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cmake: fix OpenAL on Switch + using X11 on Linux
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ca5d3c8811
commit
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2 changed files with 13 additions and 5 deletions
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@ -1,4 +1,4 @@
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cmake_minimum_required(VERSION 3.8)
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cmake_minimum_required(VERSION 3.14)
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set(EXECUTABLE re3)
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set(PROJECT RE3)
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@ -54,9 +54,13 @@ target_compile_definitions(${EXECUTABLE} PRIVATE USE_OUR_VERSIONING)
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if(${PROJECT}_AUDIO STREQUAL "OAL")
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find_package(OpenAL REQUIRED)
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if(TARGET OpenAL::OpenAL)
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target_link_libraries(${EXECUTABLE} PRIVATE OpenAL::OpenAL)
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else()
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target_include_directories(${EXECUTABLE} PRIVATE ${OPENAL_INCLUDE_DIR})
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target_link_libraries(${EXECUTABLE} PRIVATE ${OPENAL_LIBRARY})
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target_compile_definitions(${EXECUTABLE} PRIVATE ${OPENAL_DEFINITIONS})
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endif()
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target_compile_definitions(${EXECUTABLE} PRIVATE AUDIO_OAL)
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elseif(${PROJECT}_AUDIO STREQUAL "MSS")
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find_package(MilesSDK REQUIRED)
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@ -126,6 +130,11 @@ else()
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set(${PROJECT}_C_CXX_EXTENSIONS OFF)
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endif()
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if(NOT (WINDOWS OR APPLE OR NINTENDO_SWITCH))
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find_package(X11 REQUIRED)
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target_link_libraries(${EXECUTABLE} PRIVATE X11::X11)
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endif()
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set_target_properties(${EXECUTABLE}
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PROPERTIES
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C_STANDARD 11
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@ -151,7 +160,6 @@ endif()
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if(NINTENDO_SWITCH)
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# Needed for OpenAL-Soft
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target_link_libraries(${EXECUTABLE} PRIVATE
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openal # HACK - something broke with latest cmake
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SDL2
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)
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