CutsceneMgr done + use original VB audio + make interiors visible + use hashed model info names a bit

This commit is contained in:
Sergeanur 2021-01-11 19:53:15 +02:00
parent cf11b32849
commit a223157000
32 changed files with 1588 additions and 3128 deletions

View file

@ -815,3 +815,12 @@ CMessages::ClearAllMessagesDisplayedByGame()
CHud::GetRidOfAllHudMessages();
CUserDisplay::Pager.ClearMessages();
}
void
CMessages::ClearThisBigPrintNow(uint32 id)
{
if (BIGMessages[id].m_Stack[0].m_pText)
ClearThisBigPrint(BIGMessages[id].m_Stack[0].m_pText);
CHud::m_BigMessage[id][0] = '\0';
BigMessageInUse[id] = 0.0f;
}