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VC CMenuManager struct, ctor etc.
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21 changed files with 788 additions and 1304 deletions
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@ -221,20 +221,20 @@ bool CGame::InitialiseOnceAfterRW(void)
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if ( FrontEndMenuManager.m_nPrefsAudio3DProviderIndex == -99 || FrontEndMenuManager.m_nPrefsAudio3DProviderIndex == -2 )
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{
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CMenuManager::m_PrefsSpeakers = 0;
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FrontEndMenuManager.m_PrefsSpeakers = 0;
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int8 provider = DMAudio.AutoDetect3DProviders();
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if ( provider != -1 )
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FrontEndMenuManager.m_nPrefsAudio3DProviderIndex = provider;
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}
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DMAudio.SetCurrent3DProvider(FrontEndMenuManager.m_nPrefsAudio3DProviderIndex);
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DMAudio.SetSpeakerConfig(CMenuManager::m_PrefsSpeakers);
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DMAudio.SetDynamicAcousticModelingStatus(CMenuManager::m_PrefsDMA);
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DMAudio.SetMusicMasterVolume(CMenuManager::m_PrefsMusicVolume);
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DMAudio.SetEffectsMasterVolume(CMenuManager::m_PrefsSfxVolume);
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DMAudio.SetSpeakerConfig(FrontEndMenuManager.m_PrefsSpeakers);
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DMAudio.SetDynamicAcousticModelingStatus(FrontEndMenuManager.m_PrefsDMA);
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DMAudio.SetMusicMasterVolume(FrontEndMenuManager.m_PrefsMusicVolume);
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DMAudio.SetEffectsMasterVolume(FrontEndMenuManager.m_PrefsSfxVolume);
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DMAudio.SetEffectsFadeVol(127);
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DMAudio.SetMusicFadeVol(127);
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CWorld::Players[0].SetPlayerSkin(CMenuManager::m_PrefsSkinFile);
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CWorld::Players[0].SetPlayerSkin(FrontEndMenuManager.m_PrefsSkinFile);
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return true;
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}
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