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cAudioManager::DirectlyEnqueueSample
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parent
c6f9bbce8e
commit
a404689e50
4 changed files with 28 additions and 4 deletions
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@ -1402,6 +1402,28 @@ cAudioManager::GenerateIntegerRandomNumberTable()
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m_anRandomTable[i] = myrand();
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}
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void
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cAudioManager::DirectlyEnqueueSample(uint32 sample, uint8 bank, uint32 counter, uint32 priority, uint32 freq, uint8 volume, uint8 framesToPlay, uint32 notStereo)
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{
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m_sQueueSample.m_nSampleIndex = sample;
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m_sQueueSample.m_bReflections = FALSE;
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m_sQueueSample.m_nLoopCount = 0;
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m_sQueueSample.m_bIs2D = FALSE;
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m_sQueueSample.m_bStatic = FALSE;
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m_sQueueSample.m_nPan = 0;
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m_sQueueSample.m_nBankIndex = bank;
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m_sQueueSample.m_nCounter = counter;
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m_sQueueSample.m_nFrequency = freq;
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m_sQueueSample.m_nVolume = volume;
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m_sQueueSample.m_nPriority = priority;
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m_sQueueSample.m_nFramesToPlay = framesToPlay;
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AudioManager.AddSampleToRequestedQueue();
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if (!notStereo) {
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m_sQueueSample.m_nPan = 127;
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AudioManager.AddSampleToRequestedQueue();
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}
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}
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#ifdef EXTERNAL_3D_SOUND
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void
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cAudioManager::AdjustSamplesVolume()
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@ -359,6 +359,7 @@ public:
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void ClearActiveSamples();
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void GenerateIntegerRandomNumberTable();
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void LoadBankIfNecessary(uint8 bank);
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void DirectlyEnqueueSample(uint32 sample, uint8 bank, uint32 counter, uint32 priority, uint32 freq, uint8 volume, uint8 framesToPlay, uint32 notStereo = 0);
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#ifdef EXTERNAL_3D_SOUND // actually must have been && AUDIO_MSS as well
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void AdjustSamplesVolume(); // inlined
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@ -1108,8 +1108,8 @@ enum
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MI_COMET = -972,
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MI_KAUFMAN = -967,
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MI_BAGGAGE = -963,
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MI_VICECHEE = -954,
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MI_RCBARON = -955,
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MI_VICECHEE = -954,
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// HACK HACK, hopefully temporary
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MI_JETMAX = -2000,
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@ -14,6 +14,7 @@
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#include "TempColModels.h"
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#include "WaterLevel.h"
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#include "World.h"
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#include "sampman.h"
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CFerryInst* CFerry::mspInst;
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@ -706,7 +707,7 @@ void CFerry::OpenDoor(void)
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m_bUseFrontDoor = true;
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if (fDistToCar4 < fDistToCar1)
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m_bUseFrontDoor = false;
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// AudioManager.DirectlyEnqueueSample(0xb8,0,0,1,0x5622,0x7f,0x14,0); // TODO
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AudioManager.DirectlyEnqueueSample(SFX_GATE_START_CLU, SFX_BANK_0, 0, 1, 22050, 127, 20);
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}
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void CFerry::CloseDoor(void)
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@ -714,7 +715,7 @@ void CFerry::CloseDoor(void)
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printf("closing the ferry door\n");
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m_nDoorState = FERRY_DOOR_CLOSING;
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m_nDoorTimer = CTimer::GetTimeInMilliseconds() + 10000;
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// AudioManager.DirectlyEnqueueSample(0xb8, 0, 0, 1, 0x5622, 0x7f, 0x14, 0); // TODO
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AudioManager.DirectlyEnqueueSample(SFX_GATE_START_CLU, SFX_BANK_0, 0, 1, 22050, 127, 20); // shouldn't this be SFX_GATE_STOP_CLU?
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}
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bool CFerry::IsDoorOpen(void)
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@ -798,7 +799,7 @@ void CFerry::PlayArrivedHorn(void)
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float fDistToCamera = (GetPosition() - TheCamera.GetPosition()).Magnitude();
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if (fDistToCamera < 200.0f) {
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uint8 volume = (200.0f - fDistToCamera) / 200.0f * 127;
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// AudioManager.DirectlyEnqueueSample(0x32, 0, 0, 1, 18000, volume, 0x32, 0); // TODO
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AudioManager.DirectlyEnqueueSample(SFX_CAR_HORN_TRUCK, SFX_BANK_0, 0, 1, 18000, volume, 50);
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}
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}
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