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AddExplosion shadow fix
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1 changed files with 5 additions and 0 deletions
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@ -96,7 +96,12 @@ CExplosion::AddExplosion(CEntity *explodingEntity, CEntity *culprit, eExplosionT
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const RwRGBA color = { 160, 160, 160, 255 };
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const RwRGBA color = { 160, 160, 160, 255 };
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pPosn = pos;
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pPosn = pos;
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pPosn.z += 5.0f;
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pPosn.z += 5.0f;
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#ifdef FIX_BUGS
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CShadows::AddPermanentShadow(SHADOWTEX_CAR, gpShadowHeliTex, &pPosn, 8.0f, 0.0f, 0.0f, -8.0f, 200, 0, 0, 0, 10.0f, 30000, 1.0f);
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#else
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// last two arguments are swapped resulting in no shadow
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CShadows::AddPermanentShadow(SHADOWTEX_CAR, gpShadowHeliTex, &pPosn, 8.0f, 0.0f, 0.0f, -8.0f, 200, 0, 0, 0, 10.0f, 1, 30000.0f);
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CShadows::AddPermanentShadow(SHADOWTEX_CAR, gpShadowHeliTex, &pPosn, 8.0f, 0.0f, 0.0f, -8.0f, 200, 0, 0, 0, 10.0f, 1, 30000.0f);
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#endif
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int n = 0;
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int n = 0;
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while (gaExplosion[n].m_nIteration != 0 && n < ARRAY_SIZE(gaExplosion))
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while (gaExplosion[n].m_nIteration != 0 && n < ARRAY_SIZE(gaExplosion))
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