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VC CMenuManager struct, ctor etc.
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21 changed files with 788 additions and 1304 deletions
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@ -199,13 +199,13 @@ DoFade(void)
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}
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}
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if(CDraw::FadeValue != 0 || CMenuManager::m_PrefsBrightness < 256){
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if(CDraw::FadeValue != 0 || FrontEndMenuManager.m_PrefsBrightness < 256){
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CSprite2d *splash = LoadSplash(nil);
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CRGBA fadeColor;
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CRect rect;
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int fadeValue = CDraw::FadeValue;
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float brightness = Min(CMenuManager::m_PrefsBrightness, 256);
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float brightness = Min(FrontEndMenuManager.m_PrefsBrightness, 256);
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if(brightness <= 50)
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brightness = 50;
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if(FrontEndMenuManager.m_bMenuActive)
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@ -944,35 +944,6 @@ Idle(void *arg)
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CSprite2d::InitPerFrame();
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CFont::InitPerFrame();
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// We're basically merging FrontendIdle and Idle (just like TheGame on PS2)
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#ifdef PS2_SAVE_DIALOG
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// Only exists on PC FrontendIdle, probably some PS2 bug fix
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if (FrontEndMenuManager.m_bMenuActive)
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CSprite2d::SetRecipNearClip();
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if (FrontEndMenuManager.m_bGameNotLoaded) {
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CPad::UpdatePads();
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FrontEndMenuManager.Process();
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} else {
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CPointLights::InitPerFrame();
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#ifdef TIMEBARS
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tbStartTimer(0, "CGame::Process");
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#endif
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CGame::Process();
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#ifdef TIMEBARS
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tbEndTimer("CGame::Process");
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tbStartTimer(0, "DMAudio.Service");
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#endif
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DMAudio.Service();
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#ifdef TIMEBARS
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tbEndTimer("DMAudio.Service");
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#endif
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}
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if (RsGlobal.quit)
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return;
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#else
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CPointLights::InitPerFrame();
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#ifdef TIMEBARS
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tbStartTimer(0, "CGame::Process");
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@ -987,7 +958,6 @@ Idle(void *arg)
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#ifdef TIMEBARS
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tbEndTimer("DMAudio.Service");
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#endif
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#endif
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if(CGame::bDemoMode && CTimer::GetTimeInMilliseconds() > (3*60 + 30)*1000 && !CCutsceneMgr::IsCutsceneProcessing()){
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@ -1004,17 +974,16 @@ Idle(void *arg)
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if(arg == nil)
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return;
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if((!FrontEndMenuManager.m_bMenuActive || FrontEndMenuManager.m_bRenderGameInMenu) &&
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// m_bRenderGameInMenu is there in III PS2 but I don't know about VC PS2.
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if((!FrontEndMenuManager.m_bMenuActive/* || FrontEndMenuManager.m_bRenderGameInMenu*/) &&
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TheCamera.GetScreenFadeStatus() != FADE_2)
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{
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#ifdef GTA_PC
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if (!FrontEndMenuManager.m_bRenderGameInMenu) {
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// This is from SA, but it's nice for windowed mode
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RwV2d pos;
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pos.x = SCREEN_WIDTH / 2.0f;
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pos.y = SCREEN_HEIGHT / 2.0f;
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RsMouseSetPos(&pos);
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}
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#endif
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#ifdef TIMEBARS
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tbStartTimer(0, "CnstrRenderList");
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@ -1082,10 +1051,6 @@ Idle(void *arg)
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return;
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}
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#ifdef PS2_SAVE_DIALOG
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if (FrontEndMenuManager.m_bMenuActive)
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DefinedState();
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#endif
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#ifdef TIMEBARS
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tbStartTimer(0, "RenderMenus");
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#endif
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@ -1217,11 +1182,7 @@ AppEventHandler(RsEvent event, void *param)
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case rsFRONTENDIDLE:
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{
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#ifdef PS2_SAVE_DIALOG
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Idle((void*)1);
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#else
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FrontendIdle();
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#endif
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return rsEVENTPROCESSED;
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}
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@ -1307,9 +1268,9 @@ void TheGame(void)
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strcpy(TheMemoryCard.LoadFileName, TheMemoryCard.field37);
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TheMemoryCard.b_FoundRecentSavedGameWantToLoad = true;
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if (CMenuManager::m_PrefsLanguage != TheMemoryCard.GetLanguageToLoad())
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if (FrontEndMenuManager.m_PrefsLanguage != TheMemoryCard.GetLanguageToLoad())
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{
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CMenuManager::m_PrefsLanguage = TheMemoryCard.GetLanguageToLoad();
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FrontEndMenuManager.m_PrefsLanguage = TheMemoryCard.GetLanguageToLoad();
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TheText.Unload();
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TheText.Load();
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}
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@ -1383,7 +1344,8 @@ void TheGame(void)
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gMainHeap.PushMemId(_TODOCONST(15));
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#endif
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if (!FrontEndMenuManager.m_bMenuActive || FrontEndMenuManager.m_bRenderGameInMenu == true && TheCamera.GetScreenFadeStatus() != FADE_2 )
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// m_bRenderGameInMenu is there in III PS2 but I don't know about VC PS2.
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if (!FrontEndMenuManager.m_bMenuActive || /*FrontEndMenuManager.m_bRenderGameInMenu == true && */TheCamera.GetScreenFadeStatus() != FADE_2 )
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{
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#ifdef GTA_PS2
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gMainHeap.PushMemId(_TODOCONST(11));
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@ -1590,30 +1552,30 @@ void SystemInit()
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CGame::frenchGame = false;
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CGame::germanGame = false;
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CGame::nastyGame = true;
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CMenuManager::m_PrefsAllowNastyGame = true;
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FrontEndMenuManager.m_PrefsAllowNastyGame = true;
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#ifdef GTA_PS2
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int32 lang = sceScfGetLanguage();
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if ( lang == SCE_ITALIAN_LANGUAGE )
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CMenuManager::m_PrefsLanguage = LANGUAGE_ITALIAN;
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FrontEndMenuManager.m_PrefsLanguage = LANGUAGE_ITALIAN;
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else if ( lang == SCE_SPANISH_LANGUAGE )
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CMenuManager::m_PrefsLanguage = LANGUAGE_SPANISH;
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FrontEndMenuManager.m_PrefsLanguage = LANGUAGE_SPANISH;
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else if ( lang == SCE_GERMAN_LANGUAGE )
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{
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CGame::germanGame = true;
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CGame::nastyGame = false;
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CMenuManager::m_PrefsAllowNastyGame = false;
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CMenuManager::m_PrefsLanguage = LANGUAGE_GERMAN;
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FrontEndMenuManager.m_PrefsAllowNastyGame = false;
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FrontEndMenuManager.m_PrefsLanguage = LANGUAGE_GERMAN;
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}
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else if ( lang == SCE_FRENCH_LANGUAGE )
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{
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CGame::frenchGame = true;
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CGame::nastyGame = false;
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CMenuManager::m_PrefsAllowNastyGame = false;
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CMenuManager::m_PrefsLanguage = LANGUAGE_FRENCH;
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FrontEndMenuManager.m_PrefsAllowNastyGame = false;
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FrontEndMenuManager.m_PrefsLanguage = LANGUAGE_FRENCH;
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}
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else
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CMenuManager::m_PrefsLanguage = LANGUAGE_AMERICAN;
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FrontEndMenuManager.m_PrefsLanguage = LANGUAGE_AMERICAN;
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FrontEndMenuManager.InitialiseMenuContentsAfterLoadingGame();
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#else
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