CPhysical

This commit is contained in:
aap 2020-05-22 14:27:16 +02:00
parent 380f7bc417
commit a53ca58e56
18 changed files with 558 additions and 294 deletions

View file

@ -50,6 +50,7 @@ public:
int32 m_nExplosionsSinceLastReward;
int32 field_268;
int32 field_272;
int32 m_nHavocCaused; // TODO: check offset
bool m_bInfiniteSprint;
bool m_bFastReload;
bool m_bFireproof;

View file

@ -57,6 +57,7 @@ int32 CStats::mmRain;
int32 CStats::CarsCrushed;
int32 CStats::FastestTimes[CStats::TOTAL_FASTEST_TIMES];
int32 CStats::HighestScores[CStats::TOTAL_HIGHEST_SCORES];
int32 CStats::PropertyDestroyed;
int32 CStats::Sprayings;
float CStats::AutoPaintingBudget;

View file

@ -10,7 +10,7 @@ public:
TOTAL_HIGHEST_SCORES = 16
};
static int32 DaysPassed;
static int32 HeadsPopped;
static int32 HeadsPopped;
static int32 CommercialPassed;
static int32 IndustrialPassed;
static int32 SuburbanPassed;
@ -52,16 +52,17 @@ public:
static int32 LongestFlightInDodo;
static int32 TimeTakenDefuseMission;
static int32 TotalNumberKillFrenzies;
static int32 TotalNumberMissions;
static int32 RoundsFiredByPlayer;
static int32 KgsOfExplosivesUsed;
static int32 InstantHitsFiredByPlayer;
static int32 InstantHitsHitByPlayer;
static int32 BestTimeBombDefusal;
static int32 mmRain;
static int32 CarsCrushed;
static int32 TotalNumberMissions;
static int32 RoundsFiredByPlayer;
static int32 KgsOfExplosivesUsed;
static int32 InstantHitsFiredByPlayer;
static int32 InstantHitsHitByPlayer;
static int32 BestTimeBombDefusal;
static int32 mmRain;
static int32 CarsCrushed;
static int32 FastestTimes[TOTAL_FASTEST_TIMES];
static int32 HighestScores[TOTAL_HIGHEST_SCORES];
static int32 PropertyDestroyed;
static int32 Sprayings;
static float AutoPaintingBudget;
static int32 NoMoreHurricanes;

View file

@ -56,40 +56,42 @@ int
CSurfaceTable::GetAdhesionGroup(uint8 surfaceType)
{
switch(surfaceType){
case SURFACE_0: return ADHESIVE_ROAD;
case SURFACE_1: return ADHESIVE_ROAD;
case SURFACE_2: return ADHESIVE_LOOSE;
case SURFACE_3: return ADHESIVE_LOOSE;
case SURFACE_4: return ADHESIVE_HARD;
case SURFACE_5: return ADHESIVE_ROAD;
case SURFACE_6: return ADHESIVE_HARD;
case SURFACE_7: return ADHESIVE_HARD;
case SURFACE_8: return ADHESIVE_HARD;
case SURFACE_9: return ADHESIVE_HARD;
case SURFACE_10: return ADHESIVE_HARD;
case SURFACE_11: return ADHESIVE_HARD;
case SURFACE_12: return ADHESIVE_HARD;
case SURFACE_13: return ADHESIVE_HARD;
case SURFACE_14: return ADHESIVE_HARD;
case SURFACE_15: return ADHESIVE_HARD;
case SURFACE_16: return ADHESIVE_HARD;
case SURFACE_17: return ADHESIVE_RUBBER;
case SURFACE_18: return ADHESIVE_LOOSE;
case SURFACE_19: return ADHESIVE_WET;
case SURFACE_20: return ADHESIVE_ROAD;
case SURFACE_21: return ADHESIVE_ROAD;
case SURFACE_22: return ADHESIVE_ROAD;
case SURFACE_23: return ADHESIVE_RUBBER;
case SURFACE_24: return ADHESIVE_HARD;
case SURFACE_25: return ADHESIVE_LOOSE;
case SURFACE_26: return ADHESIVE_LOOSE;
case SURFACE_27: return ADHESIVE_HARD;
case SURFACE_28: return ADHESIVE_HARD;
case SURFACE_29: return ADHESIVE_RUBBER;
case SURFACE_30: return ADHESIVE_LOOSE;
case SURFACE_31: return ADHESIVE_HARD;
case SURFACE_32: return ADHESIVE_HARD;
default: return ADHESIVE_ROAD;
case SURFACE_DEFAULT: return ADHESIVE_ROAD;
case SURFACE_TARMAC: return ADHESIVE_ROAD;
case SURFACE_GRASS: return ADHESIVE_LOOSE;
case SURFACE_DIRT: return ADHESIVE_LOOSE;
case SURFACE_DIRTTRACK: return ADHESIVE_HARD;
case SURFACE_PAVEMENT: return ADHESIVE_ROAD;
case SURFACE_METAL6: return ADHESIVE_HARD;
case SURFACE_GLASS: return ADHESIVE_HARD;
case SURFACE_SCAFFOLD: return ADHESIVE_HARD;
case SURFACE_METAL_DOOR: return ADHESIVE_HARD;
case SURFACE_BILLBOARD: return ADHESIVE_HARD;
case SURFACE_STEEL: return ADHESIVE_HARD;
case SURFACE_METAL_POLE: return ADHESIVE_HARD;
case SURFACE_STREET_LIGHT: return ADHESIVE_HARD;
case SURFACE_METAL14: return ADHESIVE_HARD;
case SURFACE_METAL15: return ADHESIVE_HARD;
case SURFACE_METAL_FENCE: return ADHESIVE_HARD;
case SURFACE_FLESH: return ADHESIVE_RUBBER;
case SURFACE_SAND: return ADHESIVE_SAND;
case SURFACE_PUDDLE: return ADHESIVE_WET;
case SURFACE_WOOD: return ADHESIVE_ROAD;
case SURFACE_WOOD_BOX: return ADHESIVE_ROAD;
case SURFACE_WOOD_PLANK: return ADHESIVE_ROAD;
case SURFACE_TIRE: return ADHESIVE_RUBBER;
case SURFACE_HARD24: return ADHESIVE_HARD;
case SURFACE_HEDGE: return ADHESIVE_LOOSE;
case SURFACE_STONE: return ADHESIVE_LOOSE;
case SURFACE_METAL27: return ADHESIVE_HARD;
case SURFACE_METAL28: return ADHESIVE_HARD;
case SURFACE_RUBBER29: return ADHESIVE_RUBBER;
case SURFACE_LOOSE30: return ADHESIVE_LOOSE;
case SURFACE_BOLLARD: return ADHESIVE_HARD;
case SURFACE_GATE: return ADHESIVE_HARD;
case SURFACE_SAND33: return ADHESIVE_SAND;
case SURFACE_ROAD34: return ADHESIVE_ROAD;
default: return ADHESIVE_ROAD;
}
}
@ -97,40 +99,45 @@ float
CSurfaceTable::GetWetMultiplier(uint8 surfaceType)
{
switch(surfaceType){
case SURFACE_0:
case SURFACE_1:
case SURFACE_4:
case SURFACE_5:
case SURFACE_8:
case SURFACE_20:
case SURFACE_21:
case SURFACE_22:
case SURFACE_25:
case SURFACE_30:
case SURFACE_31:
case SURFACE_DEFAULT:
case SURFACE_TARMAC:
case SURFACE_DIRTTRACK:
case SURFACE_PAVEMENT:
case SURFACE_SCAFFOLD:
case SURFACE_WOOD:
case SURFACE_WOOD_BOX:
case SURFACE_WOOD_PLANK:
case SURFACE_HEDGE:
case SURFACE_LOOSE30:
case SURFACE_BOLLARD:
case SURFACE_ROAD34:
return 1.0f - CWeather::WetRoads*0.25f;
case SURFACE_2:
case SURFACE_6:
case SURFACE_7:
case SURFACE_9:
case SURFACE_10:
case SURFACE_11:
case SURFACE_12:
case SURFACE_13:
case SURFACE_14:
case SURFACE_15:
case SURFACE_16:
case SURFACE_17:
case SURFACE_23:
case SURFACE_24:
case SURFACE_26:
case SURFACE_27:
case SURFACE_28:
case SURFACE_29:
case SURFACE_32:
case SURFACE_GRASS:
case SURFACE_METAL6:
case SURFACE_GLASS:
case SURFACE_METAL_DOOR:
case SURFACE_BILLBOARD:
case SURFACE_STEEL:
case SURFACE_METAL_POLE:
case SURFACE_STREET_LIGHT:
case SURFACE_METAL14:
case SURFACE_METAL15:
case SURFACE_METAL_FENCE:
case SURFACE_FLESH:
case SURFACE_TIRE:
case SURFACE_HARD24:
case SURFACE_STONE:
case SURFACE_METAL27:
case SURFACE_METAL28:
case SURFACE_RUBBER29:
case SURFACE_GATE:
return 1.0f - CWeather::WetRoads*0.4f;
case SURFACE_SAND:
case SURFACE_SAND33:
return 1.0f - CWeather::WetRoads*0.5f;
default:
return 1.0f;
}

View file

@ -1,47 +1,6 @@
#pragma once
enum
{
SURFACE_0,
SURFACE_1,
SURFACE_2,
SURFACE_3,
SURFACE_4,
SURFACE_5,
SURFACE_6,
SURFACE_7,
SURFACE_8,
SURFACE_9,
SURFACE_10,
SURFACE_11,
SURFACE_12,
SURFACE_13,
SURFACE_14,
SURFACE_15,
SURFACE_16,
SURFACE_17,
SURFACE_18,
SURFACE_19,
SURFACE_20,
SURFACE_21,
SURFACE_22,
SURFACE_23,
SURFACE_24,
SURFACE_25,
SURFACE_26,
SURFACE_27,
SURFACE_28,
SURFACE_29,
SURFACE_30,
SURFACE_31,
SURFACE_32,
NUMSURFACETYPES
};
// From nick
// TODO: check and use this
// TODO: check this
enum eSurfaceType
{
SURFACE_DEFAULT,
@ -77,8 +36,6 @@ enum eSurfaceType
SURFACE_LOOSE30,
SURFACE_BOLLARD,
SURFACE_GATE,
// These are illegal
SURFACE_SAND33,
SURFACE_ROAD34,
};
@ -89,6 +46,7 @@ enum
ADHESIVE_HARD,
ADHESIVE_ROAD,
ADHESIVE_LOOSE,
ADHESIVE_SAND,
ADHESIVE_WET,
NUMADHESIVEGROUPS