
|
||||
if(!SampleManager.IsSampleBankLoaded(bank))
|
||||
SampleManager.LoadSampleBank(bank);
|
||||
}
|
||||
|
||||
void
|
||||
cAudioManager::GenerateIntegerRandomNumberTable()
|
||||
{
|
||||
|
|
|
@ -20,8 +20,8 @@ public:
|
|||
#ifndef GTA_PS2
|
||||
int32 m_nLoopStart;
|
||||
int32 m_nLoopEnd;
|
||||
#endif
|
||||
uint8 m_nEmittingVolume;
|
||||
#endif
|
||||
float m_fSpeedMultiplier;
|
||||
float m_fSoundIntensity;
|
||||
bool8 m_bReleasingSoundFlag;
|
||||
|
@ -183,6 +183,9 @@ enum {
|
|||
MAX_REFLECTIONS,
|
||||
};
|
||||
|
||||
enum PLAY_STATUS { PLAY_STATUS_STOPPED = 0, PLAY_STATUS_PLAYING, PLAY_STATUS_FINISHED };
|
||||
enum LOADING_STATUS { LOADING_STATUS_NOT_LOADED = 0, LOADING_STATUS_LOADED, LOADING_STATUS_FAILED };
|
||||
|
||||
class cAudioManager
|
||||
{
|
||||
public:
|
||||
|
@ -204,8 +207,10 @@ public:
|
|||
tAudioEntity m_asAudioEntities[NUM_AUDIOENTITIES];
|
||||
int32 m_anAudioEntityIndices[NUM_AUDIOENTITIES];
|
||||
int32 m_nAudioEntitiesTotal;
|
||||
#ifdef GTA_PC
|
||||
CVector m_avecReflectionsPos[NUM_AUDIO_REFLECTIONS];
|
||||
float m_afReflectionsDistances[NUM_AUDIO_REFLECTIONS];
|
||||
#endif
|
||||
cAudioScriptObjectManager m_sAudioScriptObjectManager;
|
||||
cPedComments m_sPedComments;
|
||||
int32 m_nFireAudioEntity;
|
||||
|
@ -227,277 +232,279 @@ public:
|
|||
cAudioManager();
|
||||
~cAudioManager();
|
||||
|
||||
// getters
|
||||
uint32 GetFrameCounter() const { return m_FrameCounter; }
|
||||
float GetReflectionsDistance(int32 idx) const { return m_afReflectionsDistances[idx]; }
|
||||
int32 GetRandomNumber(int32 idx) const { return m_anRandomTable[idx]; }
|
||||
int32 GetRandomNumberInRange(int32 idx, int32 low, int32 high) const { return (m_anRandomTable[idx] % (high - low + 1)) + low; }
|
||||
bool8 ShouldDuckMissionAudio() const { return m_sMissionAudio.m_nPlayStatus == 1; }
|
||||
|
||||
// "Should" be in alphabetic order, except "getXTalkSfx"
|
||||
void AddDetailsToRequestedOrderList(uint8 sample);
|
||||
void AddPlayerCarSample(uint8 emittingVolume, int32 freq, uint32 sample, uint8 bank,
|
||||
uint8 counter, bool8 notLooping);
|
||||
void AddReflectionsToRequestedQueue();
|
||||
void AddReleasingSounds();
|
||||
void AddSampleToRequestedQueue();
|
||||
void AgeCrimes();
|
||||
|
||||
void CalculateDistance(bool8 &condition, float dist);
|
||||
bool8 CheckForAnAudioFileOnCD() const;
|
||||
void ClearActiveSamples();
|
||||
void ClearMissionAudio();
|
||||
void ClearRequestedQueue();
|
||||
int32 ComputeDopplerEffectedFrequency(uint32 oldFreq, float position1, float position2,
|
||||
float speedMultiplier) const;
|
||||
int32 ComputePan(float, CVector *);
|
||||
uint8 ComputeVolume(uint8 emittingVolume, float soundIntensity, float distance) const;
|
||||
void Initialise();
|
||||
void Terminate();
|
||||
void Service();
|
||||
int32 CreateEntity(eAudioType type, void *entity);
|
||||
|
||||
void DestroyAllGameCreatedEntities();
|
||||
void DestroyEntity(int32 id);
|
||||
void DoPoliceRadioCrackle();
|
||||
void SetEntityStatus(int32 id, bool8 status);
|
||||
void PlayOneShot(int32 index, uint16 sound, float vol);
|
||||
void SetEffectsMasterVolume(uint8 volume);
|
||||
void SetMusicMasterVolume(uint8 volume);
|
||||
void SetEffectsFadeVol(uint8 volume);
|
||||
void SetMusicFadeVol(uint8 volume);
|
||||
void SetMonoMode(bool8 mono);
|
||||
void ResetTimers(uint32 time);
|
||||
void DestroyAllGameCreatedEntities();
|
||||
|
||||
// functions returning talk sfx,
|
||||
// order from GetPedCommentSfx
|
||||
uint32 GetPlayerTalkSfx(int16 sound);
|
||||
uint32 GetCopTalkSfx(int16 sound);
|
||||
uint32 GetSwatTalkSfx(int16 sound);
|
||||
uint32 GetFBITalkSfx(int16 sound);
|
||||
uint32 GetArmyTalkSfx(int16 sound);
|
||||
uint32 GetMedicTalkSfx(int16 sound);
|
||||
uint32 GetFiremanTalkSfx(int16 sound);
|
||||
uint32 GetNormalMaleTalkSfx(int16 sound);
|
||||
uint32 GetTaxiDriverTalkSfx(int16 sound);
|
||||
uint32 GetPimpTalkSfx(int16 sound);
|
||||
uint32 GetMafiaTalkSfx(int16 sound);
|
||||
uint32 GetTriadTalkSfx(int16 sound);
|
||||
uint32 GetDiabloTalkSfx(int16 sound);
|
||||
uint32 GetYakuzaTalkSfx(int16 sound);
|
||||
uint32 GetYardieTalkSfx(int16 sound);
|
||||
uint32 GetColumbianTalkSfx(int16 sound);
|
||||
uint32 GetHoodTalkSfx(int16 sound);
|
||||
uint32 GetBlackCriminalTalkSfx(int16 sound);
|
||||
uint32 GetWhiteCriminalTalkSfx(int16 sound);
|
||||
uint32 GetMaleNo2TalkSfx(int16 sound);
|
||||
uint32 GetBlackProjectMaleTalkSfx(int16 sound, int32 model);
|
||||
uint32 GetWhiteFatMaleTalkSfx(int16 sound);
|
||||
uint32 GetBlackFatMaleTalkSfx(int16 sound);
|
||||
uint32 GetBlackCasualFemaleTalkSfx(int16 sound);
|
||||
uint32 GetWhiteCasualFemaleTalkSfx(int16 sound);
|
||||
uint32 GetFemaleNo3TalkSfx(int16 sound);
|
||||
uint32 GetBlackFatFemaleTalkSfx(int16 sound);
|
||||
uint32 GetWhiteFatFemaleTalkSfx(int16 sound);
|
||||
uint32 GetBlackFemaleProstituteTalkSfx(int16 sound);
|
||||
uint32 GetWhiteFemaleProstituteTalkSfx(int16 sound);
|
||||
uint32 GetBlackProjectFemaleOldTalkSfx(int16 sound);
|
||||
uint32 GetBlackProjectFemaleYoungTalkSfx(int16 sound);
|
||||
uint32 GetChinatownMaleOldTalkSfx(int16 sound);
|
||||
uint32 GetChinatownMaleYoungTalkSfx(int16 sound);
|
||||
uint32 GetChinatownFemaleOldTalkSfx(int16 sound);
|
||||
uint32 GetChinatownFemaleYoungTalkSfx(int16 sound);
|
||||
uint32 GetLittleItalyMaleTalkSfx(int16 sound);
|
||||
uint32 GetLittleItalyFemaleOldTalkSfx(int16 sound);
|
||||
uint32 GetLittleItalyFemaleYoungTalkSfx(int16 sound);
|
||||
uint32 GetWhiteDockerMaleTalkSfx(int16 sound);
|
||||
uint32 GetBlackDockerMaleTalkSfx(int16 sound);
|
||||
uint32 GetScumMaleTalkSfx(int16 sound);
|
||||
uint32 GetScumFemaleTalkSfx(int16 sound);
|
||||
uint32 GetWhiteWorkerMaleTalkSfx(int16 sound);
|
||||
uint32 GetBlackWorkerMaleTalkSfx(int16 sound);
|
||||
uint32 GetBusinessMaleYoungTalkSfx(int16 sound, int32 model);
|
||||
uint32 GetBusinessMaleOldTalkSfx(int16 sound);
|
||||
uint32 GetWhiteBusinessFemaleTalkSfx(int16 sound, int32 model);
|
||||
uint32 GetBlackBusinessFemaleTalkSfx(int16 sound);
|
||||
uint32 GetSupermodelMaleTalkSfx(int16 sound);
|
||||
uint32 GetSupermodelFemaleTalkSfx(int16 sound);
|
||||
uint32 GetStewardMaleTalkSfx(int16 sound);
|
||||
uint32 GetStewardFemaleTalkSfx(int16 sound);
|
||||
uint32 GetFanMaleTalkSfx(int16 sound, int32 model);
|
||||
uint32 GetFanFemaleTalkSfx(int16 sound);
|
||||
uint32 GetHospitalMaleTalkSfx(int16 sound);
|
||||
uint32 GetHospitalFemaleTalkSfx(int16 sound);
|
||||
uint32 GetWhiteConstructionWorkerTalkSfx(int16 sound);
|
||||
uint32 GetBlackConstructionWorkerTalkSfx(int16 sound);
|
||||
uint32 GetShopperFemaleTalkSfx(int16 sound, int32 model);
|
||||
uint32 GetStudentMaleTalkSfx(int16 sound);
|
||||
uint32 GetStudentFemaleTalkSfx(int16 sound);
|
||||
uint32 GetCasualMaleOldTalkSfx(int16 sound);
|
||||
|
||||
uint32 GetSpecialCharacterTalkSfx(int32 modelIndex, int32 sound);
|
||||
uint32 GetEightTalkSfx(int16 sound);
|
||||
uint32 GetFrankieTalkSfx(int16 sound);
|
||||
uint32 GetMistyTalkSfx(int16 sound);
|
||||
uint32 GetOJGTalkSfx(int16 sound);
|
||||
uint32 GetCatatalinaTalkSfx(int16 sound);
|
||||
uint32 GetBomberTalkSfx(int16 sound);
|
||||
uint32 GetSecurityGuardTalkSfx(int16 sound);
|
||||
uint32 GetChunkyTalkSfx(int16 sound);
|
||||
|
||||
uint32 GetGenericMaleTalkSfx(int16 sound);
|
||||
uint32 GetGenericFemaleTalkSfx(int16 sound);
|
||||
// end of functions returning talk sfx
|
||||
|
||||
void GenerateIntegerRandomNumberTable();
|
||||
char *Get3DProviderName(uint8 id) const;
|
||||
char GetCDAudioDriveLetter() const;
|
||||
int8 GetCurrent3DProviderIndex() const;
|
||||
float GetCollisionLoopingRatio(uint32 a, uint32 b, float c) const; // not used
|
||||
float GetCollisionOneShotRatio(int32 a, float b) const;
|
||||
float GetCollisionRatio(float a, float b, float c, float d) const;
|
||||
float GetDistanceSquared(const CVector &v) const;
|
||||
int32 GetJumboTaxiFreq() const;
|
||||
uint8 GetMissionAudioLoadingStatus() const;
|
||||
int8 GetMissionScriptPoliceAudioPlayingStatus() const;
|
||||
uint8 GetNum3DProvidersAvailable() const;
|
||||
int32 GetPedCommentSfx(CPed *ped, int32 sound);
|
||||
void GetPhrase(uint32 &phrase, uint32 &prevPhrase, uint32 sample, uint32 maxOffset) const;
|
||||
float GetVehicleDriveWheelSkidValue(uint8 wheel, CAutomobile *automobile,
|
||||
cTransmission *transmission, float velocityChange);
|
||||
float GetVehicleNonDriveWheelSkidValue(uint8 wheel, CAutomobile *automobile,
|
||||
cTransmission *transmission, float velocityChange);
|
||||
|
||||
bool8 HasAirBrakes(int32 model) const;
|
||||
#ifdef GTA_PC
|
||||
uint8 GetNum3DProvidersAvailable();
|
||||
char *Get3DProviderName(uint8 id);
|
||||
int8 GetCurrent3DProviderIndex();
|
||||
int8 SetCurrent3DProvider(uint8 which);
|
||||
void SetSpeakerConfig(int32 conf);
|
||||
bool8 IsMP3RadioChannelAvailable();
|
||||
void ReleaseDigitalHandle();
|
||||
void ReacquireDigitalHandle();
|
||||
void SetDynamicAcousticModelingStatus(bool8 status);
|
||||
bool8 CheckForAnAudioFileOnCD();
|
||||
char GetCDAudioDriveLetter();
|
||||
bool8 IsAudioInitialised();
|
||||
#endif
|
||||
|
||||
void Initialise();
|
||||
void InitialisePoliceRadio();
|
||||
void InitialisePoliceRadioZones();
|
||||
void InterrogateAudioEntities();
|
||||
bool8 IsAudioInitialised() const;
|
||||
bool8 IsMissionAudioSampleFinished();
|
||||
bool8 IsMP3RadioChannelAvailable() const;
|
||||
void ServiceSoundEffects();
|
||||
uint32 FL(float f); // not used
|
||||
uint8 ComputeVolume(uint8 emittingVolume, float soundIntensity, float distance);
|
||||
void TranslateEntity(Const CVector *v1, CVector *v2);
|
||||
int32 ComputePan(float, CVector *);
|
||||
int32 ComputeDopplerEffectedFrequency(uint32 oldFreq, float position1, float position2, float speedMultiplier); // inlined on PS2
|
||||
int32 RandomDisplacement(uint32 seed);
|
||||
void InterrogateAudioEntities(); // inlined on PS2
|
||||
void AddSampleToRequestedQueue();
|
||||
void AddDetailsToRequestedOrderList(uint8 sample); // inlined on PS2
|
||||
#ifdef GTA_PC
|
||||
void AddReflectionsToRequestedQueue();
|
||||
void UpdateReflections();
|
||||
#endif
|
||||
void AddReleasingSounds();
|
||||
void ProcessActiveQueues();
|
||||
void ClearRequestedQueue(); // inlined on PS2
|
||||
void ClearActiveSamples();
|
||||
void GenerateIntegerRandomNumberTable(); // inlined on PS2
|
||||
void LoadBankIfNecessary(uint8 bank); // this is used only on PS2 but technically not a platform code
|
||||
|
||||
bool8 MissionScriptAudioUsesPoliceChannel(int32 soundMission) const;
|
||||
#ifdef GTA_PC
|
||||
void AdjustSamplesVolume();
|
||||
uint8 ComputeEmittingVolume(uint8 emittingVolume, float intensity, float dist);
|
||||
#endif
|
||||
|
||||
void PlayLoadedMissionAudio();
|
||||
void PlayOneShot(int32 index, uint16 sound, float vol);
|
||||
void PlaySuspectLastSeen(float x, float y, float z);
|
||||
void PlayerJustGotInCar() const;
|
||||
void PlayerJustLeftCar() const;
|
||||
// audio logic
|
||||
void PreInitialiseGameSpecificSetup();
|
||||
void PostInitialiseGameSpecificSetup();
|
||||
void PostTerminateGameSpecificShutdown();
|
||||
void PreInitialiseGameSpecificSetup() const;
|
||||
void PreloadMissionAudio(Const char *name);
|
||||
void PreTerminateGameSpecificShutdown();
|
||||
/// processX - main logic of adding new sounds
|
||||
void ProcessActiveQueues();
|
||||
bool8 ProcessAirBrakes(cVehicleParams& params);
|
||||
void ProcessAirportScriptObject(uint8 sound);
|
||||
bool8 ProcessBoatEngine(cVehicleParams& params);
|
||||
bool8 ProcessBoatMovingOverWater(cVehicleParams& params);
|
||||
void ProcessBridge();
|
||||
void ProcessBridgeMotor();
|
||||
void ProcessBridgeOneShots();
|
||||
void ProcessBridgeWarning();
|
||||
bool8 ProcessCarBombTick(cVehicleParams& params);
|
||||
void ProcessCesna(cVehicleParams& params);
|
||||
void ProcessCinemaScriptObject(uint8 sound);
|
||||
void ProcessCrane();
|
||||
void ProcessDocksScriptObject(uint8 sound);
|
||||
bool8 ProcessEngineDamage(cVehicleParams& params);
|
||||
void PostTerminateGameSpecificShutdown();
|
||||
void ResetAudioLogicTimers(uint32 timer);
|
||||
void ProcessReverb();
|
||||
float GetDistanceSquared(const CVector &v);
|
||||
void CalculateDistance(bool8 &condition, float dist);
|
||||
void ProcessSpecial();
|
||||
void ProcessEntity(int32 sound);
|
||||
void ProcessExplosions(int32 explosion);
|
||||
void ProcessFireHydrant();
|
||||
void ProcessFires(int32 entity);
|
||||
void ProcessFrontEnd();
|
||||
void ProcessGarages();
|
||||
bool8 ProcessHelicopter(cVehicleParams& params);
|
||||
void ProcessHomeScriptObject(uint8 sound);
|
||||
void ProcessJumbo(cVehicleParams& params);
|
||||
void ProcessPhysical(int32 id);
|
||||
void ProcessVehicle(CVehicle *vehicle);
|
||||
void ProcessRainOnVehicle(cVehicleParams ¶ms);
|
||||
bool8 ProcessReverseGear(cVehicleParams ¶ms);
|
||||
void ProcessModelCarEngine(cVehicleParams ¶ms);
|
||||
bool8 ProcessVehicleRoadNoise(cVehicleParams ¶ms);
|
||||
bool8 ProcessWetRoadNoise(cVehicleParams ¶ms);
|
||||
|
||||
// vehicles
|
||||
void ProcessVehicleEngine(cVehicleParams ¶ms);
|
||||
void UpdateGasPedalAudio(CAutomobile *automobile); // inlined on PS2
|
||||
void PlayerJustGotInCar();
|
||||
void PlayerJustLeftCar();
|
||||
void AddPlayerCarSample(uint8 emittingVolume, uint32 freq, uint32 sample, uint8 bank, uint8 counter, bool8 notLooping);
|
||||
void ProcessCesna(cVehicleParams ¶ms);
|
||||
void ProcessPlayersVehicleEngine(cVehicleParams ¶ms, CAutomobile *automobile);
|
||||
bool8 ProcessVehicleSkidding(cVehicleParams ¶ms);
|
||||
float GetVehicleDriveWheelSkidValue(uint8 wheel, CAutomobile *automobile, cTransmission *transmission, float velocityChange);
|
||||
float GetVehicleNonDriveWheelSkidValue(uint8 wheel, CAutomobile *automobile, cTransmission *transmission, float velocityChange); // was in .h on PS2
|
||||
void ProcessVehicleHorn(cVehicleParams ¶ms);
|
||||
bool8 UsesSiren(uint32 model); // inlined on PS2
|
||||
bool8 UsesSirenSwitching(uint32 model); // inlined on PS2
|
||||
bool8 ProcessVehicleSirenOrAlarm(cVehicleParams ¶ms);
|
||||
bool8 UsesReverseWarning(uint32 model); // inlined on PS2
|
||||
bool8 ProcessVehicleReverseWarning(cVehicleParams ¶ms);
|
||||
bool8 ProcessVehicleDoors(cVehicleParams ¶ms);
|
||||
bool8 ProcessAirBrakes(cVehicleParams ¶ms);
|
||||
bool8 HasAirBrakes(uint32 model); // inlined on PS2
|
||||
bool8 ProcessEngineDamage(cVehicleParams ¶ms);
|
||||
bool8 ProcessCarBombTick(cVehicleParams ¶ms);
|
||||
void ProcessVehicleOneShots(cVehicleParams ¶ms);
|
||||
bool8 ProcessTrainNoise(cVehicleParams ¶ms);
|
||||
bool8 ProcessBoatEngine(cVehicleParams ¶ms);
|
||||
bool8 ProcessBoatMovingOverWater(cVehicleParams ¶ms);
|
||||
bool8 ProcessHelicopter(cVehicleParams ¶ms);
|
||||
void ProcessPlane(cVehicleParams ¶ms); // inlined on PS2
|
||||
void ProcessJumbo(cVehicleParams ¶ms);
|
||||
void ProcessJumboTaxi(); // inlined on PS2
|
||||
void ProcessJumboAccel(CPlane *plane);
|
||||
void ProcessJumboDecel(CPlane *plane);
|
||||
void ProcessJumboFlying();
|
||||
void ProcessJumboLanding(CPlane *plane);
|
||||
void ProcessJumboTakeOff(CPlane *plane);
|
||||
void ProcessJumboTaxi();
|
||||
void ProcessLaunderetteScriptObject(uint8 sound);
|
||||
void ProcessLoopingScriptObject(uint8 sound);
|
||||
void ProcessMissionAudio();
|
||||
void ProcessModelCarEngine(cVehicleParams& params);
|
||||
void ProcessOneShotScriptObject(uint8 sound);
|
||||
void ProcessPed(CPhysical *ped);
|
||||
void ProcessJumboTakeOff(CPlane *plane); // inlined on PS2
|
||||
void ProcessJumboFlying(); // inlined on PS2
|
||||
void ProcessJumboLanding(CPlane *plane); // inlined on PS2
|
||||
void ProcessJumboDecel(CPlane *plane); // inlined on PS2
|
||||
bool8 SetupJumboTaxiSound(uint8 vol);
|
||||
bool8 SetupJumboWhineSound(uint8 emittingVol, uint32 freq);
|
||||
bool8 SetupJumboEngineSound(uint8 vol, uint32 freq);
|
||||
bool8 SetupJumboFlySound(uint8 emittingVol);
|
||||
bool8 SetupJumboRumbleSound(uint8 emittingVol);
|
||||
int32 GetJumboTaxiFreq(); // inlined on PS2
|
||||
|
||||
// peds
|
||||
void ProcessPed(CPhysical *ped); // inlined on PS2
|
||||
void ProcessPedHeadphones(cPedParams ¶ms);
|
||||
void ProcessPedOneShots(cPedParams ¶ms);
|
||||
void ProcessPhysical(int32 id);
|
||||
void ProcessPlane(cVehicleParams& params);
|
||||
void ProcessPlayersVehicleEngine(cVehicleParams& params, CAutomobile *automobile);
|
||||
void ProcessPoliceCellBeatingScriptObject(uint8 sound);
|
||||
|
||||
// ped comments
|
||||
void SetupPedComments(cPedParams ¶ms, uint16 sound);
|
||||
int32 GetPedCommentSfx(CPed *ped, uint16 sound);
|
||||
void GetPhrase(uint32 &phrase, uint32 &prevPhrase, uint32 sample, uint32 maxOffset); // inlined on PS2
|
||||
uint32 GetPlayerTalkSfx(uint16 sound); // inlined on PS2
|
||||
uint32 GetCopTalkSfx(uint16 sound);
|
||||
uint32 GetSwatTalkSfx(uint16 sound);
|
||||
uint32 GetFBITalkSfx(uint16 sound);
|
||||
uint32 GetArmyTalkSfx(uint16 sound);
|
||||
uint32 GetMedicTalkSfx(uint16 sound);
|
||||
uint32 GetFiremanTalkSfx(uint16 sound); // inlined on PS2
|
||||
uint32 GetBusinessMaleOldTalkSfx(uint16 sound);
|
||||
uint32 GetBusinessMaleYoungTalkSfx(uint16 sound, uint32 model);
|
||||
uint32 GetMafiaTalkSfx(uint16 sound);
|
||||
uint32 GetTriadTalkSfx(uint16 sound);
|
||||
uint32 GetDiabloTalkSfx(uint16 sound);
|
||||
uint32 GetYakuzaTalkSfx(uint16 sound);
|
||||
uint32 GetYardieTalkSfx(uint16 sound);
|
||||
uint32 GetColumbianTalkSfx(uint16 sound);
|
||||
uint32 GetHoodTalkSfx(uint16 sound);
|
||||
uint32 GetBlackCriminalTalkSfx(uint16 sound);
|
||||
uint32 GetWhiteCriminalTalkSfx(uint16 sound);
|
||||
uint32 GetCasualMaleOldTalkSfx(uint16 sound);
|
||||
uint32 GetCasualMaleYoungTalkSfx(uint16 sound);
|
||||
uint32 GetBlackCasualFemaleTalkSfx(uint16 sound);
|
||||
uint32 GetWhiteCasualFemaleTalkSfx(uint16 sound);
|
||||
uint32 GetFemaleNo3TalkSfx(uint16 sound);
|
||||
uint32 GetWhiteBusinessFemaleTalkSfx(uint16 sound, uint32 model);
|
||||
uint32 GetBlackFatFemaleTalkSfx(uint16 sound);
|
||||
uint32 GetWhiteFatMaleTalkSfx(uint16 sound);
|
||||
uint32 GetBlackFatMaleTalkSfx(uint16 sound);
|
||||
uint32 GetWhiteFatFemaleTalkSfx(uint16 sound);
|
||||
uint32 GetBlackFemaleProstituteTalkSfx(uint16 sound);
|
||||
uint32 GetWhiteFemaleProstituteTalkSfx(uint16 sound);
|
||||
uint32 GetBlackProjectMaleTalkSfx(uint16 sound, uint32 model);
|
||||
uint32 GetBlackProjectFemaleOldTalkSfx(uint16 sound);
|
||||
uint32 GetBlackProjectFemaleYoungTalkSfx(uint16 sound);
|
||||
uint32 GetChinatownMaleOldTalkSfx(uint16 sound);
|
||||
uint32 GetChinatownMaleYoungTalkSfx(uint16 sound);
|
||||
uint32 GetChinatownFemaleOldTalkSfx(uint16 sound);
|
||||
uint32 GetChinatownFemaleYoungTalkSfx(uint16 sound);
|
||||
uint32 GetLittleItalyMaleTalkSfx(uint16 sound);
|
||||
uint32 GetLittleItalyFemaleOldTalkSfx(uint16 sound);
|
||||
uint32 GetLittleItalyFemaleYoungTalkSfx(uint16 sound);
|
||||
uint32 GetWhiteDockerMaleTalkSfx(uint16 sound);
|
||||
uint32 GetBlackDockerMaleTalkSfx(uint16 sound);
|
||||
uint32 GetScumMaleTalkSfx(uint16 sound);
|
||||
uint32 GetScumFemaleTalkSfx(uint16 sound);
|
||||
uint32 GetWhiteWorkerMaleTalkSfx(uint16 sound);
|
||||
uint32 GetBlackWorkerMaleTalkSfx(uint16 sound);
|
||||
uint32 GetBlackBusinessFemaleTalkSfx(uint16 sound);
|
||||
uint32 GetSupermodelMaleTalkSfx(uint16 sound);
|
||||
uint32 GetSupermodelFemaleTalkSfx(uint16 sound);
|
||||
uint32 GetStewardMaleTalkSfx(uint16 sound);
|
||||
uint32 GetStewardFemaleTalkSfx(uint16 sound);
|
||||
uint32 GetFanMaleTalkSfx(uint16 sound, uint32 model);
|
||||
uint32 GetFanFemaleTalkSfx(uint16 sound);
|
||||
uint32 GetHospitalMaleTalkSfx(uint16 sound);
|
||||
uint32 GetHospitalFemaleTalkSfx(uint16 sound); // inlined on PS2
|
||||
uint32 GetWhiteConstructionWorkerTalkSfx(uint16 sound);
|
||||
uint32 GetBlackConstructionWorkerTalkSfx(uint16 sound);
|
||||
uint32 GetShopperFemaleTalkSfx(uint16 sound, uint32 model);
|
||||
uint32 GetStudentMaleTalkSfx(uint16 sound);
|
||||
uint32 GetStudentFemaleTalkSfx(uint16 sound);
|
||||
|
||||
uint32 GetSpecialCharacterTalkSfx(uint32 modelIndex, uint16 sound);
|
||||
uint32 GetEightBallTalkSfx(uint16 sound); // inlined on PS2
|
||||
uint32 GetSalvatoreTalkSfx(uint16 sound); // inlined on PS2
|
||||
uint32 GetMistyTalkSfx(uint16 sound);
|
||||
uint32 GetOldJapTalkSfx(uint16 sound); // inlined on PS2
|
||||
uint32 GetCatalinaTalkSfx(uint16 sound); // inlined on PS2
|
||||
uint32 GetBomberTalkSfx(uint16 sound); // inlined on PS2
|
||||
uint32 GetSecurityGuardTalkSfx(uint16 sound);
|
||||
uint32 GetChunkyTalkSfx(uint16 sound); // inlined on PS2
|
||||
|
||||
uint32 GetAsianTaxiDriverTalkSfx(uint16 sound); // inlined on PS2
|
||||
uint32 GetPimpTalkSfx(uint16 sound);
|
||||
uint32 GetNormalMaleTalkSfx(uint16 sound);
|
||||
uint32 GetGenericMaleTalkSfx(uint16 sound);
|
||||
uint32 GetGenericFemaleTalkSfx(uint16 sound);
|
||||
|
||||
// particles
|
||||
void ProcessExplosions(int32 explosion);
|
||||
void ProcessFires(int32 entity);
|
||||
void ProcessWaterCannon(int32);
|
||||
|
||||
// script objects
|
||||
void ProcessScriptObject(int32 id); // inlined on PS2
|
||||
void ProcessOneShotScriptObject(uint8 sound);
|
||||
void ProcessLoopingScriptObject(uint8 sound);
|
||||
void ProcessPornCinema(uint8 sound);
|
||||
void ProcessProjectiles();
|
||||
void ProcessRainOnVehicle(cVehicleParams& params);
|
||||
void ProcessReverb() const;
|
||||
bool8 ProcessReverseGear(cVehicleParams& params);
|
||||
void ProcessWorkShopScriptObject(uint8 sound);
|
||||
void ProcessSawMillScriptObject(uint8 sound);
|
||||
void ProcessScriptObject(int32 id);
|
||||
void ProcessLaunderetteScriptObject(uint8 sound);
|
||||
void ProcessShopScriptObject(uint8 sound);
|
||||
void ProcessSpecial();
|
||||
bool8 ProcessTrainNoise(cVehicleParams& params);
|
||||
void ProcessVehicle(CVehicle *vehicle);
|
||||
bool8 ProcessVehicleDoors(cVehicleParams& params);
|
||||
void ProcessVehicleEngine(cVehicleParams& params);
|
||||
void ProcessVehicleHorn(cVehicleParams& params);
|
||||
void ProcessVehicleOneShots(cVehicleParams& params);
|
||||
bool8 ProcessVehicleReverseWarning(cVehicleParams& params);
|
||||
bool8 ProcessVehicleRoadNoise(cVehicleParams& params);
|
||||
bool8 ProcessVehicleSirenOrAlarm(cVehicleParams& params);
|
||||
bool8 ProcessVehicleSkidding(cVehicleParams& params);
|
||||
void ProcessWaterCannon(int32);
|
||||
void ProcessAirportScriptObject(uint8 sound);
|
||||
void ProcessCinemaScriptObject(uint8 sound);
|
||||
void ProcessDocksScriptObject(uint8 sound);
|
||||
void ProcessHomeScriptObject(uint8 sound);
|
||||
void ProcessPoliceCellBeatingScriptObject(uint8 sound);
|
||||
|
||||
// misc
|
||||
void ProcessWeather(int32 id);
|
||||
bool8 ProcessWetRoadNoise(cVehicleParams& params);
|
||||
void ProcessWorkShopScriptObject(uint8 sound);
|
||||
void ProcessFrontEnd();
|
||||
void ProcessCrane();
|
||||
void ProcessProjectiles();
|
||||
void ProcessGarages();
|
||||
void ProcessFireHydrant();
|
||||
|
||||
int32 RandomDisplacement(uint32 seed) const;
|
||||
void ReacquireDigitalHandle() const;
|
||||
void ReleaseDigitalHandle() const;
|
||||
void ReportCollision(CEntity *entity1, CEntity *entity2, uint8 surface1, uint8 surface2,
|
||||
float collisionPower, float intensity2);
|
||||
void ReportCrime(eCrimeType crime, const CVector &pos);
|
||||
void ResetAudioLogicTimers(uint32 timer);
|
||||
void ResetPoliceRadio();
|
||||
void ResetTimers(uint32 time);
|
||||
// bridge
|
||||
void ProcessBridge(); // inlined on PS2
|
||||
void ProcessBridgeWarning();
|
||||
void ProcessBridgeMotor();
|
||||
void ProcessBridgeOneShots();
|
||||
|
||||
void Service();
|
||||
void ServiceCollisions();
|
||||
// mission audio
|
||||
bool8 MissionScriptAudioUsesPoliceChannel(uint32 soundMission);
|
||||
void PreloadMissionAudio(Const char *name);
|
||||
uint8 GetMissionAudioLoadingStatus();
|
||||
void SetMissionAudioLocation(float x, float y, float z);
|
||||
void PlayLoadedMissionAudio();
|
||||
bool8 IsMissionAudioSampleFinished();
|
||||
bool8 IsMissionAudioSamplePlaying() { return m_sMissionAudio.m_nPlayStatus == PLAY_STATUS_PLAYING; }
|
||||
bool8 ShouldDuckMissionAudio() { return IsMissionAudioSamplePlaying(); }
|
||||
void ClearMissionAudio();
|
||||
void ProcessMissionAudio();
|
||||
|
||||
// police radio
|
||||
void InitialisePoliceRadioZones();
|
||||
void InitialisePoliceRadio();
|
||||
void ResetPoliceRadio();
|
||||
void SetMissionScriptPoliceAudio(int32 sfx);
|
||||
int8 GetMissionScriptPoliceAudioPlayingStatus();
|
||||
void DoPoliceRadioCrackle();
|
||||
void ServicePoliceRadio();
|
||||
void ServicePoliceRadioChannel(uint8 wantedLevel);
|
||||
void ServiceSoundEffects();
|
||||
int8 SetCurrent3DProvider(uint8 which);
|
||||
void SetDynamicAcousticModelingStatus(bool8 status);
|
||||
void SetEffectsFadeVol(uint8 volume) const;
|
||||
void SetEffectsMasterVolume(uint8 volume) const;
|
||||
void SetEntityStatus(int32 id, bool8 status);
|
||||
uint32 SetLoopingCollisionRequestedSfxFreqAndGetVol(const cAudioCollision &audioCollision);
|
||||
void SetMissionAudioLocation(float x, float y, float z);
|
||||
void SetMissionScriptPoliceAudio(int32 sfx) const;
|
||||
void SetMonoMode(bool8 mono);
|
||||
void SetMusicFadeVol(uint8 volume) const;
|
||||
void SetMusicMasterVolume(uint8 volume) const;
|
||||
void SetSpeakerConfig(int32 conf) const;
|
||||
void SetUpLoopingCollisionSound(const cAudioCollision &col, uint8 counter);
|
||||
void SetUpOneShotCollisionSound(const cAudioCollision &col);
|
||||
bool8 SetupCrimeReport();
|
||||
bool8 SetupJumboEngineSound(uint8 vol, uint32 freq);
|
||||
bool8 SetupJumboFlySound(uint8 emittingVol);
|
||||
bool8 SetupJumboRumbleSound(uint8 emittingVol);
|
||||
bool8 SetupJumboTaxiSound(uint8 vol);
|
||||
bool8 SetupJumboWhineSound(uint8 emittingVol, uint32 freq);
|
||||
void SetupPedComments(cPedParams ¶ms, uint16 sound);
|
||||
void SetupSuspectLastSeenReport();
|
||||
|
||||
void Terminate();
|
||||
void TranslateEntity(Const CVector *v1, CVector *v2) const;
|
||||
|
||||
void UpdateGasPedalAudio(CAutomobile *automobile);
|
||||
void UpdateReflections();
|
||||
bool8 UsesReverseWarning(int32 model) const;
|
||||
bool8 UsesSiren(int32 model) const;
|
||||
bool8 UsesSirenSwitching(int32 model) const;
|
||||
|
||||
#ifdef GTA_PC
|
||||
// only used in pc
|
||||
void AdjustSamplesVolume();
|
||||
uint8 ComputeEmittingVolume(uint8 emittingVolume, float intensity, float dist);
|
||||
#endif
|
||||
void ReportCrime(eCrimeType crime, const CVector &pos);
|
||||
void PlaySuspectLastSeen(float x, float y, float z);
|
||||
void AgeCrimes(); // inlined on PS2
|
||||
|
||||
// collision stuff
|
||||
void ReportCollision(CEntity *entity1, CEntity *entity2, uint8 surface1, uint8 surface2, float collisionPower, float intensity2);
|
||||
void ServiceCollisions();
|
||||
void SetUpOneShotCollisionSound(const cAudioCollision &col);
|
||||
void SetUpLoopingCollisionSound(const cAudioCollision &col, uint8 counter);
|
||||
uint32 SetLoopingCollisionRequestedSfxFreqAndGetVol(const cAudioCollision &audioCollision);
|
||||
float GetCollisionOneShotRatio(uint32 a, float b);
|
||||
float GetCollisionLoopingRatio(uint32 a, uint32 b, float c); // not used
|
||||
float GetCollisionRatio(float a, float b, float c, float d); // inlined on PS2
|
||||
};
|
||||
|
||||
/*
|
||||
|
|
|
@ -236,23 +236,23 @@ cMusicManager::Initialise()
|
|||
if (!IsInitialised()) {
|
||||
time_t timevalue = time(0);
|
||||
if (timevalue == -1) {
|
||||
pos = AudioManager.GetRandomNumber(0);
|
||||
pos = AudioManager.m_anRandomTable[0];
|
||||
} else {
|
||||
tm *pTm = localtime(&timevalue);
|
||||
if (pTm->tm_sec == 0)
|
||||
pTm->tm_sec = AudioManager.GetRandomNumber(0);
|
||||
pTm->tm_sec = AudioManager.m_anRandomTable[0];
|
||||
if (pTm->tm_min == 0)
|
||||
pTm->tm_min = AudioManager.GetRandomNumber(1);
|
||||
pTm->tm_min = AudioManager.m_anRandomTable[1];
|
||||
if (pTm->tm_hour == 0)
|
||||
pTm->tm_hour = AudioManager.GetRandomNumber(2);
|
||||
pTm->tm_hour = AudioManager.m_anRandomTable[2];
|
||||
if (pTm->tm_mday == 0)
|
||||
pTm->tm_mday = AudioManager.GetRandomNumber(3);
|
||||
pTm->tm_mday = AudioManager.m_anRandomTable[3];
|
||||
if (pTm->tm_mon == 0)
|
||||
pTm->tm_mon = AudioManager.GetRandomNumber(4);
|
||||
pTm->tm_mon = AudioManager.m_anRandomTable[4];
|
||||
if (pTm->tm_year == 0)
|
||||
pTm->tm_year = AudioManager.GetRandomNumber(3);
|
||||
pTm->tm_year = AudioManager.m_anRandomTable[3];
|
||||
if (pTm->tm_wday == 0)
|
||||
pTm->tm_wday = AudioManager.GetRandomNumber(2);
|
||||
pTm->tm_wday = AudioManager.m_anRandomTable[2];
|
||||
pos = pTm->tm_yday
|
||||
* pTm->tm_wday
|
||||
* pTm->tm_year
|
||||
|
@ -265,7 +265,7 @@ cMusicManager::Initialise()
|
|||
|
||||
for (int i = 0; i < TOTAL_STREAMED_SOUNDS; i++) {
|
||||
m_aTracks[i].m_nLength = SampleManager.GetStreamedFileLength(i);
|
||||
m_aTracks[i].m_nPosition = pos * AudioManager.GetRandomNumber(i % 5) % m_aTracks[i].m_nLength;
|
||||
m_aTracks[i].m_nPosition = pos * AudioManager.m_anRandomTable[i % 5] % m_aTracks[i].m_nLength;
|
||||
m_aTracks[i].m_nLastPosCheckTimer = CTimer::GetTimeInMillisecondsPauseMode();
|
||||
}
|
||||
|
||||
|
@ -949,7 +949,7 @@ cMusicManager::GetCarTuning()
|
|||
if (veh == nil) return RADIO_OFF;
|
||||
if (UsesPoliceRadio(veh)) return POLICE_RADIO;
|
||||
if (veh->m_nRadioStation == USERTRACK && !SampleManager.IsMP3RadioChannelAvailable())
|
||||
veh->m_nRadioStation = AudioManager.GetRandomNumber(2) % USERTRACK;
|
||||
veh->m_nRadioStation = AudioManager.m_anRandomTable[2] % USERTRACK;
|
||||
return veh->m_nRadioStation;
|
||||
}
|
||||
|
||||
|
|
|
@ -106,7 +106,7 @@ cAudioManager::ResetPoliceRadio()
|
|||
}
|
||||
|
||||
void
|
||||
cAudioManager::SetMissionScriptPoliceAudio(int32 sfx) const
|
||||
cAudioManager::SetMissionScriptPoliceAudio(int32 sfx)
|
||||
{
|
||||
if (!m_bIsInitialised) return;
|
||||
if (g_nMissionAudioPlayingStatus != 1) {
|
||||
|
@ -116,7 +116,7 @@ cAudioManager::SetMissionScriptPoliceAudio(int32 sfx) const
|
|||
}
|
||||
|
||||
int8
|
||||
cAudioManager::GetMissionScriptPoliceAudioPlayingStatus() const
|
||||
cAudioManager::GetMissionScriptPoliceAudioPlayingStatus()
|
||||
{
|
||||
return g_nMissionAudioPlayingStatus;
|
||||
}
|
||||
|
@ -677,8 +677,6 @@ cAudioManager::SetupSuspectLastSeenReport()
|
|||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
void
|
||||
cAudioManager::ReportCrime(eCrimeType type, const CVector &pos)
|
||||
{
|
||||
|
|
|
@ -1245,7 +1245,7 @@ cSampleManager::Initialise(void)
|
|||
|
||||
int32 randval;
|
||||
if ( bUseRandomTable )
|
||||
randval = AudioManager.GetRandomNumber(1);
|
||||
randval = AudioManager.m_anRandomTable[1];
|
||||
else
|
||||
randval = localtm->tm_sec * localtm->tm_min;
|
||||
|
||||
|
@ -1256,7 +1256,7 @@ cSampleManager::Initialise(void)
|
|||
randmp3 = randmp3->pNext;
|
||||
|
||||
if ( bUseRandomTable )
|
||||
_CurMP3Pos = AudioManager.GetRandomNumber(0) % randmp3->nTrackLength;
|
||||
_CurMP3Pos = AudioManager.m_anRandomTable[0] % randmp3->nTrackLength;
|
||||
else
|
||||
{
|
||||
if ( localtm->tm_sec > 0 )
|
||||
|
@ -1265,7 +1265,7 @@ cSampleManager::Initialise(void)
|
|||
_CurMP3Pos = s*s*s*s*s*s*s*s % randmp3->nTrackLength;
|
||||
}
|
||||
else
|
||||
_CurMP3Pos = AudioManager.GetRandomNumber(0) % randmp3->nTrackLength;
|
||||
_CurMP3Pos = AudioManager.m_anRandomTable[0] % randmp3->nTrackLength;
|
||||
}
|
||||
}
|
||||
else
|
||||
|
@ -1345,7 +1345,7 @@ cSampleManager::CheckForAnAudioFileOnCD(void)
|
|||
strcpy(filepath, m_szCDRomRootPath);
|
||||
#endif // #if GTA_VERSION >= GTA3_PC_11
|
||||
|
||||
strcat(filepath, PS2StreamedNameTable[AudioManager.GetRandomNumber(1) % TOTAL_STREAMED_SOUNDS]);
|
||||
strcat(filepath, PS2StreamedNameTable[AudioManager.m_anRandomTable[1] % TOTAL_STREAMED_SOUNDS]);
|
||||
|
||||
f = fopen(filepath, "rb");
|
||||
if ( !f )
|
||||
|
@ -1360,7 +1360,7 @@ cSampleManager::CheckForAnAudioFileOnCD(void)
|
|||
strcpy(filepath, m_szCDRomRootPath);
|
||||
#endif // #if GTA_VERSION >= GTA3_PC_11
|
||||
|
||||
strcat(filepath, StreamedNameTable[AudioManager.GetRandomNumber(1) % TOTAL_STREAMED_SOUNDS]);
|
||||
strcat(filepath, StreamedNameTable[AudioManager.m_anRandomTable[1] % TOTAL_STREAMED_SOUNDS]);
|
||||
|
||||
f = fopen(filepath, "rb");
|
||||
}
|
||||
|
@ -1631,12 +1631,12 @@ cSampleManager::UpdateReverb(void)
|
|||
if ( !usingEAX )
|
||||
return FALSE;
|
||||
|
||||
if ( AudioManager.GetFrameCounter() & 15 )
|
||||
if ( AudioManager.m_FrameCounter & 15 )
|
||||
return FALSE;
|
||||
|
||||
float y = AudioManager.GetReflectionsDistance(REFLECTION_TOP) + AudioManager.GetReflectionsDistance(REFLECTION_BOTTOM);
|
||||
float x = AudioManager.GetReflectionsDistance(REFLECTION_LEFT) + AudioManager.GetReflectionsDistance(REFLECTION_RIGHT);
|
||||
float z = AudioManager.GetReflectionsDistance(REFLECTION_UP);
|
||||
float y = AudioManager.m_afReflectionsDistances[REFLECTION_TOP] + AudioManager.m_afReflectionsDistances[REFLECTION_BOTTOM];
|
||||
float x = AudioManager.m_afReflectionsDistances[REFLECTION_LEFT] + AudioManager.m_afReflectionsDistances[REFLECTION_RIGHT];
|
||||
float z = AudioManager.m_afReflectionsDistances[REFLECTION_UP];
|
||||
|
||||
float normy = norm(y, 5.0f, 40.0f);
|
||||
float normx = norm(x, 5.0f, 40.0f);
|
||||
|
|
|
@ -995,7 +995,7 @@ cSampleManager::Initialise(void)
|
|||
|
||||
int32 randval;
|
||||
if ( bUseRandomTable )
|
||||
randval = AudioManager.GetRandomNumber(1);
|
||||
randval = AudioManager.m_anRandomTable[1];
|
||||
else
|
||||
randval = localtm->tm_sec * localtm->tm_min;
|
||||
|
||||
|
@ -1006,7 +1006,7 @@ cSampleManager::Initialise(void)
|
|||
randmp3 = randmp3->pNext;
|
||||
|
||||
if ( bUseRandomTable )
|
||||
_CurMP3Pos = AudioManager.GetRandomNumber(0) % randmp3->nTrackLength;
|
||||
_CurMP3Pos = AudioManager.m_anRandomTable[0] % randmp3->nTrackLength;
|
||||
else
|
||||
{
|
||||
if ( localtm->tm_sec > 0 )
|
||||
|
@ -1015,7 +1015,7 @@ cSampleManager::Initialise(void)
|
|||
_CurMP3Pos = s*s*s*s*s*s*s*s % randmp3->nTrackLength;
|
||||
}
|
||||
else
|
||||
_CurMP3Pos = AudioManager.GetRandomNumber(0) % randmp3->nTrackLength;
|
||||
_CurMP3Pos = AudioManager.m_anRandomTable[0] % randmp3->nTrackLength;
|
||||
}
|
||||
}
|
||||
else
|
||||
|
@ -1363,9 +1363,9 @@ bool8 cSampleManager::UpdateReverb(void)
|
|||
if ( AudioManager.GetFrameCounter() & 15 )
|
||||
return FALSE;
|
||||
|
||||
float y = AudioManager.GetReflectionsDistance(REFLECTION_TOP) + AudioManager.GetReflectionsDistance(REFLECTION_BOTTOM);
|
||||
float x = AudioManager.GetReflectionsDistance(REFLECTION_LEFT) + AudioManager.GetReflectionsDistance(REFLECTION_RIGHT);
|
||||
float z = AudioManager.GetReflectionsDistance(REFLECTION_UP);
|
||||
float y = AudioManager.m_afReflectionsDistances[REFLECTION_TOP] + AudioManager.m_afReflectionsDistances[REFLECTION_BOTTOM];
|
||||
float x = AudioManager.m_afReflectionsDistances[REFLECTION_LEFT] + AudioManager.m_afReflectionsDistances[REFLECTION_RIGHT];
|
||||
float z = AudioManager.m_afReflectionsDistances[REFLECTION_UP];
|
||||
|
||||
float normy = norm(y, 5.0f, 40.0f);
|
||||
float normx = norm(x, 5.0f, 40.0f);
|
||||
|
|
Loading…
Reference in a new issue