yet more CAutomobile

This commit is contained in:
aap 2019-07-09 18:50:35 +02:00
commit a65dd41da7
17 changed files with 201 additions and 23 deletions

View file

@ -1,6 +1,9 @@
#pragma once
#include "Weapon.h"
class CVehicle;
class CPed;
enum eKillFrenzyStatus
{
KILLFRENZY_NONE,
@ -37,8 +40,8 @@ public:
static void Init();
static int16 QueryModelsKilledByPlayer(int32 modelId);
static eKillFrenzyStatus ReadStatus();
static int32 RegisterCarBlownUpByPlayer(eKillFrenzyStatus status);
static void RegisterKillByPlayer(int32 modelid, eWeaponType weapontype, bool flag);
static void RegisterCarBlownUpByPlayer(CVehicle *vehicle);
static void RegisterKillByPlayer(CPed *victim, eWeaponType weapontype, bool headshot = false);
static void RegisterKillNotByPlayer();
static void ResetModelsKilledByPlayer();
static void ResetOnPlayerDeath();