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fix garbage data written in garage save block
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2 changed files with 4 additions and 1 deletions
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@ -2305,6 +2305,9 @@ void CGarages::Save(uint8 * buf, uint32 * size)
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*size = (6 * sizeof(uint32) + TOTAL_COLLECTCARS_GARAGES * sizeof(*CarTypesCollected) + sizeof(uint32) + 3 * NUM_GARAGE_STORED_CARS * sizeof(CStoredCar) + NUM_GARAGES * sizeof(CGarage));
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#else
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* size = 5484;
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#endif
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#if !defined THIS_IS_STUPID && !defined FIX_GARAGE_SIZE && defined COMPATIBLE_SAVES
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memset(buf + 5240, 0, *size - 5240); // garbage data is written otherwise
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#endif
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CloseHideOutGaragesBeforeSave();
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WriteSaveBuf(buf, NumGarages);
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@ -259,7 +259,7 @@ enum Config {
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#define FIX_BUGS // fixes bugs that we've came across during reversing. You can undefine this only on release builds.
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#define MORE_LANGUAGES // Add more translations to the game
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#define COMPATIBLE_SAVES // this allows changing structs while keeping saves compatible, and keeps saves compatible between platforms
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#define COMPATIBLE_SAVES // this allows changing structs while keeping saves compatible, and keeps saves compatible between platforms, needs to be enabled on 64bit builds!
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#define FIX_INCOMPATIBLE_SAVES // try to fix incompatible saves, requires COMPATIBLE_SAVES
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#define LOAD_INI_SETTINGS // as the name suggests. fundamental for CUSTOM_FRONTEND_OPTIONS
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