Make collision code placement more like original (+ small fixes)

This commit is contained in:
Sergeanur 2020-11-14 22:13:32 +02:00
commit a6f5f4634c
26 changed files with 932 additions and 854 deletions

34
src/collision/ColPoint.h Normal file
View file

@ -0,0 +1,34 @@
#pragma once
struct CColPoint
{
CVector point;
int pad1;
// the surface normal on the surface of point
CVector normal;
int pad2;
uint8 surfaceA;
uint8 pieceA;
uint8 surfaceB;
uint8 pieceB;
float depth;
const CVector &GetNormal() { return normal; }
float GetDepth() { return depth; }
void Set(float depth, uint8 surfA, uint8 pieceA, uint8 surfB, uint8 pieceB) {
this->depth = depth;
this->surfaceA = surfA;
this->pieceA = pieceA;
this->surfaceB = surfB;
this->pieceB = pieceB;
}
void Set(uint8 surfA, uint8 pieceA, uint8 surfB, uint8 pieceB) {
this->surfaceA = surfA;
this->pieceA = pieceA;
this->surfaceB = surfB;
this->pieceB = pieceB;
}
CColPoint &operator=(const CColPoint &other);
};