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Implementing our own WAV decoder to replace SndFile
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2 changed files with 330 additions and 28 deletions
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@ -360,6 +360,7 @@ static_assert(false, "SUPPORT_XBOX_SCRIPT and SUPPORT_MOBILE_SCRIPT are mutually
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// Audio
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#define AUDIO_CACHE // cache sound lengths to speed up the cold boot
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//#define PS2_AUDIO // changes audio paths for cutscenes and radio to PS2 paths, needs vbdec to support VB with MSS
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//#define AUDIO_OAL_USE_SNDFILE // use libsndfile to decode WAVs instead of our internal decoder
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#ifdef LIBRW
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