CutsceneMgr done + use original VB audio + make interiors visible + use hashed model info names a bit

This commit is contained in:
Sergeanur 2021-01-11 19:53:15 +02:00
commit a223157000
32 changed files with 1588 additions and 3128 deletions

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@ -61,6 +61,7 @@ public:
static void ClearThisPrint(wchar *str);
static void ClearThisBigPrint(wchar *str);
static void ClearAllMessagesDisplayedByGame(void);
static void ClearThisBigPrintNow(uint32 id);
// unused or cut
//static void AddMessageSoonWithString(wchar*, uint32, uint16, wchar*);