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Pause radio when game is paused
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parent
3383d8c6e7
commit
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2 changed files with 17 additions and 1 deletions
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@ -306,7 +306,16 @@ cMusicManager::ChangeMusicMode(uint8 mode)
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uint8 mode2;
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switch (mode)
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{
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case MUSICMODE_FRONTEND: mode2 = MUSICMODE_FRONTEND; break;
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case MUSICMODE_FRONTEND:
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mode2 = MUSICMODE_FRONTEND;
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#ifdef PAUSE_RADIO_IN_FRONTEND
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// rewind those streams we weren't listening right now
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for (uint32 i = STREAMED_SOUND_RADIO_HEAD; i < STREAMED_SOUND_CUTSCENE_LUIGI1_LG; i++) {
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m_aTracks[i].m_nPosition = GetTrackStartPos(i);
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m_aTracks[i].m_nLastPosCheckTimer = CTimer::GetTimeInMillisecondsPauseMode();
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}
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#endif
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break;
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case MUSICMODE_GAME: mode2 = MUSICMODE_GAME; break;
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case MUSICMODE_CUTSCENE: mode2 = MUSICMODE_CUTSCENE; break;
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case MUSICMODE_DISABLE: mode2 = MUSICMODE_DISABLED; break;
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@ -448,6 +457,12 @@ cMusicManager::Service()
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void
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cMusicManager::ServiceFrontEndMode()
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{
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#ifdef PAUSE_RADIO_IN_FRONTEND
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// pause radio
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for (uint32 i = STREAMED_SOUND_RADIO_HEAD; i < STREAMED_SOUND_CUTSCENE_LUIGI1_LG; i++)
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m_aTracks[i].m_nLastPosCheckTimer = CTimer::GetTimeInMillisecondsPauseMode();
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#endif
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if (m_nNextTrack < TOTAL_STREAMED_SOUNDS) {
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if (m_bFrontendTrackFinished) {
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if (!SampleManager.IsStreamPlaying()) {
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@ -399,6 +399,7 @@ enum Config {
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//#define PS2_AUDIO_PATHS // changes audio paths for cutscenes and radio to PS2 paths (needs vbdec on MSS builds)
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//#define AUDIO_OAL_USE_SNDFILE // use libsndfile to decode WAVs instead of our internal decoder
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#define AUDIO_OAL_USE_MPG123 // use mpg123 to support mp3 files
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#define PAUSE_RADIO_IN_FRONTEND // pause radio when game is paused
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#ifdef AUDIO_OPUS
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#define AUDIO_OAL_USE_OPUS // enable support of opus files
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