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CutsceneMgr done + use original VB audio + make interiors visible + use hashed model info names a bit
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32 changed files with 1588 additions and 3128 deletions
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@ -61,6 +61,7 @@ public:
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static void ClearThisPrint(wchar *str);
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static void ClearThisBigPrint(wchar *str);
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static void ClearAllMessagesDisplayedByGame(void);
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static void ClearThisBigPrintNow(uint32 id);
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// unused or cut
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//static void AddMessageSoonWithString(wchar*, uint32, uint16, wchar*);
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