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139 changed files with 1350 additions and 1400 deletions
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@ -8,18 +8,18 @@
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#include "Text.h"
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#include "World.h"
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eLevelName &CTheZones::m_CurrLevel = *(eLevelName*)0x8F2BC8;
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CZone *&CTheZones::m_pPlayersZone = *(CZone**)0x8F254C;
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int16 &CTheZones::FindIndex = *(int16*)0x95CC40;
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eLevelName CTheZones::m_CurrLevel;
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CZone *CTheZones::m_pPlayersZone;
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int16 CTheZones::FindIndex;
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uint16 &CTheZones::NumberOfAudioZones = *(uint16*)0x95CC84;
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int16 *CTheZones::AudioZoneArray = (int16*)0x713BC0;
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uint16 &CTheZones::TotalNumberOfMapZones = *(uint16*)0x95CC74;
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uint16 &CTheZones::TotalNumberOfZones = *(uint16*)0x95CC36;
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CZone *CTheZones::ZoneArray = (CZone*)0x86BEE0;
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CZone *CTheZones::MapZoneArray = (CZone*)0x663EC0;
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uint16 &CTheZones::TotalNumberOfZoneInfos = *(uint16*)0x95CC3C;
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CZoneInfo *CTheZones::ZoneInfoArray = (CZoneInfo*)0x714400;
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uint16 CTheZones::NumberOfAudioZones;
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int16 CTheZones::AudioZoneArray[NUMAUDIOZONES];
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uint16 CTheZones::TotalNumberOfMapZones;
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uint16 CTheZones::TotalNumberOfZones;
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CZone CTheZones::ZoneArray[NUMZONES];
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CZone CTheZones::MapZoneArray[NUMMAPZONES];
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uint16 CTheZones::TotalNumberOfZoneInfos;
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CZoneInfo CTheZones::ZoneInfoArray[2*NUMZONES];
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#define SWAPF(a, b) { float t; t = a; a = b; b = t; }
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