mirror of
https://github.com/GTAmodding/re3.git
synced 2024-11-25 16:13:43 +00:00
Port audio changes from master
This commit is contained in:
parent
dff327df40
commit
a13089cd2e
10 changed files with 271 additions and 237 deletions
|
@ -205,7 +205,7 @@ cAudioManager::SetUpOneShotCollisionSound(const cAudioCollision &col)
|
|||
m_sQueueSample.m_fDistance = Sqrt(col.m_fDistance);
|
||||
m_sQueueSample.m_nVolume =
|
||||
ComputeVolume(emittingVol, CollisionSoundIntensity, m_sQueueSample.m_fDistance);
|
||||
if(m_sQueueSample.m_nVolume) {
|
||||
if(m_sQueueSample.m_nVolume > 0) {
|
||||
m_sQueueSample.m_nSampleIndex = gOneShotCol[s1];
|
||||
switch(m_sQueueSample.m_nSampleIndex) {
|
||||
case SFX_COL_TARMAC_1:
|
||||
|
@ -271,7 +271,7 @@ cAudioManager::SetUpOneShotCollisionSound(const cAudioCollision &col)
|
|||
m_sQueueSample.m_SoundIntensity = CollisionSoundIntensity;
|
||||
m_sQueueSample.m_bReleasingSoundFlag = TRUE;
|
||||
m_sQueueSample.m_bReverbFlag = TRUE;
|
||||
m_sQueueSample.m_bRequireReflection = FALSE;
|
||||
SET_SOUND_REFLECTION(FALSE);
|
||||
AddSampleToRequestedQueue();
|
||||
}
|
||||
}
|
||||
|
@ -287,7 +287,7 @@ cAudioManager::SetUpLoopingCollisionSound(const cAudioCollision &col, uint8 coun
|
|||
if(emittingVol) {
|
||||
CalculateDistance(distCalculated, m_sQueueSample.m_fDistance);
|
||||
m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, CollisionSoundIntensity, m_sQueueSample.m_fDistance);
|
||||
if(m_sQueueSample.m_nVolume) {
|
||||
if(m_sQueueSample.m_nVolume > 0) {
|
||||
m_sQueueSample.m_nCounter = counter;
|
||||
m_sQueueSample.m_vecPos = col.m_vecPosition;
|
||||
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
|
||||
|
@ -301,7 +301,7 @@ cAudioManager::SetUpLoopingCollisionSound(const cAudioCollision &col, uint8 coun
|
|||
m_sQueueSample.m_bReleasingSoundFlag = FALSE;
|
||||
m_sQueueSample.m_nReleasingVolumeDivider = 5;
|
||||
m_sQueueSample.m_bReverbFlag = TRUE;
|
||||
m_sQueueSample.m_bRequireReflection = FALSE;
|
||||
SET_SOUND_REFLECTION(FALSE);
|
||||
AddSampleToRequestedQueue();
|
||||
}
|
||||
}
|
||||
|
|
File diff suppressed because it is too large
Load diff
|
@ -32,7 +32,9 @@ cAudioManager::cAudioManager()
|
|||
ClearActiveSamples();
|
||||
GenerateIntegerRandomNumberTable();
|
||||
m_bDoubleVolume = FALSE;
|
||||
#ifdef AUDIO_REFLECTIONS
|
||||
m_bDynamicAcousticModelingStatus = TRUE;
|
||||
#endif
|
||||
|
||||
for (int i = 0; i < NUM_AUDIOENTITIES; i++) {
|
||||
m_asAudioEntities[i].m_bIsUsed = FALSE;
|
||||
|
@ -116,7 +118,9 @@ cAudioManager::Service()
|
|||
if (m_bIsInitialised) {
|
||||
m_nPreviousUserPause = m_nUserPause;
|
||||
m_nUserPause = CTimer::GetIsUserPaused();
|
||||
#ifdef AUDIO_REFLECTIONS
|
||||
UpdateReflections();
|
||||
#endif
|
||||
ServiceSoundEffects();
|
||||
MusicManager.Service();
|
||||
}
|
||||
|
@ -451,11 +455,13 @@ cAudioManager::ReacquireDigitalHandle()
|
|||
}
|
||||
}
|
||||
|
||||
#ifdef AUDIO_REFLECTIONS
|
||||
void
|
||||
cAudioManager::SetDynamicAcousticModelingStatus(bool8 status)
|
||||
{
|
||||
m_bDynamicAcousticModelingStatus = status;
|
||||
}
|
||||
#endif
|
||||
|
||||
bool8
|
||||
cAudioManager::CheckForAnAudioFileOnCD()
|
||||
|
@ -628,9 +634,11 @@ cAudioManager::InterrogateAudioEntities()
|
|||
void
|
||||
cAudioManager::AddSampleToRequestedQueue()
|
||||
{
|
||||
int32 calculatedVolume;
|
||||
uint32 calculatedVolume;
|
||||
uint8 sampleIndex;
|
||||
#ifdef AUDIO_REFLECTIONS
|
||||
bool8 bReflections;
|
||||
#endif
|
||||
|
||||
if (m_sQueueSample.m_nSampleIndex < TOTAL_AUDIO_SAMPLES) {
|
||||
calculatedVolume = m_sQueueSample.m_nReleasingVolumeModificator * (MAX_VOLUME - m_sQueueSample.m_nVolume);
|
||||
|
@ -644,11 +652,12 @@ cAudioManager::AddSampleToRequestedQueue()
|
|||
}
|
||||
m_sQueueSample.m_nCalculatedVolume = calculatedVolume;
|
||||
m_sQueueSample.m_bLoopEnded = FALSE;
|
||||
#ifdef AUDIO_REFLECTIONS
|
||||
if (m_sQueueSample.m_bIs2D || CCullZones::InRoomForAudio()) {
|
||||
m_sQueueSample.m_bRequireReflection = FALSE;
|
||||
m_sQueueSample.m_nLoopsRemaining = 0;
|
||||
}
|
||||
if (m_bDynamicAcousticModelingStatus && m_sQueueSample.m_nLoopCount) {
|
||||
if (m_bDynamicAcousticModelingStatus && m_sQueueSample.m_nLoopCount > 0) {
|
||||
bReflections = m_sQueueSample.m_bRequireReflection;
|
||||
} else {
|
||||
bReflections = FALSE;
|
||||
|
@ -657,16 +666,19 @@ cAudioManager::AddSampleToRequestedQueue()
|
|||
m_sQueueSample.m_bRequireReflection = FALSE;
|
||||
|
||||
if ( m_bReverb && m_sQueueSample.m_bIs2D )
|
||||
m_sQueueSample.field_4C = 30;
|
||||
m_sQueueSample.m_nFrontRearOffset = 30;
|
||||
|
||||
if (!m_bDynamicAcousticModelingStatus)
|
||||
m_sQueueSample.m_bReverbFlag = FALSE;
|
||||
#endif
|
||||
|
||||
m_asSamples[m_nActiveSampleQueue][sampleIndex] = m_sQueueSample;
|
||||
|
||||
AddDetailsToRequestedOrderList(sampleIndex);
|
||||
#ifdef AUDIO_REFLECTIONS
|
||||
if (bReflections)
|
||||
AddReflectionsToRequestedQueue();
|
||||
#endif
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -674,7 +686,7 @@ void
|
|||
cAudioManager::AddDetailsToRequestedOrderList(uint8 sample)
|
||||
{
|
||||
uint32 i = 0;
|
||||
if (sample != 0) {
|
||||
if (sample > 0) {
|
||||
for (; i < sample; i++) {
|
||||
if (m_asSamples[m_nActiveSampleQueue][m_abSampleQueueIndexTable[m_nActiveSampleQueue][i]].m_nCalculatedVolume >
|
||||
m_asSamples[m_nActiveSampleQueue][sample].m_nCalculatedVolume)
|
||||
|
@ -687,6 +699,7 @@ cAudioManager::AddDetailsToRequestedOrderList(uint8 sample)
|
|||
m_abSampleQueueIndexTable[m_nActiveSampleQueue][i] = sample;
|
||||
}
|
||||
|
||||
#ifdef AUDIO_REFLECTIONS
|
||||
void
|
||||
cAudioManager::AddReflectionsToRequestedQueue()
|
||||
{
|
||||
|
@ -710,7 +723,7 @@ cAudioManager::AddReflectionsToRequestedQueue()
|
|||
}
|
||||
m_sQueueSample.m_SoundIntensity /= 2.f;
|
||||
|
||||
int halfOldFreq = oldFreq >> 1;
|
||||
uint32 halfOldFreq = oldFreq >> 1;
|
||||
|
||||
for (uint32 i = 0; i < ARRAY_SIZE(m_afReflectionsDistances); i++) {
|
||||
if ( CTimer::GetIsSlowMotionActive() )
|
||||
|
@ -726,15 +739,15 @@ cAudioManager::AddReflectionsToRequestedQueue()
|
|||
|
||||
if (m_sQueueSample.m_nVolume > emittingVolume / 16) {
|
||||
m_sQueueSample.m_nCounter = oldCounter + (i + 1) * 256;
|
||||
if (m_sQueueSample.m_nLoopCount) {
|
||||
if (m_sQueueSample.m_nLoopCount > 0) {
|
||||
if ( CTimer::GetIsSlowMotionActive() ) {
|
||||
m_sQueueSample.m_nFrequency = halfOldFreq + ((halfOldFreq * i) / ARRAY_SIZE(m_afReflectionsDistances));
|
||||
} else {
|
||||
noise = RandomDisplacement(m_sQueueSample.m_nFrequency / 32);
|
||||
if (noise <= 0)
|
||||
m_sQueueSample.m_nFrequency += noise;
|
||||
else
|
||||
if (noise > 0)
|
||||
m_sQueueSample.m_nFrequency -= noise;
|
||||
else
|
||||
m_sQueueSample.m_nFrequency += noise;
|
||||
}
|
||||
}
|
||||
m_sQueueSample.m_nReleasingVolumeModificator += 20;
|
||||
|
@ -869,6 +882,7 @@ cAudioManager::UpdateReflections()
|
|||
}
|
||||
#endif
|
||||
}
|
||||
#endif // AUDIO_REFLECTIONS
|
||||
|
||||
void
|
||||
cAudioManager::AddReleasingSounds()
|
||||
|
@ -895,8 +909,11 @@ cAudioManager::AddReleasingSounds()
|
|||
break;
|
||||
}
|
||||
}
|
||||
if (!toProcess[i]) {
|
||||
if (sample.m_nCounter <= 255 || sample.m_nLoopsRemaining == 0) {
|
||||
if(!toProcess[i]) {
|
||||
#ifdef AUDIO_REFLECTIONS
|
||||
if(sample.m_nCounter <= 255 || sample.m_nLoopsRemaining == 0) // check if not reflection
|
||||
#endif
|
||||
{
|
||||
if (sample.m_nReleasingVolumeDivider == 0)
|
||||
continue;
|
||||
if (sample.m_nLoopCount == 0) {
|
||||
|
@ -1064,14 +1081,17 @@ cAudioManager::ProcessActiveQueues()
|
|||
for (uint8 i = 0; i < m_SampleRequestQueuesStatus[m_nActiveSampleQueue]; i++) {
|
||||
tSound &sample = m_asSamples[m_nActiveSampleQueue][m_abSampleQueueIndexTable[m_nActiveSampleQueue][i]];
|
||||
if (!sample.m_bIsProcessed && !sample.m_bLoopEnded && m_asAudioEntities[sample.m_nEntityIndex].m_bIsUsed && sample.m_nSampleIndex < NO_SAMPLE) {
|
||||
if (sample.m_nCounter > 255 && sample.m_nLoopCount != 0 && sample.m_nLoopsRemaining != 0) {
|
||||
#ifdef AUDIO_REFLECTIONS
|
||||
if (sample.m_nCounter > 255 && sample.m_nLoopCount > 0 && sample.m_nLoopsRemaining > 0) { // check if reflection
|
||||
sample.m_nLoopsRemaining--;
|
||||
sample.m_nReleasingVolumeDivider = 1;
|
||||
} else {
|
||||
} else
|
||||
#endif
|
||||
{
|
||||
for (uint8 j = 0; j < m_nActiveSamples; j++) {
|
||||
uint8 k = (j + field_6) % m_nActiveSamples;
|
||||
if (!m_asActiveSamples[k].m_bIsProcessed) {
|
||||
if (sample.m_nLoopCount != 0) {
|
||||
if (sample.m_nLoopCount > 0) {
|
||||
samplesPerFrame = sample.m_nFrequency / m_nTimeSpent;
|
||||
samplesToPlay = sample.m_nLoopCount * SampleManager.GetSampleLength(sample.m_nSampleIndex);
|
||||
if (samplesPerFrame == 0)
|
||||
|
@ -1191,8 +1211,10 @@ cAudioManager::ClearActiveSamples()
|
|||
m_asActiveSamples[i].m_nVolumeChange = -1;
|
||||
m_asActiveSamples[i].m_vecPos = CVector(0.0f, 0.0f, 0.0f);
|
||||
m_asActiveSamples[i].m_bReverbFlag = FALSE;
|
||||
#ifdef AUDIO_REFLECTIONS
|
||||
m_asActiveSamples[i].m_nLoopsRemaining = 0;
|
||||
m_asActiveSamples[i].m_bRequireReflection = FALSE;
|
||||
#endif
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -10,17 +10,17 @@ class tSound
|
|||
{
|
||||
public:
|
||||
int32 m_nEntityIndex;
|
||||
int32 m_nCounter;
|
||||
int32 m_nSampleIndex;
|
||||
uint32 m_nCounter;
|
||||
uint32 m_nSampleIndex;
|
||||
uint8 m_nBankIndex;
|
||||
bool8 m_bIs2D;
|
||||
int32 m_nReleasingVolumeModificator;
|
||||
uint32 m_nReleasingVolumeModificator;
|
||||
uint32 m_nFrequency;
|
||||
uint8 m_nVolume;
|
||||
float m_fDistance;
|
||||
int32 m_nLoopCount;
|
||||
uint32 m_nLoopCount;
|
||||
#ifndef GTA_PS2
|
||||
int32 m_nLoopStart;
|
||||
uint32 m_nLoopStart;
|
||||
int32 m_nLoopEnd;
|
||||
#endif
|
||||
#ifdef EXTERNAL_3D_SOUND
|
||||
|
@ -33,14 +33,16 @@ public:
|
|||
#ifndef GTA_PS2
|
||||
bool8 m_bReverbFlag; // TODO: ifdef all the occurrences
|
||||
#endif
|
||||
#ifdef AUDIO_REFLECTIONS
|
||||
uint8 m_nLoopsRemaining;
|
||||
bool8 m_bRequireReflection; // Used for oneshots
|
||||
#endif
|
||||
uint8 m_nOffset;
|
||||
uint8 field_4C;
|
||||
int32 m_nReleasingVolumeDivider;
|
||||
uint8 m_nFrontRearOffset;
|
||||
uint32 m_nReleasingVolumeDivider;
|
||||
bool8 m_bIsProcessed;
|
||||
bool8 m_bLoopEnded;
|
||||
int32 m_nCalculatedVolume;
|
||||
uint32 m_nCalculatedVolume;
|
||||
int8 m_nVolumeChange;
|
||||
};
|
||||
|
||||
|
@ -120,7 +122,7 @@ class cMissionAudio
|
|||
public:
|
||||
CVector m_vecPos[MISSION_AUDIO_SLOTS];
|
||||
bool8 m_bPredefinedProperties[MISSION_AUDIO_SLOTS];
|
||||
int32 m_nSampleIndex[MISSION_AUDIO_SLOTS];
|
||||
uint32 m_nSampleIndex[MISSION_AUDIO_SLOTS];
|
||||
uint8 m_nLoadingStatus[MISSION_AUDIO_SLOTS];
|
||||
uint8 m_nPlayStatus[MISSION_AUDIO_SLOTS];
|
||||
bool8 m_bIsPlaying[MISSION_AUDIO_SLOTS];
|
||||
|
@ -170,7 +172,7 @@ public:
|
|||
float m_fDistance;
|
||||
CVehicle *m_pVehicle;
|
||||
cTransmission *m_pTransmission;
|
||||
int32 m_nIndex;
|
||||
uint32 m_nIndex;
|
||||
float m_fVelocityChange;
|
||||
|
||||
cVehicleParams()
|
||||
|
@ -225,10 +227,10 @@ class cAudioManager
|
|||
{
|
||||
public:
|
||||
bool8 m_bIsInitialised;
|
||||
uint8 m_bReverb; // unused
|
||||
bool8 m_bReverb; // unused
|
||||
bool8 m_bFifthFrameFlag;
|
||||
uint8 m_nActiveSamples;
|
||||
uint8 m_bDoubleVolume; // unused
|
||||
bool8 m_bDoubleVolume; // unused
|
||||
bool8 m_bDynamicAcousticModelingStatus;
|
||||
int8 field_6;
|
||||
float m_fSpeedOfSound;
|
||||
|
@ -243,8 +245,10 @@ public:
|
|||
tAudioEntity m_asAudioEntities[NUM_AUDIOENTITIES];
|
||||
int32 m_anAudioEntityIndices[NUM_AUDIOENTITIES];
|
||||
int32 m_nAudioEntitiesTotal;
|
||||
#ifdef AUDIO_REFLECTIONS
|
||||
CVector m_avecReflectionsPos[MAX_REFLECTIONS];
|
||||
float m_afReflectionsDistances[MAX_REFLECTIONS];
|
||||
#endif
|
||||
cAudioScriptObjectManager m_sAudioScriptObjectManager;
|
||||
|
||||
// miami
|
||||
|
@ -272,8 +276,8 @@ public:
|
|||
uint8 field_5538; // something related to phone dialogues
|
||||
int32 m_anRandomTable[5];
|
||||
uint8 m_nTimeSpent;
|
||||
uint8 m_nUserPause;
|
||||
uint8 m_nPreviousUserPause;
|
||||
bool8 m_nUserPause;
|
||||
bool8 m_nPreviousUserPause;
|
||||
uint32 m_FrameCounter;
|
||||
|
||||
cAudioManager();
|
||||
|
@ -307,7 +311,9 @@ public:
|
|||
bool8 IsMP3RadioChannelAvailable();
|
||||
void ReleaseDigitalHandle();
|
||||
void ReacquireDigitalHandle();
|
||||
#ifdef AUDIO_REFLECTIONS
|
||||
void SetDynamicAcousticModelingStatus(bool8 status);
|
||||
#endif
|
||||
bool8 CheckForAnAudioFileOnCD();
|
||||
char GetCDAudioDriveLetter();
|
||||
bool8 IsAudioInitialised();
|
||||
|
@ -323,8 +329,10 @@ public:
|
|||
void InterrogateAudioEntities(); // inlined
|
||||
void AddSampleToRequestedQueue();
|
||||
void AddDetailsToRequestedOrderList(uint8 sample); // inlined in vc
|
||||
#ifdef AUDIO_REFLECTIONS
|
||||
void AddReflectionsToRequestedQueue();
|
||||
void UpdateReflections();
|
||||
#endif
|
||||
void AddReleasingSounds();
|
||||
void ProcessActiveQueues();
|
||||
void ClearRequestedQueue(); // inlined in vc
|
||||
|
@ -603,6 +611,11 @@ public:
|
|||
#else
|
||||
#define SET_EMITTING_VOLUME(vol)
|
||||
#endif
|
||||
#ifdef AUDIO_REFLECTIONS
|
||||
#define SET_SOUND_REFLECTION(b) m_sQueueSample.m_bRequireReflection = b
|
||||
#else
|
||||
#define SET_SOUND_REFLECTION(b)
|
||||
#endif
|
||||
|
||||
#if defined(AUDIO_MSS) && !defined(PS2_AUDIO_CHANNELS)
|
||||
static_assert(sizeof(cAudioManager) == 0x5558, "cAudioManager: error");
|
||||
|
|
|
@ -169,7 +169,9 @@ cDMAudio::ReacquireDigitalHandle(void)
|
|||
void
|
||||
cDMAudio::SetDynamicAcousticModelingStatus(bool8 status)
|
||||
{
|
||||
#ifdef AUDIO_REFLECTIONS
|
||||
AudioManager.SetDynamicAcousticModelingStatus(status);
|
||||
#endif
|
||||
}
|
||||
|
||||
bool8
|
||||
|
|
|
@ -263,7 +263,7 @@ cMusicManager::GetRadioInCar(void)
|
|||
CVehicle* veh = AudioManager.FindVehicleOfPlayer();
|
||||
if (veh != nil) {
|
||||
if (UsesPoliceRadio(veh) || UsesTaxiRadio(veh)) {
|
||||
if (m_nRadioInCar == NO_TRACK || (CReplay::IsPlayingBack() && AudioManager.m_nUserPause == 0))
|
||||
if (m_nRadioInCar == NO_TRACK || (CReplay::IsPlayingBack() && !AudioManager.m_nUserPause))
|
||||
return STREAMED_SOUND_RADIO_POLICE;
|
||||
return m_nRadioInCar;
|
||||
}
|
||||
|
@ -271,7 +271,7 @@ cMusicManager::GetRadioInCar(void)
|
|||
}
|
||||
}
|
||||
|
||||
if (m_nRadioInCar == NO_TRACK || (CReplay::IsPlayingBack() && AudioManager.m_nUserPause == 0))
|
||||
if (m_nRadioInCar == NO_TRACK || (CReplay::IsPlayingBack() && !AudioManager.m_nUserPause))
|
||||
return RADIO_OFF;
|
||||
return m_nRadioInCar;
|
||||
}
|
||||
|
@ -461,7 +461,7 @@ cMusicManager::ServiceFrontEndMode()
|
|||
} else {
|
||||
if (m_nPlayingTrack == STREAMED_SOUND_RADIO_MP3_PLAYER)
|
||||
SampleManager.StartStreamedFile(STREAMED_SOUND_RADIO_MP3_PLAYER, 0);
|
||||
else if (m_nPlayingTrack == STREAMED_SOUND_MISSION_COMPLETED && AudioManager.m_nUserPause == 0)
|
||||
else if (m_nPlayingTrack == STREAMED_SOUND_MISSION_COMPLETED && !AudioManager.m_nUserPause)
|
||||
ChangeMusicMode(MUSICMODE_GAME);
|
||||
}
|
||||
} else {
|
||||
|
|
|
@ -24,8 +24,8 @@ struct tPoliceRadioZone {
|
|||
tPoliceRadioZone ZoneSfx[NUMAUDIOZONES];
|
||||
|
||||
uint32 g_nMissionAudioSfx = TOTAL_AUDIO_SAMPLES;
|
||||
int8 g_nMissionAudioPlayingStatus = 2;
|
||||
uint8 gSpecialSuspectLastSeenReport;
|
||||
int8 g_nMissionAudioPlayingStatus = PLAY_STATUS_FINISHED;
|
||||
bool8 gSpecialSuspectLastSeenReport;
|
||||
uint32 gMinTimeToNextReport[NUM_CRIME_TYPES];
|
||||
|
||||
void
|
||||
|
@ -83,8 +83,8 @@ void
|
|||
cAudioManager::SetMissionScriptPoliceAudio(uint32 sfx)
|
||||
{
|
||||
if (!m_bIsInitialised) return;
|
||||
if (g_nMissionAudioPlayingStatus != 1) {
|
||||
g_nMissionAudioPlayingStatus = 0;
|
||||
if (g_nMissionAudioPlayingStatus != PLAY_STATUS_PLAYING) {
|
||||
g_nMissionAudioPlayingStatus = PLAY_STATUS_STOPPED;
|
||||
g_nMissionAudioSfx = sfx;
|
||||
}
|
||||
}
|
||||
|
@ -113,7 +113,7 @@ cAudioManager::DoPoliceRadioCrackle()
|
|||
m_sQueueSample.m_bReverbFlag = FALSE;
|
||||
m_sQueueSample.m_nOffset = 63;
|
||||
m_sQueueSample.m_nReleasingVolumeDivider = 3;
|
||||
m_sQueueSample.m_bRequireReflection = FALSE;
|
||||
SET_SOUND_REFLECTION(FALSE);
|
||||
AddSampleToRequestedQueue();
|
||||
}
|
||||
|
||||
|
@ -125,7 +125,7 @@ cAudioManager::ServicePoliceRadio()
|
|||
|
||||
if(!m_bIsInitialised) return;
|
||||
|
||||
if(m_nUserPause == 0) {
|
||||
if(!m_nUserPause) {
|
||||
bool8 crimeReport = SetupCrimeReport();
|
||||
#ifdef FIX_BUGS // Crash at 0x5fe6ef
|
||||
if(CReplay::IsPlayingBack() || !FindPlayerPed() || !FindPlayerPed()->m_pWanted)
|
||||
|
@ -162,20 +162,20 @@ cAudioManager::ServicePoliceRadioChannel(uint8 wantedLevel)
|
|||
|
||||
static int cWait = 0;
|
||||
static bool8 bChannelOpen = FALSE;
|
||||
static uint8 bMissionAudioPhysicalPlayingStatus = 0;
|
||||
static uint8 bMissionAudioPhysicalPlayingStatus = PLAY_STATUS_STOPPED;
|
||||
static int32 PoliceChannelFreq = 22050;
|
||||
|
||||
if (!m_bIsInitialised) return;
|
||||
|
||||
if (m_nUserPause != 0) {
|
||||
if (m_nUserPause) {
|
||||
if (SampleManager.GetChannelUsedFlag(CHANNEL_POLICE_RADIO)) SampleManager.StopChannel(CHANNEL_POLICE_RADIO);
|
||||
if (g_nMissionAudioSfx != NO_SAMPLE && bMissionAudioPhysicalPlayingStatus == 1 &&
|
||||
if (g_nMissionAudioSfx != NO_SAMPLE && bMissionAudioPhysicalPlayingStatus == PLAY_STATUS_PLAYING &&
|
||||
SampleManager.IsStreamPlaying(1)) {
|
||||
SampleManager.PauseStream(TRUE, 1);
|
||||
}
|
||||
} else {
|
||||
if (m_nPreviousUserPause && g_nMissionAudioSfx != NO_SAMPLE &&
|
||||
bMissionAudioPhysicalPlayingStatus == 1) {
|
||||
bMissionAudioPhysicalPlayingStatus == PLAY_STATUS_PLAYING) {
|
||||
SampleManager.PauseStream(FALSE, 1);
|
||||
}
|
||||
if (m_sPoliceRadioQueue.policeChannelTimer == 0) bChannelOpen = FALSE;
|
||||
|
@ -188,17 +188,17 @@ cAudioManager::ServicePoliceRadioChannel(uint8 wantedLevel)
|
|||
return;
|
||||
}
|
||||
if (g_nMissionAudioSfx != NO_SAMPLE && !bChannelOpen) {
|
||||
if (g_nMissionAudioPlayingStatus) {
|
||||
if (g_nMissionAudioPlayingStatus == 1 && !bMissionAudioPhysicalPlayingStatus &&
|
||||
if (g_nMissionAudioPlayingStatus != PLAY_STATUS_STOPPED) {
|
||||
if (g_nMissionAudioPlayingStatus == PLAY_STATUS_PLAYING && bMissionAudioPhysicalPlayingStatus == PLAY_STATUS_STOPPED &&
|
||||
SampleManager.IsStreamPlaying(1)) {
|
||||
bMissionAudioPhysicalPlayingStatus = 1;
|
||||
bMissionAudioPhysicalPlayingStatus = PLAY_STATUS_PLAYING;
|
||||
}
|
||||
if (bMissionAudioPhysicalPlayingStatus == 1) {
|
||||
if (bMissionAudioPhysicalPlayingStatus == PLAY_STATUS_PLAYING) {
|
||||
if (SampleManager.IsStreamPlaying(1)) {
|
||||
DoPoliceRadioCrackle();
|
||||
} else {
|
||||
bMissionAudioPhysicalPlayingStatus = 2;
|
||||
g_nMissionAudioPlayingStatus = 2;
|
||||
bMissionAudioPhysicalPlayingStatus = PLAY_STATUS_FINISHED;
|
||||
g_nMissionAudioPlayingStatus = PLAY_STATUS_FINISHED;
|
||||
g_nMissionAudioSfx = NO_SAMPLE;
|
||||
cWait = 30;
|
||||
}
|
||||
|
@ -208,13 +208,13 @@ cAudioManager::ServicePoliceRadioChannel(uint8 wantedLevel)
|
|||
SampleManager.PreloadStreamedFile(g_nMissionAudioSfx, 1);
|
||||
SampleManager.SetStreamedVolumeAndPan(MAX_VOLUME, 63, TRUE, 1);
|
||||
SampleManager.StartPreloadedStreamedFile(1);
|
||||
g_nMissionAudioPlayingStatus = 1;
|
||||
bMissionAudioPhysicalPlayingStatus = 0;
|
||||
g_nMissionAudioPlayingStatus = PLAY_STATUS_PLAYING;
|
||||
bMissionAudioPhysicalPlayingStatus = PLAY_STATUS_STOPPED;
|
||||
return;
|
||||
}
|
||||
}
|
||||
if (bChannelOpen) DoPoliceRadioCrackle();
|
||||
if ((g_nMissionAudioSfx == NO_SAMPLE || g_nMissionAudioPlayingStatus != 1) &&
|
||||
if ((g_nMissionAudioSfx == NO_SAMPLE || g_nMissionAudioPlayingStatus != PLAY_STATUS_PLAYING) &&
|
||||
!SampleManager.GetChannelUsedFlag(CHANNEL_POLICE_RADIO) && m_sPoliceRadioQueue.policeChannelTimer) {
|
||||
if (m_sPoliceRadioQueue.policeChannelTimer) {
|
||||
sample = m_sPoliceRadioQueue.crimesSamples[m_sPoliceRadioQueue.policeChannelCounterSeconds];
|
||||
|
@ -225,7 +225,7 @@ cAudioManager::ServicePoliceRadioChannel(uint8 wantedLevel)
|
|||
}
|
||||
if (wantedLevel == 0) {
|
||||
if (gSpecialSuspectLastSeenReport) {
|
||||
gSpecialSuspectLastSeenReport = 0;
|
||||
gSpecialSuspectLastSeenReport = FALSE;
|
||||
} else if (sample == SFX_POLICE_RADIO_MESSAGE_NOISE_1) {
|
||||
bChannelOpen = FALSE;
|
||||
processed = TRUE;
|
||||
|
|
|
@ -1706,6 +1706,7 @@ cSampleManager::UpdateReverb(void)
|
|||
|
||||
float fRatio = 0.0f;
|
||||
|
||||
#ifdef AUDIO_REFLECTIONS
|
||||
#define MIN_DIST 0.5f
|
||||
#define CALCULATE_RATIO(value, maxDist, maxRatio) (value > MIN_DIST && value < maxDist ? value / maxDist * maxRatio : 0)
|
||||
|
||||
|
@ -1719,6 +1720,7 @@ cSampleManager::UpdateReverb(void)
|
|||
|
||||
#undef CALCULATE_RATIO
|
||||
#undef MIN_DIST
|
||||
#endif
|
||||
|
||||
fRatio = Clamp(fRatio, 0.0f, 0.6f);
|
||||
|
||||
|
|
|
@ -1390,6 +1390,7 @@ bool8 cSampleManager::UpdateReverb(void)
|
|||
|
||||
float fRatio = 0.0f;
|
||||
|
||||
#ifdef AUDIO_REFLECTIONS
|
||||
#define MIN_DIST 0.5f
|
||||
#define CALCULATE_RATIO(value, maxDist, maxRatio) (value > MIN_DIST && value < maxDist ? value / maxDist * maxRatio : 0)
|
||||
|
||||
|
@ -1403,6 +1404,7 @@ bool8 cSampleManager::UpdateReverb(void)
|
|||
|
||||
#undef CALCULATE_RATIO
|
||||
#undef MIN_DIST
|
||||
#endif
|
||||
|
||||
fRatio = Clamp(fRatio, 0.0f, 0.6f);
|
||||
|
||||
|
|
|
@ -227,6 +227,7 @@ enum Config {
|
|||
#define DONT_FIX_REPLAY_BUGS
|
||||
#define USE_TXD_CDIMAGE // generate and load textures from txd.img
|
||||
//#define USE_TEXTURE_POOL // not possible because R* used custom RW33
|
||||
#define AUDIO_REFLECTIONS
|
||||
#else
|
||||
// This enables things from the PS2 version on PC
|
||||
#define GTA_PS2_STUFF
|
||||
|
@ -438,6 +439,7 @@ static_assert(false, "SUPPORT_XBOX_SCRIPT and SUPPORT_MOBILE_SCRIPT are mutually
|
|||
// Audio
|
||||
#define EXTERNAL_3D_SOUND // use external engine to simulate 3d audio spatialization. OpenAL would not work without it (because it works in a 3d space
|
||||
// originally and making it work in 2d only requires more resource). Will not work on PS2
|
||||
#define AUDIO_REFLECTIONS // Enable audio reflections. This is enabled in all vanilla versions
|
||||
#define RADIO_SCROLL_TO_PREV_STATION // Won't work without FIX_BUGS
|
||||
#define AUDIO_CACHE // cache sound lengths to speed up the cold boot
|
||||
#define PS2_AUDIO_CHANNELS // increases the maximum number of audio channels to PS2 value of 43 (PC has 28 originally)
|
||||
|
|
Loading…
Reference in a new issue