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Implement PreloadMissionAudio + small fixes
This commit is contained in:
parent
cce3aac4c3
commit
a2e59564c8
5 changed files with 133 additions and 50 deletions
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@ -50,7 +50,6 @@ uint32 &gNextCryTime = *(uint32*)0x6508C0;
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uint8 &jumboVolOffset = *(uint8 *)0x6508ED;
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uint8 &gJumboVolOffsetPercentage = *(uint8 *)0x6508ED;
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char &g_nMissionAudioPlayingStatus = *(char *)0x60ED88;
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int32 *BankStartOffset = (int32 *)0x6FAB70; //[2]
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int32 &g_nMissionAudioSfx = *(int32 *)0x60ED84;
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bool &bPlayerJustEnteredCar = *(bool *)0x6508C4;
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bool &g_bMissionAudioLoadFailed = *(bool *)0x95CD8E;
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@ -2131,16 +2130,16 @@ uint32
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cAudioManager::GetSpecialCharacterTalkSfx(int32 modelIndex, int32 sound)
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{
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char *modelName = CModelInfo::GetModelInfo(modelIndex)->GetName();
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if(strcmp(modelName, "eight") == 0 || strcmp(modelName, "eight2") == 0) { return GetEightTalkSfx(sound); }
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if(strcmp(modelName, "frankie") == 0) { return GetFrankieTalkSfx(sound); }
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if(strcmp(modelName, "misty") == 0) { return GetMistyTalkSfx(sound); }
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if(strcmp(modelName, "ojg") == 0 || strcmp(modelName, "ojg_p") == 0) { return GetOJGTalkSfx(sound); }
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if(strcmp(modelName, "cat") == 0) { return GetCatatalinaTalkSfx(sound); }
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if(strcmp(modelName, "bomber") == 0) { return GetBomberTalkSfx(sound); }
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if(strcmp(modelName, "s_guard") == 0) { return GetSecurityGuardTalkSfx(sound); }
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if(strcmp(modelName, "chunky") == 0) { return GetChunkyTalkSfx(sound); }
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if(strcmp(modelName, "asuka") == 0) { return GetGenericFemaleTalkSfx(sound); }
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if(strcmp(modelName, "maria") == 0) { return GetGenericFemaleTalkSfx(sound); }
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if(strcmpi(modelName, "eight") == 0 || strcmpi(modelName, "eight2") == 0) { return GetEightTalkSfx(sound); }
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if(strcmpi(modelName, "frankie") == 0) { return GetFrankieTalkSfx(sound); }
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if(strcmpi(modelName, "misty") == 0) { return GetMistyTalkSfx(sound); }
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if(strcmpi(modelName, "ojg") == 0 || strcmpi(modelName, "ojg_p") == 0) { return GetOJGTalkSfx(sound); }
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if(strcmpi(modelName, "cat") == 0) { return GetCatatalinaTalkSfx(sound); }
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if(strcmpi(modelName, "bomber") == 0) { return GetBomberTalkSfx(sound); }
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if(strcmpi(modelName, "s_guard") == 0) { return GetSecurityGuardTalkSfx(sound); }
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if(strcmpi(modelName, "chunky") == 0) { return GetChunkyTalkSfx(sound); }
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if(strcmpi(modelName, "asuka") == 0) { return GetGenericFemaleTalkSfx(sound); }
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if(strcmpi(modelName, "maria") == 0) { return GetGenericFemaleTalkSfx(sound); }
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return GetGenericMaleTalkSfx(sound);
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}
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@ -3039,11 +3038,92 @@ cAudioManager::PreInitialiseGameSpecificSetup() const
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BankStartOffset[1] = SFX_COP_VOICE_1_ARREST_1;
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}
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WRAPPER
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void
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cAudioManager::PreloadMissionAudio(char *)
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struct MissionAudioData {
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const char *m_pName;
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int32 m_nId;
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};
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constexpr MissionAudioData MissionAudioNameSfxAssoc[] = {
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{"lib_a1", STREAMED_SOUND_MISSION_LIB_A1}, {"lib_a2", STREAMED_SOUND_MISSION_LIB_A2},
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{"lib_a", STREAMED_SOUND_MISSION_LIB_A}, {"lib_b", STREAMED_SOUND_MISSION_LIB_B},
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{"lib_c", STREAMED_SOUND_MISSION_LIB_C}, {"lib_d", STREAMED_SOUND_MISSION_LIB_D},
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{"l2_a", STREAMED_SOUND_MISSION_L2_A}, {"j4t_1", STREAMED_SOUND_MISSION_J4T_1},
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{"j4t_2", STREAMED_SOUND_MISSION_J4T_2}, {"j4t_3", STREAMED_SOUND_MISSION_J4T_3},
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{"j4t_4", STREAMED_SOUND_MISSION_J4T_4}, {"j4_a", STREAMED_SOUND_MISSION_J4_A},
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{"j4_b", STREAMED_SOUND_MISSION_J4_B}, {"j4_c", STREAMED_SOUND_MISSION_J4_C},
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{"j4_d", STREAMED_SOUND_MISSION_J4_D}, {"j4_e", STREAMED_SOUND_MISSION_J4_E},
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{"j4_f", STREAMED_SOUND_MISSION_J4_F}, {"j6_1", STREAMED_SOUND_MISSION_J6_1},
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{"j6_a", STREAMED_SOUND_MISSION_J6_A}, {"j6_b", STREAMED_SOUND_MISSION_J6_B},
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{"j6_c", STREAMED_SOUND_MISSION_J6_C}, {"j6_d", STREAMED_SOUND_MISSION_J6_D},
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{"t4_a", STREAMED_SOUND_MISSION_T4_A}, {"s1_a", STREAMED_SOUND_MISSION_S1_A},
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{"s1_a1", STREAMED_SOUND_MISSION_S1_A1}, {"s1_b", STREAMED_SOUND_MISSION_S1_B},
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{"s1_c", STREAMED_SOUND_MISSION_S1_C}, {"s1_c1", STREAMED_SOUND_MISSION_S1_C1},
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{"s1_d", STREAMED_SOUND_MISSION_S1_D}, {"s1_e", STREAMED_SOUND_MISSION_S1_E},
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{"s1_f", STREAMED_SOUND_MISSION_S1_F}, {"s1_g", STREAMED_SOUND_MISSION_S1_G},
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{"s1_h", STREAMED_SOUND_MISSION_S1_H}, {"s1_i", STREAMED_SOUND_MISSION_S1_I},
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{"s1_j", STREAMED_SOUND_MISSION_S1_J}, {"s1_k", STREAMED_SOUND_MISSION_S1_K},
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{"s1_l", STREAMED_SOUND_MISSION_S1_L}, {"s3_a", STREAMED_SOUND_MISSION_S3_A},
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{"s3_b", STREAMED_SOUND_MISSION_S3_B}, {"el3_a", STREAMED_SOUND_MISSION_EL3_A},
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{"mf1_a", STREAMED_SOUND_MISSION_MF1_A}, {"mf2_a", STREAMED_SOUND_MISSION_MF2_A},
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{"mf3_a", STREAMED_SOUND_MISSION_MF3_A}, {"mf3_b", STREAMED_SOUND_MISSION_MF3_B},
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{"mf3_b1", STREAMED_SOUND_MISSION_MF3_B1}, {"mf3_c", STREAMED_SOUND_MISSION_MF3_C},
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{"mf4_a", STREAMED_SOUND_MISSION_MF4_A}, {"mf4_b", STREAMED_SOUND_MISSION_MF4_B},
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{"mf4_c", STREAMED_SOUND_MISSION_MF4_C}, {"a1_a", STREAMED_SOUND_MISSION_A1_A},
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{"a3_a", STREAMED_SOUND_MISSION_A3_A}, {"a5_a", STREAMED_SOUND_MISSION_A5_A},
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{"a4_a", STREAMED_SOUND_MISSION_A4_A}, {"a4_b", STREAMED_SOUND_MISSION_A4_B},
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{"a4_c", STREAMED_SOUND_MISSION_A4_C}, {"a4_d", STREAMED_SOUND_MISSION_A4_D},
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{"k1_a", STREAMED_SOUND_MISSION_K1_A}, {"k3_a", STREAMED_SOUND_MISSION_K3_A},
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{"r1_a", STREAMED_SOUND_MISSION_R1_A}, {"r2_a", STREAMED_SOUND_MISSION_R2_A},
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{"r2_b", STREAMED_SOUND_MISSION_R2_B}, {"r2_c", STREAMED_SOUND_MISSION_R2_C},
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{"r2_d", STREAMED_SOUND_MISSION_R2_D}, {"r2_e", STREAMED_SOUND_MISSION_R2_E},
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{"r2_f", STREAMED_SOUND_MISSION_R2_F}, {"r2_g", STREAMED_SOUND_MISSION_R2_G},
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{"r2_h", STREAMED_SOUND_MISSION_R2_H}, {"r5_a", STREAMED_SOUND_MISSION_R5_A},
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{"r6_a", STREAMED_SOUND_MISSION_R6_A}, {"r6_a1", STREAMED_SOUND_MISSION_R6_A1},
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{"r6_b", STREAMED_SOUND_MISSION_R6_B}, {"lo2_a", STREAMED_SOUND_MISSION_LO2_A},
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{"lo6_a", STREAMED_SOUND_MISSION_LO6_A}, {"yd2_a", STREAMED_SOUND_MISSION_YD2_A},
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{"yd2_b", STREAMED_SOUND_MISSION_YD2_B}, {"yd2_c", STREAMED_SOUND_MISSION_YD2_C},
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{"yd2_c1", STREAMED_SOUND_MISSION_YD2_C1}, {"yd2_d", STREAMED_SOUND_MISSION_YD2_D},
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{"yd2_e", STREAMED_SOUND_MISSION_YD2_E}, {"yd2_f", STREAMED_SOUND_MISSION_YD2_F},
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{"yd2_g", STREAMED_SOUND_MISSION_YD2_G}, {"yd2_h", STREAMED_SOUND_MISSION_YD2_H},
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{"yd2_ass", STREAMED_SOUND_MISSION_YD2_ASS}, {"yd2_ok", STREAMED_SOUND_MISSION_YD2_OK},
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{"h5_a", STREAMED_SOUND_MISSION_H5_A}, {"h5_b", STREAMED_SOUND_MISSION_H5_B},
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{"h5_c", STREAMED_SOUND_MISSION_H5_C}, {"ammu_a", STREAMED_SOUND_MISSION_AMMU_A},
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{"ammu_b", STREAMED_SOUND_MISSION_AMMU_B}, {"ammu_c", STREAMED_SOUND_MISSION_AMMU_C},
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{"door_1", STREAMED_SOUND_MISSION_DOOR_1}, {"door_2", STREAMED_SOUND_MISSION_DOOR_2},
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{"door_3", STREAMED_SOUND_MISSION_DOOR_3}, {"door_4", STREAMED_SOUND_MISSION_DOOR_4},
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{"door_5", STREAMED_SOUND_MISSION_DOOR_5}, {"door_6", STREAMED_SOUND_MISSION_DOOR_6},
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{"t3_a", STREAMED_SOUND_MISSION_T3_A}, {"t3_b", STREAMED_SOUND_MISSION_T3_B},
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{"t3_c", STREAMED_SOUND_MISSION_T3_C}, {"k1_b", STREAMED_SOUND_MISSION_K1_B},
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{"c_1", STREAMED_SOUND_MISSION_CAT1}};
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int32
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FindMissionAudioSfx(const char *name)
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{
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EAXJMP(0x579550);
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for(uint32 i = 0; i < ARRAY_SIZE(MissionAudioNameSfxAssoc); ++i) {
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if(strcmpi(MissionAudioNameSfxAssoc[i].m_pName, name) == 0) return MissionAudioNameSfxAssoc[i].m_nId;
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}
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debug("Can't find mission audio %s", name);
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return NO_SAMPLE;
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}
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void
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cAudioManager::PreloadMissionAudio(const char *name)
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{
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if(m_bIsInitialised) {
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int32 missionAudioSfx = FindMissionAudioSfx(name);
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if(missionAudioSfx != NO_SAMPLE) {
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m_sMissionAudio.m_nSampleIndex = missionAudioSfx;
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m_sMissionAudio.m_bLoadingStatus = 0;
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m_sMissionAudio.m_bPlayStatus = 0;
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m_sMissionAudio.field_22 = 0;
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m_sMissionAudio.field_24 =
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field_19192 * SampleManager.GetStreamedFileLength(missionAudioSfx) / 1000;
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m_sMissionAudio.field_24 *= 4;
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m_sMissionAudio.m_bIsPlayed = 0;
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m_sMissionAudio.field_12 = 1;
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g_bMissionAudioLoadFailed = 0;
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}
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}
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}
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void
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@ -5525,7 +5605,7 @@ cAudioManager::ProcessPedOneShots(cPedParams *params)
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static uint8 iSound = 21;
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weapon = nil;
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for(uint32 i = 0; i < m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_Loops; i++) {
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for(uint32 i = 0; i < m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_AudioEvents; i++) {
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noReflection = 0;
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processed = 0;
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m_sQueueSample.m_bRequireReflection = 0;
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@ -8887,46 +8967,47 @@ cAudioManager::SetupPedComments(cPedParams *params, uint32 sound)
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void
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cAudioManager::SetupSuspectLastSeenReport()
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{
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CAutomobile *automobile;
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CVehicle *veh;
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uint8 color1;
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int32 index;
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int32 main_color;
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int32 sample;
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int32 color_pre_modifier;
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int32 color_post_modifier;
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constexpr int32 colors[] = {
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3032, 248, 3032, 3032, 249, 3032, 3032, 250, 3032, 3032, 251, 3032, 258, 250, 3032, 3032, 252, 3032,
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3032, 253, 3032, 260, 250, 3032, 259, 250, 254, 259, 3032, 3032, 258, 3032, 3032, 258, 3032, 3032,
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258, 251, 3032, 3032, 251, 3032, 3032, 251, 3032, 3032, 251, 3032, 3032, 251, 3032, 3032, 251, 3032,
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3032, 251, 3032, 259, 3032, 3032, 258, 3032, 3032, 258, 3032, 3032, 258, 3032, 3032, 3032, 255, 3032,
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3032, 255, 3032, 3032, 255, 3032, 3032, 255, 3032, 3032, 255, 3032, 3032, 255, 3032, 259, 3032, 3032,
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258, 3032, 3032, 258, 3032, 3032, 258, 3032, 3032, 3032, 253, 3032, 3032, 253, 3032, 3032, 253, 3032,
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3032, 253, 3032, 3032, 253, 3032, 3032, 253, 3032, 259, 3032, 3032, 258, 3032, 3032, 258, 3032, 3032,
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258, 3032, 3032, 3032, 256, 3032, 3032, 256, 3032, 3032, 256, 3032, 3032, 256, 3032, 3032, 256, 3032,
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3032, 256, 3032, 259, 3032, 3032, 258, 3032, 3032, 258, 3032, 3032, 258, 3032, 3032, 3032, 250, 3032,
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3032, 250, 3032, 3032, 250, 3032, 3032, 250, 3032, 3032, 250, 3032, 3032, 250, 3032, 259, 3032, 3032,
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258, 3032, 3032, 258, 3032, 3032, 258, 3032, 3032, 3032, 252, 3032, 3032, 252, 3032, 3032, 252, 3032,
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3032, 252, 3032, 3032, 252, 3032, 3032, 252, 3032, 259, 3032, 3032, 258, 3032, 3032, 258, 3032, 3032,
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258, 3032, 3032, 3032, 257, 3032, 3032, 257, 3032, 3032, 257, 3032, 3032, 257, 3032, 3032, 257, 3032,
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3032, 257, 3032, 259, 3032, 3032, 259, 3032, 3032, 259, 3032, 3032, 259, 3032, 3032, 259, 3032, 3032,
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259, 3032, 3032, 259, 3032, 3032, 259, 3032, 3032, 259, 3032, 3032, 259, 3032, 3032, 259, 3032, 3032,
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258, 3032, 3032, 258, 3032, 3032, 258, 3032, 3032, 258, 3032, 3032, 258, 3032, 3032};
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constexpr int32 gCarColourTable[][3] = {
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{3032, 248, 3032}, {3032, 249, 3032}, {3032, 250, 3032}, {3032, 251, 3032}, {258, 250, 3032},
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{3032, 252, 3032}, {3032, 253, 3032}, {260, 250, 3032}, {259, 250, 254}, {259, 3032, 3032},
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{258, 3032, 3032}, {258, 3032, 3032}, {258, 251, 3032}, {3032, 251, 3032}, {3032, 251, 3032},
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{3032, 251, 3032}, {3032, 251, 3032}, {3032, 251, 3032}, {3032, 251, 3032}, {259, 3032, 3032},
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{258, 3032, 3032}, {258, 3032, 3032}, {258, 3032, 3032}, {3032, 255, 3032}, {3032, 255, 3032},
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{3032, 255, 3032}, {3032, 255, 3032}, {3032, 255, 3032}, {3032, 255, 3032}, {259, 3032, 3032},
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{258, 3032, 3032}, {258, 3032, 3032}, {258, 3032, 3032}, {3032, 253, 3032}, {3032, 253, 3032},
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{3032, 253, 3032}, {3032, 253, 3032}, {3032, 253, 3032}, {3032, 253, 3032}, {259, 3032, 3032},
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{258, 3032, 3032}, {258, 3032, 3032}, {258, 3032, 3032}, {3032, 256, 3032}, {3032, 256, 3032},
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{3032, 256, 3032}, {3032, 256, 3032}, {3032, 256, 3032}, {3032, 256, 3032}, {259, 3032, 3032},
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{258, 3032, 3032}, {258, 3032, 3032}, {258, 3032, 3032}, {3032, 250, 3032}, {3032, 250, 3032},
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{3032, 250, 3032}, {3032, 250, 3032}, {3032, 250, 3032}, {3032, 250, 3032}, {259, 3032, 3032},
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{258, 3032, 3032}, {258, 3032, 3032}, {258, 3032, 3032}, {3032, 252, 3032}, {3032, 252, 3032},
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{3032, 252, 3032}, {3032, 252, 3032}, {3032, 252, 3032}, {3032, 252, 3032}, {259, 3032, 3032},
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{258, 3032, 3032}, {258, 3032, 3032}, {258, 3032, 3032}, {3032, 257, 3032}, {3032, 257, 3032},
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{3032, 257, 3032}, {3032, 257, 3032}, {3032, 257, 3032}, {3032, 257, 3032}, {259, 3032, 3032},
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{259, 3032, 3032}, {259, 3032, 3032}, {259, 3032, 3032}, {259, 3032, 3032}, {259, 3032, 3032},
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{259, 3032, 3032}, {259, 3032, 3032}, {259, 3032, 3032}, {259, 3032, 3032}, {259, 3032, 3032},
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{258, 3032, 3032}, {258, 3032, 3032}, {258, 3032, 3032}, {258, 3032, 3032}, {258, 3032, 3032}};
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if(MusicManager.m_nMusicMode != 2) {
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automobile = (CAutomobile *)FindPlayerVehicle();
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if(automobile) {
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veh = FindPlayerVehicle();
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if(veh) {
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if(60 - policeChannelTimer > 9) {
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color1 = automobile->m_currentColour1;
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color1 = veh->m_currentColour1;
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if(color1 >= 95) {
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debug("\n *** UNKNOWN CAR COLOUR %d *** ", color1);
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} else {
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index = 3 * color1;
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main_color = colors[index + 1]; // todo refactor struct
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color_pre_modifier = colors[index];
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color_post_modifier = colors[index + 2];
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switch(automobile->m_modelIndex) {
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main_color = gCarColourTable[color1][1];
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color_pre_modifier = gCarColourTable[color1][0];
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color_post_modifier = gCarColourTable[color1][2];
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switch(veh->m_modelIndex) {
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case MI_LANDSTAL:
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case MI_BLISTA: sample = SFX_POLICE_RADIO_CRUISER; break;
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case MI_IDAHO:
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@ -8977,7 +9058,7 @@ cAudioManager::SetupSuspectLastSeenReport()
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break;
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default:
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debug("\n *** UNKNOWN CAR MODEL INDEX %d *** ",
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automobile->m_modelIndex);
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veh->m_modelIndex);
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return;
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}
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if(policeChannelTimer != 60) {
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@ -9317,6 +9398,7 @@ InjectHook(0x580500, &cAudioManager::PlaySuspectLastSeen, PATCH_JUMP);
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InjectHook(0x569420, &cAudioManager::PostInitialiseGameSpecificSetup, PATCH_JUMP);
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InjectHook(0x569640, &cAudioManager::PostTerminateGameSpecificShutdown, PATCH_JUMP);
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InjectHook(0x569400, &cAudioManager::PreInitialiseGameSpecificSetup, PATCH_JUMP);
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InjectHook(0x579550, &cAudioManager::PreloadMissionAudio, PATCH_JUMP);
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InjectHook(0x569570, &cAudioManager::PreTerminateGameSpecificShutdown, PATCH_JUMP);
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// InjectHook(0x57BA60, &cAudioManager::ProcessActiveQueues, PATCH_JUMP);
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InjectHook(0x56C940, &cAudioManager::ProcessAirBrakes, PATCH_JUMP);
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@ -576,8 +576,8 @@ public:
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void PlayerJustLeftCar() const; /// ok
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void PostInitialiseGameSpecificSetup(); /// ok
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void PostTerminateGameSpecificShutdown(); /// ok
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void PreInitialiseGameSpecificSetup() const; // ok
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void PreloadMissionAudio(char *); // todo
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void PreInitialiseGameSpecificSetup() const; /// ok
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void PreloadMissionAudio(const char *name); /// ok
|
||||
void PreTerminateGameSpecificShutdown(); /// ok
|
||||
/// processX - main logic of adding new sounds
|
||||
void ProcessActiveQueues(); // todo
|
||||
|
|
|
@ -18,7 +18,7 @@
|
|||
#pragma comment( lib, "mss32.lib" )
|
||||
|
||||
cSampleManager &SampleManager = *(cSampleManager *)0x7341E0;
|
||||
int32 (&BankStartOffset)[MAX_SAMPLEBANKS] = *(int32 (*)[MAX_SAMPLEBANKS])*(int *)0x6FAB70;
|
||||
extern int32 (&BankStartOffset)[MAX_SAMPLEBANKS] = *(int32 (*)[MAX_SAMPLEBANKS])*(int *)0x6FAB70;
|
||||
|
||||
///////////////////////////////////////////////////////////////
|
||||
|
||||
|
@ -2327,4 +2327,4 @@ STARTPATCHES
|
|||
InjectHook(0x568290, &cSampleManager::IsStreamPlaying, PATCH_JUMP);
|
||||
InjectHook(0x5682D0, &cSampleManager::InitialiseSampleBanks, PATCH_JUMP);
|
||||
//InjectHook(0x5683F0, `global constructor keyed to'sampman.cpp, PATCH_JUMP);
|
||||
ENDPATCHES
|
||||
ENDPATCHES
|
||||
|
|
|
@ -135,6 +135,7 @@ public:
|
|||
};
|
||||
|
||||
extern cSampleManager &SampleManager;
|
||||
extern int32 (&BankStartOffset)[MAX_SAMPLEBANKS];
|
||||
|
||||
static char StreamedNameTable[][25]=
|
||||
{
|
||||
|
@ -334,4 +335,4 @@ static char StreamedNameTable[][25]=
|
|||
"AUDIO\\t3_c.WAV",
|
||||
"AUDIO\\k1_b.WAV",
|
||||
"AUDIO\\cat1.WAV"
|
||||
};
|
||||
};
|
||||
|
|
|
@ -365,4 +365,4 @@ inline T *WriteSaveBuf(uint8 *&buf, const T &value)
|
|||
assert(ReadSaveBuf<char>(buf) == b);\
|
||||
assert(ReadSaveBuf<char>(buf) == c);\
|
||||
assert(ReadSaveBuf<char>(buf) == d);\
|
||||
assert(ReadSaveBuf<uint32>(buf) == size);
|
||||
assert(ReadSaveBuf<uint32>(buf) == size);
|
||||
|
|
Loading…
Reference in a new issue