This commit is contained in:
Fire-Head 2020-04-17 08:54:14 +03:00
parent 435a9ca7f2
commit a4922d5cb7
139 changed files with 1350 additions and 1400 deletions

View file

@ -39,71 +39,70 @@
#include "Camera.h"
#include "Radar.h"
uint8 &CReplay::Mode = *(uint8*)0x95CD5B;
CAddressInReplayBuffer &CReplay::Record = *(CAddressInReplayBuffer*)0x942F7C;
CAddressInReplayBuffer &CReplay::Playback = *(CAddressInReplayBuffer*)0x8F5F48;
uint8 *&CReplay::pBuf0 = *(uint8**)0x8E2C64;
CAutomobile *&CReplay::pBuf1 = *(CAutomobile**)0x8E2C68;
uint8 *&CReplay::pBuf2 = *(uint8**)0x8E2C6C;
CPlayerPed *&CReplay::pBuf3 = *(CPlayerPed**)0x8E2C70;
uint8 *&CReplay::pBuf4 = *(uint8**)0x8E2C74;
CCutsceneHead *&CReplay::pBuf5 = *(CCutsceneHead**)0x8E2C78;
uint8 *&CReplay::pBuf6 = *(uint8**)0x8E2C80;
CPtrNode *&CReplay::pBuf7 = *(CPtrNode**)0x8E2C84;
uint8 *&CReplay::pBuf8 = *(uint8**)0x8E2C54;
CEntryInfoNode *&CReplay::pBuf9 = *(CEntryInfoNode**)0x8E2C58;
uint8 *&CReplay::pBuf10 = *(uint8**)0x8F2C28;
CDummyPed *&CReplay::pBuf11 = *(CDummyPed**)0x8F2C2C;
uint8 *&CReplay::pRadarBlips = *(uint8**)0x8F29F8;
uint8 *&CReplay::pStoredCam = *(uint8**)0x8F2C34;
uint8 *&CReplay::pWorld1 = *(uint8**)0x8E29C4;
CReference *&CReplay::pEmptyReferences = *(CReference**)0x8F256C;
CStoredDetailedAnimationState *&CReplay::pPedAnims = *(CStoredDetailedAnimationState**)0x8F6260;
uint8 *&CReplay::pPickups = *(uint8**)0x8F1A48;
uint8 *&CReplay::pReferences = *(uint8**)0x880FAC;
uint8(&CReplay::BufferStatus)[NUM_REPLAYBUFFERS] = *(uint8(*)[NUM_REPLAYBUFFERS])*(uintptr*)0x8804D8;
uint8(&CReplay::Buffers)[NUM_REPLAYBUFFERS][REPLAYBUFFERSIZE] = *(uint8(*)[NUM_REPLAYBUFFERS][REPLAYBUFFERSIZE])*(uintptr*)0x779958;
bool &CReplay::bPlayingBackFromFile = *(bool*)0x95CD58;
bool &CReplay::bReplayEnabled = *(bool*)0x617CAC;
uint32 &CReplay::SlowMotion = *(uint32*)0x9414D4;
uint32 &CReplay::FramesActiveLookAroundCam = *(uint32*)0x880F84;
bool &CReplay::bDoLoadSceneWhenDone = *(bool*)0x95CD76;
CPtrList &CReplay::WorldPtrList = *(CPtrList*)0x880F90;
CPtrList &CReplay::BigBuildingPtrList = *(CPtrList*)0x941284;
CWanted &CReplay::PlayerWanted = *(CWanted*)0x8F6278;
CPlayerInfo &CReplay::PlayerInfo = *(CPlayerInfo*)0x8F5840;
uint32 &CReplay::Time1 = *(uint32*)0x8F29DC;
uint32 &CReplay::Time2 = *(uint32*)0x8F29D0;
uint32 &CReplay::Time3 = *(uint32*)0x8F29D4;
uint32 &CReplay::Time4 = *(uint32*)0x8F29C8;
uint32 &CReplay::Frame = *(uint32*)0x8F2554;
uint8 &CReplay::ClockHours = *(uint8*)0x95CDC5;
uint8 &CReplay::ClockMinutes = *(uint8*)0x95CDA2;
uint16 &CReplay::OldWeatherType = *(uint16*)0x95CCEA;
uint16 &CReplay::NewWeatherType = *(uint16*)0x95CC6E;
float &CReplay::WeatherInterpolationValue = *(float*)0x8F1A28;
float &CReplay::TimeStepNonClipped = *(float*)0x8F5FF4;
float &CReplay::TimeStep = *(float*)0x8F2C24;
float &CReplay::TimeScale = *(float*)0x880E20;
float &CReplay::CameraFixedX = *(float*)0x943054;
float &CReplay::CameraFixedY = *(float*)0x943058;
float &CReplay::CameraFixedZ = *(float*)0x94305C;
int32 &CReplay::OldRadioStation = *(int32*)0x94151C;
int8 &CReplay::CameraMode = *(int8*)0x95CD5F;
bool &CReplay::bAllowLookAroundCam = *(bool*)0x95CDCD;
float &CReplay::LoadSceneX = *(float*)0x880F9C;
float &CReplay::LoadSceneY = *(float*)0x880F98;
float &CReplay::LoadSceneZ = *(float*)0x880F94;
float &CReplay::CameraFocusX = *(float*)0x942F5C;
float &CReplay::CameraFocusY = *(float*)0x942F74;
float &CReplay::CameraFocusZ = *(float*)0x942F58;
bool &CReplay::bPlayerInRCBuggy = *(bool*)0x95CDC3;
float &CReplay::fDistanceLookAroundCam = *(float*)0x885B44;
float &CReplay::fBetaAngleLookAroundCam = *(float*)0x94072C;
float &CReplay::fAlphaAngleLookAroundCam = *(float*)0x8F2A0C;
uint8 CReplay::Mode;
CAddressInReplayBuffer CReplay::Record;
CAddressInReplayBuffer CReplay::Playback;
uint8 *CReplay::pBuf0;
CAutomobile *CReplay::pBuf1;
uint8 *CReplay::pBuf2;
CPlayerPed *CReplay::pBuf3;
uint8 *CReplay::pBuf4;
CCutsceneHead *CReplay::pBuf5;
uint8 *CReplay::pBuf6;
CPtrNode *CReplay::pBuf7;
uint8 *CReplay::pBuf8;
CEntryInfoNode *CReplay::pBuf9;
uint8 *CReplay::pBuf10;
CDummyPed *CReplay::pBuf11;
uint8 *CReplay::pRadarBlips;
uint8 *CReplay::pStoredCam;
uint8 *CReplay::pWorld1;
CReference *CReplay::pEmptyReferences;
CStoredDetailedAnimationState *CReplay::pPedAnims;
uint8 *CReplay::pPickups;
uint8 *CReplay::pReferences;
uint8 CReplay::BufferStatus[NUM_REPLAYBUFFERS];
uint8 CReplay::Buffers[NUM_REPLAYBUFFERS][REPLAYBUFFERSIZE];
bool CReplay::bPlayingBackFromFile;
bool CReplay::bReplayEnabled = true;
uint32 CReplay::SlowMotion;
uint32 CReplay::FramesActiveLookAroundCam;
bool CReplay::bDoLoadSceneWhenDone;
CPtrList CReplay::WorldPtrList;
CPtrList CReplay::BigBuildingPtrList;
CWanted CReplay::PlayerWanted;
CPlayerInfo CReplay::PlayerInfo;
uint32 CReplay::Time1;
uint32 CReplay::Time2;
uint32 CReplay::Time3;
uint32 CReplay::Time4;
uint32 CReplay::Frame;
uint8 CReplay::ClockHours;
uint8 CReplay::ClockMinutes;
uint16 CReplay::OldWeatherType;
uint16 CReplay::NewWeatherType;
float CReplay::WeatherInterpolationValue;
float CReplay::TimeStepNonClipped;
float CReplay::TimeStep;
float CReplay::TimeScale;
float CReplay::CameraFixedX;
float CReplay::CameraFixedY;
float CReplay::CameraFixedZ;
int32 CReplay::OldRadioStation;
int8 CReplay::CameraMode;
bool CReplay::bAllowLookAroundCam;
float CReplay::LoadSceneX;
float CReplay::LoadSceneY;
float CReplay::LoadSceneZ;
float CReplay::CameraFocusX;
float CReplay::CameraFocusY;
float CReplay::CameraFocusZ;
bool CReplay::bPlayerInRCBuggy;
float CReplay::fDistanceLookAroundCam;
float CReplay::fBetaAngleLookAroundCam;
float CReplay::fAlphaAngleLookAroundCam;
static void(*(&CBArray)[30])(CAnimBlendAssociation*, void*) = *(void(*(*)[30])(CAnimBlendAssociation*, void*))*(uintptr*)0x61052C;
static void(*CBArray_RE3[])(CAnimBlendAssociation*, void*) =
static void(*CBArray[])(CAnimBlendAssociation*, void*) =
{
nil, &CPed::PedGetupCB, &CPed::PedStaggerCB, &CPed::PedEvadeCB, &CPed::FinishDieAnimCB,
&CPed::FinishedWaitCB, &CPed::FinishLaunchCB, &CPed::FinishHitHeadCB, &CPed::PedAnimGetInCB, &CPed::PedAnimDoorOpenCB,
@ -119,16 +118,13 @@ static uint8 FindCBFunctionID(void(*f)(CAnimBlendAssociation*, void*))
if (CBArray[i] == f)
return i;
}
for (int i = 0; i < sizeof(CBArray_RE3) / sizeof(*CBArray_RE3); i++) {
if (CBArray_RE3[i] == f)
return i;
}
return 0;
}
static void(*FindCBFunction(uint8 id))(CAnimBlendAssociation*, void*)
{
return CBArray_RE3[id];
return CBArray[id];
}
static void ApplyPanelDamageToCar(uint32 panels, CAutomobile* vehicle, bool flying)