fix garbage data written in garage save block

This commit is contained in:
withmorten 2021-07-19 23:39:19 +02:00
parent d0404cbdb7
commit a437d2bc26
2 changed files with 4 additions and 1 deletions

View file

@ -2305,6 +2305,9 @@ void CGarages::Save(uint8 * buf, uint32 * size)
*size = (6 * sizeof(uint32) + TOTAL_COLLECTCARS_GARAGES * sizeof(*CarTypesCollected) + sizeof(uint32) + 3 * NUM_GARAGE_STORED_CARS * sizeof(CStoredCar) + NUM_GARAGES * sizeof(CGarage));
#else
* size = 5484;
#endif
#if !defined THIS_IS_STUPID && !defined FIX_GARAGE_SIZE && defined COMPATIBLE_SAVES
memset(buf + 5240, 0, *size - 5240); // garbage data is written otherwise
#endif
CloseHideOutGaragesBeforeSave();
WriteSaveBuf(buf, NumGarages);

View file

@ -259,7 +259,7 @@ enum Config {
#define FIX_BUGS // fixes bugs that we've came across during reversing. You can undefine this only on release builds.
#define MORE_LANGUAGES // Add more translations to the game
#define COMPATIBLE_SAVES // this allows changing structs while keeping saves compatible, and keeps saves compatible between platforms
#define COMPATIBLE_SAVES // this allows changing structs while keeping saves compatible, and keeps saves compatible between platforms, needs to be enabled on 64bit builds!
#define FIX_INCOMPATIBLE_SAVES // try to fix incompatible saves, requires COMPATIBLE_SAVES
#define LOAD_INI_SETTINGS // as the name suggests. fundamental for CUSTOM_FRONTEND_OPTIONS