Fix DeleteAllTempObjectsInArea and bunch of random gen ranges

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Walied K. Yassen 2020-12-08 21:19:34 +02:00
parent e171ed4959
commit a35c96c5ec
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@ -209,15 +209,15 @@ CObject::ObjectDamage(float amount)
SetTurnSpeed(0.0f, 0.0f, 0.0f); SetTurnSpeed(0.0f, 0.0f, 0.0f);
const RwRGBA color = { 96, 48, 0, 255 }; const RwRGBA color = { 96, 48, 0, 255 };
for (int32 i = 0; i < 25; i++) { for (int32 i = 0; i < 25; i++) {
CVector vecDir(CGeneral::GetRandomNumberInRange(-0.35f, 0.7f), CVector vecDir(CGeneral::GetRandomNumberInRange(-0.35f, 0.35f),
CGeneral::GetRandomNumberInRange(-0.35f, 0.7f), CGeneral::GetRandomNumberInRange(-0.35f, 0.35f),
CGeneral::GetRandomNumberInRange(0.1f, 0.15f) + fDirectionZ); CGeneral::GetRandomNumberInRange(0.1f, 0.25f) + fDirectionZ);
++nFrameGen; ++nFrameGen;
int32 currentFrame = nFrameGen & 3; int32 currentFrame = nFrameGen & 3;
float fRandom = CGeneral::GetRandomNumberInRange(0.01f, 1.0f); float fRandom = CGeneral::GetRandomNumberInRange(0.01f, 1.0f);
RwRGBA randomColor = { uint8(color.red * fRandom), uint8(color.green * fRandom) , color.blue, color.alpha }; RwRGBA randomColor = { uint8(color.red * fRandom), uint8(color.green * fRandom) , color.blue, color.alpha };
float fSize = CGeneral::GetRandomNumberInRange(0.02f, 0.18f); float fSize = CGeneral::GetRandomNumberInRange(0.02f, 0.20f);
int32 nRotationSpeed = CGeneral::GetRandomNumberInRange(-40, 80); int32 nRotationSpeed = CGeneral::GetRandomNumberInRange(-40, 40);
CParticle::AddParticle(PARTICLE_CAR_DEBRIS, vecPos, vecDir, nil, fSize, randomColor, nRotationSpeed, 0, currentFrame, 0); CParticle::AddParticle(PARTICLE_CAR_DEBRIS, vecPos, vecDir, nil, fSize, randomColor, nRotationSpeed, 0, currentFrame, 0);
} }
PlayOneShotScriptObject(SCRIPT_SOUND_BOX_DESTROYED_2, vecPos); PlayOneShotScriptObject(SCRIPT_SOUND_BOX_DESTROYED_2, vecPos);
@ -232,15 +232,15 @@ CObject::ObjectDamage(float amount)
SetTurnSpeed(0.0f, 0.0f, 0.0f); SetTurnSpeed(0.0f, 0.0f, 0.0f);
const RwRGBA color = { 128, 128, 128, 255 }; const RwRGBA color = { 128, 128, 128, 255 };
for (int32 i = 0; i < 45; i++) { for (int32 i = 0; i < 45; i++) {
CVector vecDir(CGeneral::GetRandomNumberInRange(-0.35f, 0.7f), CVector vecDir(CGeneral::GetRandomNumberInRange(-0.35f, 0.35f),
CGeneral::GetRandomNumberInRange(-0.35f, 0.7f), CGeneral::GetRandomNumberInRange(-0.35f, 0.35f),
CGeneral::GetRandomNumberInRange(0.1f, 0.15f) + fDirectionZ); CGeneral::GetRandomNumberInRange(0.1f, 0.25f) + fDirectionZ);
++nFrameGen; ++nFrameGen;
int32 currentFrame = nFrameGen & 3; int32 currentFrame = nFrameGen & 3;
float fRandom = CGeneral::GetRandomNumberInRange(0.5f, 0.5f); float fRandom = CGeneral::GetRandomNumberInRange(0.5f, 1.0f);
RwRGBA randomColor = { uint8(color.red * fRandom), uint8(color.green * fRandom), uint8(color.blue * fRandom), color.alpha }; RwRGBA randomColor = { uint8(color.red * fRandom), uint8(color.green * fRandom), uint8(color.blue * fRandom), color.alpha };
float fSize = CGeneral::GetRandomNumberInRange(0.02f, 0.18f); float fSize = CGeneral::GetRandomNumberInRange(0.02f, 0.20f);
int32 nRotationSpeed = CGeneral::GetRandomNumberInRange(-40, 80); int32 nRotationSpeed = CGeneral::GetRandomNumberInRange(-40, 40);
CParticle::AddParticle(PARTICLE_CAR_DEBRIS, vecPos, vecDir, nil, fSize, randomColor, nRotationSpeed, 0, currentFrame, 0); CParticle::AddParticle(PARTICLE_CAR_DEBRIS, vecPos, vecDir, nil, fSize, randomColor, nRotationSpeed, 0, currentFrame, 0);
} }
PlayOneShotScriptObject(SCRIPT_SOUND_BOX_DESTROYED_1, vecPos); PlayOneShotScriptObject(SCRIPT_SOUND_BOX_DESTROYED_1, vecPos);
@ -256,16 +256,16 @@ CObject::ObjectDamage(float amount)
const RwRGBA color1 = { 200, 0, 0, 255 }; const RwRGBA color1 = { 200, 0, 0, 255 };
const RwRGBA color2 = { 200, 200, 200, 255 }; const RwRGBA color2 = { 200, 200, 200, 255 };
for (int32 i = 0; i < 10; i++) { for (int32 i = 0; i < 10; i++) {
CVector vecDir(CGeneral::GetRandomNumberInRange(-0.35f, 0.7f), CVector vecDir(CGeneral::GetRandomNumberInRange(-0.35f, 0.35f),
CGeneral::GetRandomNumberInRange(-0.35f, 0.7f), CGeneral::GetRandomNumberInRange(-0.35f, 0.35f),
CGeneral::GetRandomNumberInRange(0.1f, 0.15f) + fDirectionZ); CGeneral::GetRandomNumberInRange(0.1f, 0.25f) + fDirectionZ);
++nFrameGen; ++nFrameGen;
int32 currentFrame = nFrameGen & 3; int32 currentFrame = nFrameGen & 3;
RwRGBA color = color2; RwRGBA color = color2;
if (nFrameGen & 1) if (nFrameGen & 1)
color = color1; color = color1;
float fSize = CGeneral::GetRandomNumberInRange(0.02f, 0.18f); float fSize = CGeneral::GetRandomNumberInRange(0.02f, 0.20f);
int32 nRotationSpeed = CGeneral::GetRandomNumberInRange(-40, 80); int32 nRotationSpeed = CGeneral::GetRandomNumberInRange(-40, 40);
CParticle::AddParticle(PARTICLE_CAR_DEBRIS, vecPos, vecDir, nil, fSize, color, nRotationSpeed, 0, currentFrame, 0); CParticle::AddParticle(PARTICLE_CAR_DEBRIS, vecPos, vecDir, nil, fSize, color, nRotationSpeed, 0, currentFrame, 0);
} }
PlayOneShotScriptObject(SCRIPT_SOUND_TIRE_COLLISION, vecPos); PlayOneShotScriptObject(SCRIPT_SOUND_TIRE_COLLISION, vecPos);
@ -281,16 +281,16 @@ CObject::ObjectDamage(float amount)
const RwRGBA color1 = { 200, 0, 0, 255 }; const RwRGBA color1 = { 200, 0, 0, 255 };
const RwRGBA color2 = { 200, 200, 200, 255 }; const RwRGBA color2 = { 200, 200, 200, 255 };
for (int32 i = 0; i < 32; i++) { for (int32 i = 0; i < 32; i++) {
CVector vecDir(CGeneral::GetRandomNumberInRange(-0.35f, 0.7f), CVector vecDir(CGeneral::GetRandomNumberInRange(-0.35f, 0.35f),
CGeneral::GetRandomNumberInRange(-0.35f, 0.7f), CGeneral::GetRandomNumberInRange(-0.35f, 0.35f),
CGeneral::GetRandomNumberInRange(0.1f, 0.15f) + fDirectionZ); CGeneral::GetRandomNumberInRange(0.1f, 0.25f) + fDirectionZ);
++nFrameGen; ++nFrameGen;
int32 currentFrame = nFrameGen & 3; int32 currentFrame = nFrameGen & 3;
RwRGBA color = color2; RwRGBA color = color2;
if (nFrameGen & 1) if (nFrameGen & 1)
color = color1; color = color1;
float fSize = CGeneral::GetRandomNumberInRange(0.02f, 0.18f); float fSize = CGeneral::GetRandomNumberInRange(0.02f, 0.20f);
int32 nRotationSpeed = CGeneral::GetRandomNumberInRange(-40, 80); int32 nRotationSpeed = CGeneral::GetRandomNumberInRange(-40, 40);
CParticle::AddParticle(PARTICLE_CAR_DEBRIS, vecPos, vecDir, nil, fSize, color, nRotationSpeed, 0, currentFrame, 0); CParticle::AddParticle(PARTICLE_CAR_DEBRIS, vecPos, vecDir, nil, fSize, color, nRotationSpeed, 0, currentFrame, 0);
} }
PlayOneShotScriptObject(SCRIPT_SOUND_METAL_COLLISION, vecPos); PlayOneShotScriptObject(SCRIPT_SOUND_METAL_COLLISION, vecPos);
@ -389,7 +389,8 @@ CObject::DeleteAllTempObjectsInArea(CVector point, float fRadius)
CObjectPool *objectPool = CPools::GetObjectPool(); CObjectPool *objectPool = CPools::GetObjectPool();
for (int32 i = 0; i < objectPool->GetSize(); i++) { for (int32 i = 0; i < objectPool->GetSize(); i++) {
CObject *pObject = objectPool->GetSlot(i); CObject *pObject = objectPool->GetSlot(i);
if (pObject && pObject->ObjectCreatedBy == TEMP_OBJECT && fRadius * fRadius > pObject->GetPosition().MagnitudeSqr()) { CVector dist = point - pObject->GetPosition();
if (pObject && pObject->ObjectCreatedBy == TEMP_OBJECT && dist.MagnitudeSqr() < fRadius * fRadius) {
CWorld::Remove(pObject); CWorld::Remove(pObject);
delete pObject; delete pObject;
} }