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CutsceneMgr done + use original VB audio + make interiors visible + use hashed model info names a bit
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cf11b32849
commit
a223157000
32 changed files with 1588 additions and 3128 deletions
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@ -9407,7 +9407,7 @@ struct MissionAudioData {
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const MissionAudioData MissionAudioNameSfxAssoc[] = {
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{"mobring", STREAMED_SOUND_MISSION_MOBR1}, {"pagring", STREAMED_SOUND_MISSION_PAGER}, {"carrev", STREAMED_SOUND_MISSION_CARREV},
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/*{"mobring", STREAMED_SOUND_MISSION_MOBR1}, {"pagring", STREAMED_SOUND_MISSION_PAGER}, {"carrev", STREAMED_SOUND_MISSION_CARREV},
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{"bikerev", STREAMED_SOUND_MISSION_BIKEREV}, {"liftop", STREAMED_SOUND_MISSION_LIFTOP}, {"liftcl", STREAMED_SOUND_MISSION_LIFTCL},
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{"liftrun", STREAMED_SOUND_MISSION_LIFTRUN}, {"liftbel", STREAMED_SOUND_MISSION_LIFTBEL}, {"inlift", STREAMED_SOUND_MISSION_INLIFT},
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{"caml", STREAMED_SOUND_MISSION_CAMERAL}, {"camr", STREAMED_SOUND_MISSION_CAMERAR}, {"cheer1", STREAMED_SOUND_MISSION_CHEER1},
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@ -9780,7 +9780,7 @@ const MissionAudioData MissionAudioNameSfxAssoc[] = {
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{"bust_18", STREAMED_SOUND_MISSION_BUST_18}, {"bust_19", STREAMED_SOUND_MISSION_BUST_19}, {"bust_20", STREAMED_SOUND_MISSION_BUST_20},
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{"bust_21", STREAMED_SOUND_MISSION_BUST_21}, {"bust_22", STREAMED_SOUND_MISSION_BUST_22}, {"bust_23", STREAMED_SOUND_MISSION_BUST_23},
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{"bust_24", STREAMED_SOUND_MISSION_BUST_24}, {"bust_25", STREAMED_SOUND_MISSION_BUST_25}, {"bust_26", STREAMED_SOUND_MISSION_BUST_26},
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{"bust_27", STREAMED_SOUND_MISSION_BUST_27}, {"bust_28", STREAMED_SOUND_MISSION_BUST_28}, {nil, 0} };
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{"bust_27", STREAMED_SOUND_MISSION_BUST_27}, {"bust_28", STREAMED_SOUND_MISSION_BUST_28}, */ {nil, 0} };
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int32
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FindMissionAudioSfx(const char *name)
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@ -9847,8 +9847,8 @@ cAudioManager::PlayLoadedMissionAudio(uint8 slot)
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bool
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cAudioManager::ShouldDuckMissionAudio(uint8 slot) const
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{
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if (IsMissionAudioSamplePlaying(slot))
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return m_sMissionAudio.m_nSampleIndex[slot] != STREAMED_SOUND_MISSION_ROK2_01;
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//if (IsMissionAudioSamplePlaying(slot))
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// return m_sMissionAudio.m_nSampleIndex[slot] != STREAMED_SOUND_MISSION_ROK2_01;
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return false;
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}
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@ -9947,11 +9947,11 @@ cAudioManager::ProcessMissionAudioSlot(uint8 slot)
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if (m_nUserPause)
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SampleManager.PauseStream(1, slot + 1);
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if (m_sMissionAudio.m_bPredefinedProperties[slot]) {
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if (m_sMissionAudio.m_nSampleIndex[slot] == STREAMED_SOUND_MISSION_CAMERAL)
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SampleManager.SetStreamedVolumeAndPan(80, 0, 1, slot + 1);
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else if (m_sMissionAudio.m_nSampleIndex[slot] == STREAMED_SOUND_MISSION_CAMERAR)
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SampleManager.SetStreamedVolumeAndPan(80, 127, 1, slot + 1);
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else
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//if (m_sMissionAudio.m_nSampleIndex[slot] == STREAMED_SOUND_MISSION_CAMERAL)
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// SampleManager.SetStreamedVolumeAndPan(80, 0, 1, slot + 1);
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//else if (m_sMissionAudio.m_nSampleIndex[slot] == STREAMED_SOUND_MISSION_CAMERAR)
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// SampleManager.SetStreamedVolumeAndPan(80, 127, 1, slot + 1);
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//else
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SampleManager.SetStreamedVolumeAndPan(80, 63, 1, slot + 1);
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} else {
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distSquared = GetDistanceSquared(m_sMissionAudio.m_vecPos[slot]);
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@ -9973,8 +9973,8 @@ cAudioManager::ProcessMissionAudioSlot(uint8 slot)
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}
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m_sMissionAudio.m_nPlayStatus[slot] = PLAY_STATUS_PLAYING;
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nCheckPlayingDelay[slot] = 30;
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if (m_sMissionAudio.m_nSampleIndex[slot] >= STREAMED_SOUND_MISSION_MOB_01A && m_sMissionAudio.m_nSampleIndex[slot] <= STREAMED_SOUND_MISSION_MOB_99A)
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m_sMissionAudio.m_bIsMobile[slot] = true;
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//if (m_sMissionAudio.m_nSampleIndex[slot] >= STREAMED_SOUND_MISSION_MOB_01A && m_sMissionAudio.m_nSampleIndex[slot] <= STREAMED_SOUND_MISSION_MOB_99A)
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// m_sMissionAudio.m_bIsMobile[slot] = true;
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break;
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case PLAY_STATUS_PLAYING:
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if (m_bTimerJustReset) {
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@ -10017,12 +10017,12 @@ cAudioManager::ProcessMissionAudioSlot(uint8 slot)
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SampleManager.SetStreamedVolumeAndPan(emittingVol, pan, 1, slot + 1);
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}
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}
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} else if (m_sMissionAudio.m_nSampleIndex[slot] == STREAMED_SOUND_MISSION_ROK2_01) {
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m_sMissionAudio.m_nPlayStatus[slot] = PLAY_STATUS_STOPPED;
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//} else if (m_sMissionAudio.m_nSampleIndex[slot] == STREAMED_SOUND_MISSION_ROK2_01) {
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// m_sMissionAudio.m_nPlayStatus[slot] = PLAY_STATUS_STOPPED;
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} else {
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m_sMissionAudio.m_nPlayStatus[slot] = PLAY_STATUS_FINISHED;
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if (m_sMissionAudio.m_nSampleIndex[slot] >= STREAMED_SOUND_MISSION_MOB_01A && m_sMissionAudio.m_nSampleIndex[slot] <= STREAMED_SOUND_MISSION_MOB_99A)
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m_sMissionAudio.m_bIsMobile[slot] = false;
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//if (m_sMissionAudio.m_nSampleIndex[slot] >= STREAMED_SOUND_MISSION_MOB_01A && m_sMissionAudio.m_nSampleIndex[slot] <= STREAMED_SOUND_MISSION_MOB_99A)
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// m_sMissionAudio.m_bIsMobile[slot] = false;
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m_sMissionAudio.m_nSampleIndex[slot] = NO_SAMPLE;
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SampleManager.StopStreamedFile(slot + 1);
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m_sMissionAudio.m_nMissionAudioCounter[slot] = 0;
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