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yet more CAutomobile
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74fcbc8c0a
commit
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17 changed files with 201 additions and 23 deletions
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@ -4,15 +4,22 @@
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#include "ModelIndices.h"
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#include "VisibilityPlugins.h"
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#include "DMAudio.h"
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#include "Camera.h"
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#include "Darkel.h"
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#include "Fire.h"
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#include "Explosion.h"
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#include "World.h"
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#include "SurfaceTable.h"
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#include "HandlingMgr.h"
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#include "CarCtrl.h"
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#include "PathFind.h"
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#include "Ped.h"
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#include "PlayerPed.h"
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#include "Object.h"
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#include "Automobile.h"
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RwObject *GetCurrentAtomicObjectCB(RwObject *object, void *data);
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bool &CAutomobile::m_sAllTaxiLights = *(bool*)0x95CD21;
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WRAPPER CAutomobile* CAutomobile::ctor(int, uint8) { EAXJMP(0x52C6B0); }
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@ -357,7 +364,88 @@ CAutomobile::RemoveRefsToVehicle(CEntity *ent)
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m_aGroundPhysical[i] = nil;
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}
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WRAPPER void CAutomobile::BlowUpCar(CEntity *ent) { EAXJMP(0x53BC60); }
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void
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CAutomobile::BlowUpCar(CEntity *culprit)
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{
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int i;
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RpAtomic *atomic;
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if(!bCanBeDamaged)
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return;
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// explosion pushes vehicle up
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m_vecMoveSpeed.z += 0.13f;
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m_status = STATUS_WRECKED;
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bRenderScorched = true;
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m_nTimeOfDeath = CTimer::GetTimeInMilliseconds();
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Damage.FuckCarCompletely();
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if(GetModelIndex() != MI_RCBANDIT){
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SetBumperDamage(CAR_BUMP_FRONT, VEHBUMPER_FRONT);
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SetBumperDamage(CAR_BUMP_REAR, VEHBUMPER_REAR);
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SetDoorDamage(CAR_BONNET, DOOR_BONNET);
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SetDoorDamage(CAR_BOOT, DOOR_BOOT);
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SetDoorDamage(CAR_DOOR_LF, DOOR_FRONT_LEFT);
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SetDoorDamage(CAR_DOOR_RF, DOOR_FRONT_RIGHT);
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SetDoorDamage(CAR_DOOR_LR, DOOR_REAR_LEFT);
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SetDoorDamage(CAR_DOOR_RR, DOOR_REAR_RIGHT);
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SpawnFlyingComponent(CAR_WHEEL_LF, COMPGROUP_WHEEL);
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RwFrameForAllObjects(m_aCarNodes[CAR_WHEEL_LF], GetCurrentAtomicObjectCB, &atomic);
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if(atomic)
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RpAtomicSetFlags(atomic, 0);
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}
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m_fHealth = 0.0f;
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m_nBombTimer = 0;
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m_auto_flagA1 = false;
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m_auto_flagA2 = false;
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m_auto_flagA4 = false;
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TheCamera.CamShake(0.7f, GetPosition().x, GetPosition().y, GetPosition().z);
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// kill driver and passengers
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if(pDriver){
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CDarkel::RegisterKillByPlayer(pDriver, WEAPONTYPE_EXPLOSION);
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if(pDriver->GetPedState() == PED_DRIVING){
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pDriver->SetDead();
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if(!pDriver->IsPlayer())
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pDriver->FlagToDestroyWhenNextProcessed();
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}else
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pDriver->SetDie(ANIM_KO_SHOT_FRONT1, 4.0f, 0.0f);
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}
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for(i = 0; i < m_nNumMaxPassengers; i++){
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if(pPassengers[i]){
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CDarkel::RegisterKillByPlayer(pPassengers[i], WEAPONTYPE_EXPLOSION);
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if(pPassengers[i]->GetPedState() == PED_DRIVING){
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pPassengers[i]->SetDead();
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if(!pPassengers[i]->IsPlayer())
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pPassengers[i]->FlagToDestroyWhenNextProcessed();
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}else
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pPassengers[i]->SetDie(ANIM_KO_SHOT_FRONT1, 4.0f, 0.0f);
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}
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}
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bEngineOn = false;
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bLightsOn = false;
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m_bSirenOrAlarm = false;
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bTaxiLight = false;
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if(bIsAmbulanceOnDuty){
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bIsAmbulanceOnDuty = false;
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CCarCtrl::NumAmbulancesOnDuty--;
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}
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if(bIsFireTruckOnDuty){
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bIsFireTruckOnDuty = false;
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CCarCtrl::NumFiretrucksOnDuty--;
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}
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ChangeLawEnforcerState(false);
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gFireManager.StartFire(this, culprit, 0.8f, 1); // TODO
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CDarkel::RegisterCarBlownUpByPlayer(this);
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if(GetModelIndex() == MI_RCBANDIT)
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CExplosion::AddExplosion(this, culprit, EXPLOSION_4, GetPosition(), 0); // TODO
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else
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CExplosion::AddExplosion(this, culprit, EXPLOSION_3, GetPosition(), 0); // TODO
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}
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bool
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CAutomobile::SetUpWheelColModel(CColModel *colModel)
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@ -516,6 +604,31 @@ CAutomobile::SetupSuspensionLines(void)
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}
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}
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// called on police cars
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void
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CAutomobile::ScanForCrimes(void)
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{
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if(FindPlayerVehicle() && FindPlayerVehicle()->IsCar())
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if(FindPlayerVehicle()->m_nAlarmState != -1)
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// if player's alarm is on, increase wanted level
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if((FindPlayerVehicle()->GetPosition() - GetPosition()).MagnitudeSqr() < sq(20.0f))
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CWorld::Players[CWorld::PlayerInFocus].m_pPed->SetWantedLevelNoDrop(1);
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}
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void
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CAutomobile::BlowUpCarsInPath(void)
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{
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int i;
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if(m_vecMoveSpeed.Magnitude() > 0.1f)
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for(i = 0; i < m_nCollisionRecords; i++)
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if(m_aCollisionRecords[i] &&
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m_aCollisionRecords[i]->IsVehicle() &&
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m_aCollisionRecords[i]->GetModelIndex() != MI_RHINO &&
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!m_aCollisionRecords[i]->bRenderScorched)
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((CVehicle*)m_aCollisionRecords[i])->BlowUpCar(this);
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}
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bool
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CAutomobile::HasCarStoppedBecauseOfLight(void)
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{
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@ -1014,12 +1127,14 @@ STARTPATCHES
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InjectHook(0x52EFD0, &CAutomobile_::IsDoorClosed_, PATCH_JUMP);
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InjectHook(0x52F000, &CAutomobile_::IsDoorMissing_, PATCH_JUMP);
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InjectHook(0x53BF40, &CAutomobile_::RemoveRefsToVehicle_, PATCH_JUMP);
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InjectHook(0x53BC60, &CAutomobile_::BlowUpCar_, PATCH_JUMP);
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InjectHook(0x53BF70, &CAutomobile_::SetUpWheelColModel_, PATCH_JUMP);
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InjectHook(0x53C0E0, &CAutomobile_::BurstTyre_, PATCH_JUMP);
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InjectHook(0x437690, &CAutomobile_::GetHeightAboveRoad_, PATCH_JUMP);
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InjectHook(0x53C450, &CAutomobile_::PlayCarHorn_, PATCH_JUMP);
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InjectHook(0x5353A0, &CAutomobile::ResetSuspension, PATCH_JUMP);
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InjectHook(0x52D210, &CAutomobile::SetupSuspensionLines, PATCH_JUMP);
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InjectHook(0x53E000, &CAutomobile::BlowUpCarsInPath, PATCH_JUMP);
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InjectHook(0x42E220, &CAutomobile::HasCarStoppedBecauseOfLight, PATCH_JUMP);
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InjectHook(0x53D320, &CAutomobile::SetBusDoorTimer, PATCH_JUMP);
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InjectHook(0x53D370, &CAutomobile::ProcessAutoBusDoors, PATCH_JUMP);
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