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little cleanup and synch on templates and config
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parent
1af5065df7
commit
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16 changed files with 91 additions and 83 deletions
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@ -36,7 +36,7 @@ enum Config {
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NUMDUMMIES = 2340,
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NUMAUDIOSCRIPTOBJECTS = 192,
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NUMCOLMODELS = 4400,
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NUMCUTSCENEOBJECTS = 50, // does not exist in VC
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NUMCUTSCENEOBJECTS = 50, // not a pool in VC
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NUMANIMBLOCKS = 35,
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NUMANIMATIONS = 450,
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@ -146,10 +146,6 @@ enum Config {
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NUM_SHORTCUT_START_POINTS = 16
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};
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// We'll use this once we're ready to become independent of the game
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// Use it to mark bugs in the code that will prevent the game from working then
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//#define STANDALONE
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// We don't expect to compile for PS2 or Xbox
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// but it might be interesting for documentation purposes
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#define GTA_PC
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@ -176,6 +172,19 @@ enum Config {
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#define FINAL
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#endif
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// Version defines
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#define GTAVC_PS2 400
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#define GTAVC_PC_10 410
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#define GTAVC_PC_11 411
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#define GTAVC_PC_JAP 412
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// TODO? maybe something for xbox or android?
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#define GTA_VERSION GTAVC_PC_11
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// TODO(MIAMI): someone ought to find and check out uses of these defines:
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//#define GTA3_STEAM_PATCH
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//#define GTAVC_JP_PATCH
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// quality of life fixes that should also be in FINAL
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#define NASTY_GAME // nasty game for all languages
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#define NO_CDCHECK
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@ -188,14 +197,13 @@ enum Config {
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# define RANDOMSPLASH
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# define VU_COLLISION
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#elif defined GTA_PC
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//# define GTA3_STEAM_PATCH
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//# define GTAVC_JP_PATCH
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# ifdef GTA_PS2_STUFF
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# define USE_PS2_RAND
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# define RANDOMSPLASH // use random splash as on PS2
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# define PS2_MATFX
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# endif
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# define GTA_REPLAY
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# define GTA_SCENE_EDIT
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#elif defined GTA_XBOX
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#endif
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@ -259,8 +267,6 @@ enum Config {
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#endif
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// Water & Particle
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#define PC_PARTICLE
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//#define PS2_ALTERNATIVE_CARSPLASH // unused on PS2
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// #define PC_WATER
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#define WATER_CHEATS
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@ -283,7 +289,6 @@ enum Config {
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//#define BIND_VEHICLE_FIREWEAPON // Adds ability to rebind fire key for 'in vehicle' controls
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// Hud, frontend and radar
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//#define BETA_SLIDING_TEXT
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#define PC_MENU
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#ifndef PC_MENU
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@ -362,5 +367,4 @@ static_assert(false, "SUPPORT_XBOX_SCRIPT and SUPPORT_MOBILE_SCRIPT are mutually
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#ifdef SQUEEZE_PERFORMANCE
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#undef PS2_ALPHA_TEST
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#undef NO_ISLAND_LOADING
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#define PC_PARTICLE
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#endif
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