mirror of
https://github.com/GTAmodding/re3.git
synced 2024-11-15 08:08:58 +00:00
CarGen, Cranes, Gangs: cleanup, fixes, r* visioned placement
This commit is contained in:
parent
7f8a4b4867
commit
a19fa8764f
7 changed files with 69 additions and 136 deletions
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@ -4,7 +4,6 @@
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#include "Gangs.h"
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#include "Weapon.h"
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//CGangInfo(&CGangs::Gang)[NUM_GANGS] = *(CGangInfo(*)[NUM_GANGS])*(uintptr*)0x6EDF78;
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CGangInfo CGangs::Gang[NUM_GANGS];
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CGangInfo::CGangInfo() :
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@ -70,7 +69,6 @@ void CGangs::LoadAllGangData(uint8 *buf, uint32 size)
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Initialise();
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INITSAVEBUF
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// original: SkipSaveBuf(buf, SAVE_HEADER_SIZE);
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CheckSaveHeader(buf, 'G','N','G','\0', size - SAVE_HEADER_SIZE);
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for (int i = 0; i < NUM_GANGS; i++)
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@ -283,7 +283,7 @@ GenericLoad()
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LoadSaveDataBlock();
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ReadDataFromBlock("Loading Paths \n", ThePaths.Load);
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LoadSaveDataBlock();
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ReadDataFromBlock("Loading Cranes \n", CranesLoad);
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ReadDataFromBlock("Loading Cranes \n", CCranes::Load);
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LoadSaveDataBlock();
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ReadDataFromBlock("Loading Pickups \n", CPickups::Load);
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LoadSaveDataBlock();
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@ -14,11 +14,11 @@
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#include "Vehicle.h"
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#include "World.h"
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uint8 &CTheCarGenerators::ProcessCounter = *(uint8*)0x95CDAF;
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uint32 &CTheCarGenerators::NumOfCarGenerators = *(uint32*)0x8E2C1C;
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CCarGenerator (&CTheCarGenerators::CarGeneratorArray)[NUM_CARGENS] = *(CCarGenerator(*)[NUM_CARGENS])*(uintptr*)0x87CB18;
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uint8 &CTheCarGenerators::GenerateEvenIfPlayerIsCloseCounter = *(uint8*)0x95CDC6;
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uint32 &CTheCarGenerators::CurrentActiveCount = *(uint32*)0x8F2C5C;
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uint8 CTheCarGenerators::ProcessCounter;
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uint32 CTheCarGenerators::NumOfCarGenerators;
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CCarGenerator CTheCarGenerators::CarGeneratorArray[NUM_CARGENS];
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uint8 CTheCarGenerators::GenerateEvenIfPlayerIsCloseCounter;
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uint32 CTheCarGenerators::CurrentActiveCount;
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void CCarGenerator::SwitchOff()
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{
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@ -187,59 +187,6 @@ bool CCarGenerator::CheckIfWithinRangeOfAnyPlayer()
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return DotProduct2D(direction, FindPlayerSpeed()) <= 0;
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}
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void CCarGenerator::Save(uint8 *&buffer)
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{
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WriteSaveBuf(buffer, m_nModelIndex);
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WriteSaveBuf(buffer, m_vecPos);
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WriteSaveBuf(buffer, m_fAngle);
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WriteSaveBuf(buffer, m_nColor1);
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WriteSaveBuf(buffer, m_nColor2);
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WriteSaveBuf(buffer, m_bForceSpawn);
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WriteSaveBuf(buffer, m_nAlarm);
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WriteSaveBuf(buffer, m_nDoorlock);
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WriteSaveBuf(buffer, (uint8)0);
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WriteSaveBuf(buffer, m_nMinDelay);
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WriteSaveBuf(buffer, m_nMaxDelay);
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WriteSaveBuf(buffer, m_nTimer);
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WriteSaveBuf(buffer, m_nVehicleHandle);
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WriteSaveBuf(buffer, m_nUsesRemaining);
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WriteSaveBuf(buffer, m_bIsBlocking);
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WriteSaveBuf(buffer, (uint8)0);
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WriteSaveBuf(buffer, m_vecInf);
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WriteSaveBuf(buffer, m_vecSup);
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WriteSaveBuf(buffer, m_fSize);
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// or
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//WriteSaveBuf(buffer, *this);
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}
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void CCarGenerator::Load(uint8 *&buffer)
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{
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m_nModelIndex = ReadSaveBuf<uint32>(buffer);
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m_vecPos = ReadSaveBuf<CVector>(buffer);
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m_fAngle = ReadSaveBuf<float>(buffer);
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m_nColor1 = ReadSaveBuf<int16>(buffer);
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m_nColor2 = ReadSaveBuf<int16>(buffer);
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m_bForceSpawn = ReadSaveBuf<uint8>(buffer);
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m_nAlarm = ReadSaveBuf<uint8>(buffer);
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m_nDoorlock = ReadSaveBuf<uint8>(buffer);
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ReadSaveBuf<uint8>(buffer);
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m_nMinDelay = ReadSaveBuf<uint16>(buffer);
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m_nMaxDelay = ReadSaveBuf<uint16>(buffer);
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m_nTimer = ReadSaveBuf<uint32>(buffer);
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m_nVehicleHandle = ReadSaveBuf<int32>(buffer);
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m_nUsesRemaining = ReadSaveBuf<uint16>(buffer);
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m_bIsBlocking = ReadSaveBuf<bool>(buffer);
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ReadSaveBuf<uint8>(buffer);
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m_vecInf = ReadSaveBuf<CVector>(buffer);
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m_vecSup = ReadSaveBuf<CVector>(buffer);
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m_fSize = ReadSaveBuf<float>(buffer);
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// or
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//*this = ReadSaveBuf<CCarGenerator>(buffer);
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}
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void CTheCarGenerators::Process()
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{
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if (FindPlayerTrain() || CCutsceneMgr::IsCutsceneProcessing())
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@ -268,39 +215,38 @@ void CTheCarGenerators::Init()
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void CTheCarGenerators::SaveAllCarGenerators(uint8 *buffer, uint32 *size)
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{
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*size = 20 + sizeof(CarGeneratorArray) + SAVE_HEADER_SIZE;
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const uint32 nGeneralDataSize = sizeof(NumOfCarGenerators) + sizeof(CurrentActiveCount) + sizeof(ProcessCounter) + sizeof(GenerateEvenIfPlayerIsCloseCounter) + sizeof(int16);
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*size = sizeof(int) + nGeneralDataSize + sizeof(CarGeneratorArray) + SAVE_HEADER_SIZE;
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INITSAVEBUF
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WriteSaveHeader(buffer, 'C','G','N','\0', *size - SAVE_HEADER_SIZE);
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WriteSaveBuf(buffer, 12); /* what is this? */
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WriteSaveBuf(buffer, nGeneralDataSize);
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WriteSaveBuf(buffer, NumOfCarGenerators);
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WriteSaveBuf(buffer, CurrentActiveCount);
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WriteSaveBuf(buffer, ProcessCounter);
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WriteSaveBuf(buffer, GenerateEvenIfPlayerIsCloseCounter);
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WriteSaveBuf(buffer, (int16)0);
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WriteSaveBuf(buffer, (int16)0); // alignment
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WriteSaveBuf(buffer, sizeof(CarGeneratorArray));
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for (int i = 0; i < NUM_CARGENS; i++){
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CarGeneratorArray[i].Save(buffer);
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}
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for (int i = 0; i < NUM_CARGENS; i++)
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WriteSaveBuf(buffer, CarGeneratorArray[i]);
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VALIDATESAVEBUF(*size)
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}
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void CTheCarGenerators::LoadAllCarGenerators(uint8* buffer, uint32 size)
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{
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const int32 nGeneralDataSize = sizeof(NumOfCarGenerators) + sizeof(CurrentActiveCount) + sizeof(ProcessCounter) + sizeof(GenerateEvenIfPlayerIsCloseCounter) + sizeof(int16);
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Init();
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INITSAVEBUF
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assert(size == 20 + sizeof(CarGeneratorArray) + SAVE_HEADER_SIZE);
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CheckSaveHeader(buffer, 'C','G','N','\0', size - SAVE_HEADER_SIZE);
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ReadSaveBuf<uint32>(buffer);
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assert(ReadSaveBuf<uint32>(buffer) == nGeneralDataSize);
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NumOfCarGenerators = ReadSaveBuf<uint32>(buffer);
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CurrentActiveCount = ReadSaveBuf<uint32>(buffer);
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ProcessCounter = ReadSaveBuf<uint8>(buffer);
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GenerateEvenIfPlayerIsCloseCounter = ReadSaveBuf<uint8>(buffer);
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ReadSaveBuf<int16>(buffer);
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ReadSaveBuf<int16>(buffer); // alignment
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assert(ReadSaveBuf<uint32>(buffer) == sizeof(CarGeneratorArray));
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for (int i = 0; i < NUM_CARGENS; i++) {
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CarGeneratorArray[i].Load(buffer);
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}
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for (int i = 0; i < NUM_CARGENS; i++)
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CarGeneratorArray[i] = ReadSaveBuf<CCarGenerator>(buffer);
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VALIDATESAVEBUF(size)
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}
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@ -34,19 +34,17 @@ public:
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void Setup(float x, float y, float z, float angle, int32 mi, int16 color1, int16 color2, uint8 force, uint8 alarm, uint8 lock, uint16 min_delay, uint16 max_delay);
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bool CheckForBlockage();
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bool CheckIfWithinRangeOfAnyPlayer();
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void Save(uint8*&);
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void Load(uint8*&);
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void SetUsesRemaining(uint16 uses) { m_nUsesRemaining = uses; }
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};
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class CTheCarGenerators
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{
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public:
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static uint8 &ProcessCounter;
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static uint32 &NumOfCarGenerators;
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static CCarGenerator (&CarGeneratorArray)[NUM_CARGENS];
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static uint8 &GenerateEvenIfPlayerIsCloseCounter;
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static uint32 &CurrentActiveCount;
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static uint8 ProcessCounter;
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static uint32 NumOfCarGenerators;
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static CCarGenerator CarGeneratorArray[NUM_CARGENS];
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static uint8 GenerateEvenIfPlayerIsCloseCounter;
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static uint32 CurrentActiveCount;
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static void Process();
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static int32 CreateCarGenerator(float x, float y, float z, float angle, int32 mi, int16 color1, int16 color2, uint8 force, uint8 alarm, uint8 lock, uint16 min_delay, uint16 max_delay);
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@ -38,9 +38,9 @@
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uint32 TimerForCamInterpolation;
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uint32& CCranes::CarsCollectedMilitaryCrane = *(uint32*)0x8F6248;
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int32& CCranes::NumCranes = *(int32*)0x8E28AC;
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CCrane(&CCranes::aCranes)[NUM_CRANES] = *(CCrane(*)[NUM_CRANES])*(uintptr*)0x6FA4E0;
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uint32 CCranes::CarsCollectedMilitaryCrane;
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int32 CCranes::NumCranes;
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CCrane CCranes::aCranes[NUM_CRANES];
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void CCranes::InitCranes(void)
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{
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@ -466,13 +466,13 @@ bool CCrane::DoesCranePickUpThisCarType(uint32 mi)
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bool CCranes::DoesMilitaryCraneHaveThisOneAlready(uint32 mi)
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{
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switch (mi) {
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case MI_FIRETRUCK: return (CCranes::CarsCollectedMilitaryCrane & 1);
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case MI_AMBULAN: return (CCranes::CarsCollectedMilitaryCrane & 2);
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case MI_ENFORCER: return (CCranes::CarsCollectedMilitaryCrane & 4);
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case MI_FBICAR: return (CCranes::CarsCollectedMilitaryCrane & 8);
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case MI_RHINO: return (CCranes::CarsCollectedMilitaryCrane & 0x10);
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case MI_BARRACKS: return (CCranes::CarsCollectedMilitaryCrane & 0x20);
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case MI_POLICE: return (CCranes::CarsCollectedMilitaryCrane & 0x40);
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case MI_FIRETRUCK: return (CarsCollectedMilitaryCrane & 1);
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case MI_AMBULAN: return (CarsCollectedMilitaryCrane & 2);
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case MI_ENFORCER: return (CarsCollectedMilitaryCrane & 4);
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case MI_FBICAR: return (CarsCollectedMilitaryCrane & 8);
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case MI_RHINO: return (CarsCollectedMilitaryCrane & 0x10);
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case MI_BARRACKS: return (CarsCollectedMilitaryCrane & 0x20);
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case MI_POLICE: return (CarsCollectedMilitaryCrane & 0x40);
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default: break;
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}
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return false;
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@ -481,20 +481,20 @@ bool CCranes::DoesMilitaryCraneHaveThisOneAlready(uint32 mi)
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void CCranes::RegisterCarForMilitaryCrane(uint32 mi)
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{
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switch (mi) {
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case MI_FIRETRUCK: CCranes::CarsCollectedMilitaryCrane |= 1; break;
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case MI_AMBULAN: CCranes::CarsCollectedMilitaryCrane |= 2; break;
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case MI_ENFORCER: CCranes::CarsCollectedMilitaryCrane |= 4; break;
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case MI_FBICAR: CCranes::CarsCollectedMilitaryCrane |= 8; break;
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case MI_RHINO: CCranes::CarsCollectedMilitaryCrane |= 0x10; break;
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case MI_BARRACKS: CCranes::CarsCollectedMilitaryCrane |= 0x20; break;
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case MI_POLICE: CCranes::CarsCollectedMilitaryCrane |= 0x40; break;
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case MI_FIRETRUCK: CarsCollectedMilitaryCrane |= 1; break;
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case MI_AMBULAN: CarsCollectedMilitaryCrane |= 2; break;
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case MI_ENFORCER: CarsCollectedMilitaryCrane |= 4; break;
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case MI_FBICAR: CarsCollectedMilitaryCrane |= 8; break;
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case MI_RHINO: CarsCollectedMilitaryCrane |= 0x10; break;
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case MI_BARRACKS: CarsCollectedMilitaryCrane |= 0x20; break;
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case MI_POLICE: CarsCollectedMilitaryCrane |= 0x40; break;
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default: break;
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}
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}
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bool CCranes::HaveAllCarsBeenCollectedByMilitaryCrane()
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{
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return (CCranes::CarsCollectedMilitaryCrane & 0x7F) == 0x7F;
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return (CarsCollectedMilitaryCrane & 0x7F) == 0x7F;
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}
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bool CCrane::GoTowardsTarget(float fAngleToTarget, float fDistanceToTarget, float fTargetHeight, float fSpeedMultiplier)
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@ -509,8 +509,7 @@ bool CCrane::GoTowardsTarget(float fAngleToTarget, float fDistanceToTarget, floa
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if (Abs(fHookAngleDelta) < fHookAngleChangeThisFrame) {
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m_fHookAngle = fAngleToTarget;
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bAngleMovementFinished = true;
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}
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else {
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} else {
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if (fHookAngleDelta < 0.0f) {
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m_fHookAngle -= fHookAngleChangeThisFrame;
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if (m_fHookAngle < 0.0f)
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@ -528,8 +527,7 @@ bool CCrane::GoTowardsTarget(float fAngleToTarget, float fDistanceToTarget, floa
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if (Abs(fHookOffsetDelta) < fHookOffsetChangeThisFrame) {
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m_fHookOffset = fDistanceToTarget;
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bOffsetMovementFinished = true;
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}
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else {
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} else {
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if (fHookOffsetDelta < 0.0f)
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m_fHookOffset -= fHookOffsetChangeThisFrame;
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else
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@ -541,8 +539,7 @@ bool CCrane::GoTowardsTarget(float fAngleToTarget, float fDistanceToTarget, floa
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if (Abs(fHookHeightDelta) < fHookHeightChangeThisFrame) {
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m_fHookHeight = fTargetHeight;
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bHeightMovementFinished = true;
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}
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else {
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} else {
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if (fHookHeightDelta < 0.0f)
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m_fHookHeight -= fHookHeightChangeThisFrame;
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else
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@ -560,8 +557,7 @@ bool CCrane::GoTowardsHeightTarget(float fTargetHeight, float fSpeedMultiplier)
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if (Abs(fHookHeightDelta) < fHookHeightChangeThisFrame) {
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m_fHookHeight = fTargetHeight;
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bHeightMovementFinished = true;
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}
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else {
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} else {
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if (fHookHeightDelta < 0.0f)
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m_fHookHeight -= fHookHeightChangeThisFrame;
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else
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@ -587,7 +583,7 @@ void CCrane::CalcHookCoordinates(float* pX, float* pY, float* pZ)
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void CCrane::SetHookMatrix()
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{
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if (!m_pHook)
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if (m_pHook == nil)
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return;
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m_pHook->GetPosition() = m_vecHookCurPos;
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CVector up(m_vecHookInitPos.x - m_vecHookCurPos.x, m_vecHookInitPos.y - m_vecHookCurPos.y, 20.0f);
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@ -632,48 +628,44 @@ void CCranes::Save(uint8* buf, uint32* size)
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{
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INITSAVEBUF
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*size = 2 * sizeof(uint32) + NUM_CRANES * sizeof(CCrane);
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*size = 2 * sizeof(uint32) + sizeof(aCranes);
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WriteSaveBuf(buf, NumCranes);
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WriteSaveBuf(buf, CarsCollectedMilitaryCrane);
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for (int i = 0; i < NUM_CRANES; i++) {
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CCrane* pCrane = WriteSaveBuf(buf, aCranes[i]);
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if (pCrane->m_pCraneEntity)
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pCrane->m_pCraneEntity = (CBuilding*)(CPools::GetBuildingPool()->GetJustIndex((CBuilding*)pCrane->m_pCraneEntity) + 1);
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if (pCrane->m_pHook)
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pCrane->m_pHook = (CObject*)(CPools::GetObjectPool()->GetJustIndex((CObject*)pCrane->m_pHook) + 1);
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if (pCrane->m_pVehiclePickedUp)
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pCrane->m_pVehiclePickedUp = (CVehicle*)(CPools::GetVehiclePool()->GetJustIndex((CVehicle*)pCrane->m_pVehiclePickedUp) + 1);
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CCrane *pCrane = WriteSaveBuf(buf, aCranes[i]);
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if (pCrane->m_pCraneEntity != nil)
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pCrane->m_pCraneEntity = (CBuilding*)(CPools::GetBuildingPool()->GetJustIndex(pCrane->m_pCraneEntity) + 1);
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if (pCrane->m_pHook != nil)
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pCrane->m_pHook = (CObject*)(CPools::GetObjectPool()->GetJustIndex(pCrane->m_pHook) + 1);
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if (pCrane->m_pVehiclePickedUp != nil)
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pCrane->m_pVehiclePickedUp = (CVehicle*)(CPools::GetVehiclePool()->GetJustIndex(pCrane->m_pVehiclePickedUp) + 1);
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}
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VALIDATESAVEBUF(*size);
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}
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void CranesLoad(uint8* buf, uint32 size)
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void CCranes::Load(uint8* buf, uint32 size)
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{
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INITSAVEBUF
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CCranes::NumCranes = ReadSaveBuf<int32>(buf);
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CCranes::CarsCollectedMilitaryCrane = ReadSaveBuf<uint32>(buf);
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NumCranes = ReadSaveBuf<int32>(buf);
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CarsCollectedMilitaryCrane = ReadSaveBuf<uint32>(buf);
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for (int i = 0; i < NUM_CRANES; i++)
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CCranes::aCranes[i] = ReadSaveBuf<CCrane>(buf);
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aCranes[i] = ReadSaveBuf<CCrane>(buf);
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for (int i = 0; i < NUM_CRANES; i++) {
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CCrane* pCrane = &CCranes::aCranes[i];
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if (pCrane->m_pCraneEntity)
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CCrane *pCrane = &aCranes[i];
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if (pCrane->m_pCraneEntity != nil)
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pCrane->m_pCraneEntity = CPools::GetBuildingPool()->GetSlot((uint32)pCrane->m_pCraneEntity - 1);
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if (pCrane->m_pHook)
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if (pCrane->m_pHook != nil)
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pCrane->m_pHook = CPools::GetObjectPool()->GetSlot((uint32)pCrane->m_pHook - 1);
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if (pCrane->m_pVehiclePickedUp)
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pCrane->m_pVehiclePickedUp = CPools::GetVehiclePool()->GetSlot((uint32)pCrane->m_pVehiclePickedUp + 1);
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if (pCrane->m_pVehiclePickedUp != nil)
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pCrane->m_pVehiclePickedUp = CPools::GetVehiclePool()->GetSlot((uint32)pCrane->m_pVehiclePickedUp - 1);
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}
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for (int i = 0; i < NUM_CRANES; i++) {
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CCranes::aCranes[i].m_nAudioEntity = DMAudio.CreateEntity(AUDIOTYPE_CRANE, &CCranes::aCranes[i]);
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if (CCranes::aCranes[i].m_nAudioEntity)
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DMAudio.SetEntityStatus(CCranes::aCranes[i].m_nAudioEntity, 1);
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aCranes[i].m_nAudioEntity = DMAudio.CreateEntity(AUDIOTYPE_CRANE, &aCranes[i]);
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if (aCranes[i].m_nAudioEntity != 0)
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DMAudio.SetEntityStatus(aCranes[i].m_nAudioEntity, 1);
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}
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VALIDATESAVEBUF(size);
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}
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STARTPATCHES
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InjectHook(0x5454D0, CranesLoad, PATCH_JUMP); // GenericLoad
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ENDPATCHES
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@ -89,10 +89,9 @@ public:
|
|||
static bool IsThisCarBeingCarriedByAnyCrane(CVehicle* pVehicle);
|
||||
static bool IsThisCarBeingTargettedByAnyCrane(CVehicle* pVehicle);
|
||||
static void Save(uint8* buf, uint32* size);
|
||||
static void Load(uint8* buf, uint32 size); // on mobile it's CranesLoad outside of the class
|
||||
|
||||
static uint32& CarsCollectedMilitaryCrane;
|
||||
static int32& NumCranes;
|
||||
static CCrane(&aCranes)[NUM_CRANES];
|
||||
static uint32 CarsCollectedMilitaryCrane;
|
||||
static int32 NumCranes;
|
||||
static CCrane aCranes[NUM_CRANES];
|
||||
};
|
||||
|
||||
void CranesLoad(uint8*, uint32); // is this really outside CCranes?
|
Loading…
Reference in a new issue