mirror of
https://github.com/GTAmodding/re3.git
synced 2024-12-26 18:55:43 +00:00
sync with upstream
This commit is contained in:
commit
a827f0dd55
26 changed files with 207 additions and 60 deletions
|
@ -145,7 +145,7 @@ AnimAssocDesc aStdAnimDescs[] = {
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{ ANIM_DRIVEBY_R, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL },
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{ ANIM_CAR_LB, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL },
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{ ANIM_DRIVE_BOAT, ASSOC_DELETEFADEDOUT },
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{ ANIM_CAR_GETOUT_LHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
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{ ANIM_CAR_GETOUT_RHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
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{ ANIM_CAR_GETOUT_LOW_RHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
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{ ANIM_CAR_CLOSE_RHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
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{ ANIM_CAR_HOOKERTALK, ASSOC_REPEAT | ASSOC_PARTIAL },
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@ -906,6 +906,7 @@ CAnimManager::LoadAnimFile(RwStream *stream, bool compress, char (*somename)[32]
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int animIndex = animBlock->firstIndex;
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for(j = 0; j < animBlock->numAnims; j++){
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assert(animIndex < ARRAY_SIZE(ms_aAnimations));
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CAnimBlendHierarchy *hier = &ms_aAnimations[animIndex++];
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// animation name
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@ -1913,7 +1913,7 @@ void CCarCtrl::PickNextNodeRandomly(CVehicle* pVehicle)
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pCurLink->GetY() - ((pVehicle->AutoPilot.m_nCurrentLane + pCurLink->OneWayLaneOffset()) * LANE_WIDTH) * currentPathLinkForwardX,
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0.0f);
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CVector positionOnNextLinkIncludingLane(
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pNextLink->GetX() + ((pVehicle->AutoPilot.m_nNextLane + pNextLink->OneWayLaneOffset()) * LANE_WIDTH),
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pNextLink->GetX() + ((pVehicle->AutoPilot.m_nNextLane + pNextLink->OneWayLaneOffset()) * LANE_WIDTH) * nextPathLinkForwardY,
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pNextLink->GetY() - ((pVehicle->AutoPilot.m_nNextLane + pNextLink->OneWayLaneOffset()) * LANE_WIDTH) * nextPathLinkForwardX,
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0.0f);
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#endif
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@ -248,8 +248,9 @@ CAnimViewer::Update(void)
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}
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CPad::UpdatePads();
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CPad* pad = CPad::GetPad(0);
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#ifdef DEBUGMENU
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DebugMenuProcess();
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#endif
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CStreaming::UpdateForAnimViewer();
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CStreaming::RequestModel(modelId, 0);
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@ -29,7 +29,7 @@ bool PrintDebugCode = false;
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int16 DebugCamMode;
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#ifdef FREE_CAM
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bool CCamera::bFreeCam = false;
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bool CCamera::bFreeCam = true;
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int nPreviousMode = -1;
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#endif
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@ -604,8 +604,9 @@ void CGame::Process(void)
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TheCamera.SetMotionBlurAlpha(0);
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if (TheCamera.m_BlurType == MBLUR_NONE || TheCamera.m_BlurType == MBLUR_SNIPER || TheCamera.m_BlurType == MBLUR_NORMAL)
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TheCamera.SetMotionBlur(0, 0, 0, 0, MBLUR_NONE);
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#ifdef DEBUGMENU
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DebugMenuProcess();
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#endif
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CCutsceneMgr::Update();
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if (!CCutsceneMgr::IsCutsceneProcessing() && !CTimer::GetIsCodePaused())
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FrontEndMenuManager.Process();
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@ -16,7 +16,7 @@ public:
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m_matrix.GetPosition().y = y;
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m_matrix.GetPosition().z = z;
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}
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void SetPosition(const CVector& pos) { m_matrix.GetPosition() = pos; }
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void SetPosition(const CVector &pos) { m_matrix.GetPosition() = pos; }
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CVector &GetRight(void) { return m_matrix.GetRight(); }
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CVector &GetForward(void) { return m_matrix.GetForward(); }
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CVector &GetUp(void) { return m_matrix.GetUp(); }
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@ -382,7 +382,11 @@ CWorld::ProcessVerticalLine(const CVector &point1, float z2, CColPoint &point, C
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{
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AdvanceCurrentScanCode();
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CVector point2(point1.x, point1.y, z2);
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return ProcessVerticalLineSector(*GetSector(GetSectorIndexX(point1.x), GetSectorIndexY(point1.y)),
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int secX = GetSectorIndexX(point1.x);
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int secY = GetSectorIndexY(point1.y);
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secX = clamp(secX, 0, NUMSECTORS_X-1);
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secY = clamp(secY, 0, NUMSECTORS_Y-1);
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return ProcessVerticalLineSector(*GetSector(secX, secY),
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CColLine(point1, point2), point, entity, checkBuildings, checkVehicles,
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checkPeds, checkObjects, checkDummies, ignoreSeeThrough, poly);
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}
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@ -186,6 +186,7 @@ enum Config {
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# define NO_MOVIES // disable intro videos
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# define NO_CDCHECK
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# define CHATTYSPLASH // print what the game is loading
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# define DEBUGMENU
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//# define TIMEBARS // print debug timers
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#endif
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@ -91,7 +91,9 @@ void GameInit(void);
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void SystemInit(void);
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void TheGame(void);
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#ifdef DEBUGMENU
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void DebugMenuPopulate(void);
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#endif
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void
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@ -328,11 +330,10 @@ Initialise3D(void *param)
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{
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if (RsRwInitialise(param))
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{
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//
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#ifdef DEBUGMENU
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DebugMenuInit();
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DebugMenuPopulate();
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//
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#endif // !DEBUGMENU
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return CGame::InitialiseRenderWare();
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}
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@ -343,8 +344,9 @@ static void
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Terminate3D(void)
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{
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CGame::ShutdownRenderWare();
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#ifdef DEBUGMENU
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DebugMenuShutdown();
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#endif // !DEBUGMENU
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RsRwTerminate();
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@ -878,7 +880,9 @@ Render2dStuff(void)
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CPad::PrintErrorMessage();
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CFont::DrawFonts();
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#ifdef DEBUGMENU
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DebugMenuRender();
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#endif
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}
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void
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@ -61,6 +61,7 @@ mysrand(unsigned int seed)
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myrand_seed = seed;
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}
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#ifdef DEBUGMENU
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void WeaponCheat();
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void HealthCheat();
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void TankCheat();
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@ -386,6 +387,7 @@ DebugMenuPopulate(void)
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CTweakVars::AddDBG("Debug");
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}
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}
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#endif
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const int re3_buffsize = 1024;
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static char re3_buff[re3_buffsize];
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@ -1,4 +1,5 @@
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#include "common.h"
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#ifdef DEBUGMENU
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#include "RwHelper.h"
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#include "Pad.h"
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#include "ControllerConfig.h"
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@ -1313,3 +1314,4 @@ DebugMenuEntrySetAddress(MenuEntry *e, void *addr)
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((MenuEntry_Float32*)e)->variable = (float*)addr;
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}
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}
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#endif
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@ -1,5 +1,7 @@
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#pragma once
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#ifdef DEBUGMENU
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typedef void (*TriggerFunc)(void);
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struct Menu;
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@ -85,3 +87,4 @@ inline DebugMenuEntry *DebugMenuAddVarBool8(const char *path, const char *name,
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{
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return DebugMenuAddVarBool8(path, name, (int8_t*)ptr, triggerFunc);
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}
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#endif
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@ -5,6 +5,7 @@
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#include "NodeName.h"
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#include "VisibilityPlugins.h"
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#include "ModelInfo.h"
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#include "AnimManager.h"
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void
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CClumpModelInfo::DeleteRwObject(void)
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@ -13,17 +14,17 @@ CClumpModelInfo::DeleteRwObject(void)
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RpClumpDestroy(m_clump);
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m_clump = nil;
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RemoveTexDictionaryRef();
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if(GetAnimFileIndex() != -1)
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CAnimManager::RemoveAnimBlockRef(GetAnimFileIndex());
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}
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}
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#ifdef PED_SKIN
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static RpAtomic*
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SetHierarchyForSkinAtomic(RpAtomic *atomic, void *data)
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{
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RpSkinAtomicSetHAnimHierarchy(atomic, (RpHAnimHierarchy*)data);
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return nil;
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}
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#endif
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RwObject*
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CClumpModelInfo::CreateInstance(void)
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@ -31,24 +32,17 @@ CClumpModelInfo::CreateInstance(void)
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if(m_clump == nil)
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return nil;
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RpClump *clone = RpClumpClone(m_clump);
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#ifdef PED_SKIN
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if(IsClumpSkinned(clone)){
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RpHAnimHierarchy *hier;
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RpHAnimAnimation *anim;
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hier = GetAnimHierarchyFromClump(clone);
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assert(hier);
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// This seems dangerous as only the first atomic will get a hierarchy
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// can we guarantee this if hands and head are also in the clump?
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RpClumpForAllAtomics(clone, SetHierarchyForSkinAtomic, hier);
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anim = HAnimAnimationCreateForHierarchy(hier);
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RpHAnimHierarchySetCurrentAnim(hier, anim);
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// RpHAnimHierarchySetFlags(hier, (RpHAnimHierarchyFlag)(rpHANIMHIERARCHYUPDATEMODELLINGMATRICES|rpHANIMHIERARCHYUPDATELTMS));
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// the rest is xbox only:
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// RpSkinGetNumBones(RpSkinGeometryGetSkin(RpAtomicGetGeometry(IsClumpSkinned(clone))));
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RpHAnimHierarchyUpdateMatrices(hier);
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RpHAnimHierarchySetFlags(hier, (RpHAnimHierarchyFlag)(rpHANIMHIERARCHYUPDATEMODELLINGMATRICES|rpHANIMHIERARCHYUPDATELTMS));
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}
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#endif
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return (RwObject*)clone;
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}
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@ -76,31 +70,19 @@ CClumpModelInfo::SetClump(RpClump *clump)
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m_clump = clump;
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CVisibilityPlugins::SetClumpModelInfo(m_clump, this);
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AddTexDictionaryRef();
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RpClumpForAllAtomics(clump, SetAtomicRendererCB, nil);
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if(GetAnimFileIndex() != -1)
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CAnimManager::AddAnimBlockRef(GetAnimFileIndex());
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// TODO: also set for player?
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if(strncmp(GetName(), "playerh", 8) == 0)
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RpClumpForAllAtomics(clump, SetAtomicRendererCB, (void*)CVisibilityPlugins::RenderPlayerCB);
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#ifdef PED_SKIN
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if(IsClumpSkinned(clump)){
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int i;
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RpHAnimHierarchy *hier;
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RpAtomic *skinAtomic;
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RpSkin *skin;
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// mobile:
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// hier = nil;
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// RwFrameForAllChildren(RpClumpGetFrame(clump), GetHierarchyFromChildNodesCB, &hier);
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// assert(hier);
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// RpClumpForAllAtomics(clump, SetHierarchyForSkinAtomic, hier);
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// skinAtomic = GetFirstAtomic(clump);
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// xbox:
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hier = GetAnimHierarchyFromClump(clump);
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assert(hier);
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RpSkinAtomicSetHAnimHierarchy(IsClumpSkinned(clump), hier);
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skinAtomic = IsClumpSkinned(clump);
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RpClumpForAllAtomics(clump, SetHierarchyForSkinAtomic, hier);
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skinAtomic = GetFirstAtomic(clump);
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assert(skinAtomic);
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skin = RpSkinGeometryGetSkin(RpAtomicGetGeometry(skinAtomic));
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@ -113,9 +95,29 @@ CClumpModelInfo::SetClump(RpClump *clump)
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weights->w2 /= sum;
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weights->w3 /= sum;
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}
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// RpHAnimHierarchySetFlags(hier, (RpHAnimHierarchyFlag)(rpHANIMHIERARCHYUPDATEMODELLINGMATRICES|rpHANIMHIERARCHYUPDATELTMS));
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RpHAnimHierarchySetFlags(hier, (RpHAnimHierarchyFlag)(rpHANIMHIERARCHYUPDATEMODELLINGMATRICES|rpHANIMHIERARCHYUPDATELTMS));
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}
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}
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void
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CClumpModelInfo::SetAnimFile(const char *file)
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{
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if(strcasecmp(file, "null") == 0)
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return;
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m_animFileName = new char[strlen(file)+1];
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strcpy(m_animFileName, file);
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}
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void
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CClumpModelInfo::ConvertAnimFileIndex(void)
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{
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if(m_animFileIndex != -1){
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// we have a string pointer in that union
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int32 index = CAnimManager::GetAnimationBlockIndex(m_animFileName);
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delete[] m_animFileName;
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m_animFileIndex = index;
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}
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#endif
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}
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void
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@ -139,27 +141,26 @@ CClumpModelInfo::FindFrameFromIdCB(RwFrame *frame, void *data)
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{
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RwObjectIdAssociation *assoc = (RwObjectIdAssociation*)data;
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if(CVisibilityPlugins::GetFrameHierarchyId(frame) != assoc->id){
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RwFrameForAllChildren(frame, FindFrameFromIdCB, assoc);
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return assoc->frame ? nil : frame;
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}else{
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if(CVisibilityPlugins::GetFrameHierarchyId(frame) == assoc->id){
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assoc->frame = frame;
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return nil;
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}
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RwFrameForAllChildren(frame, FindFrameFromIdCB, assoc);
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return assoc->frame ? nil : frame;
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}
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//--MIAMI: unused
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RwFrame*
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CClumpModelInfo::FindFrameFromNameCB(RwFrame *frame, void *data)
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{
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RwObjectNameAssociation *assoc = (RwObjectNameAssociation*)data;
|
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|
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if(CGeneral::faststricmp(GetFrameNodeName(frame), assoc->name)){
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RwFrameForAllChildren(frame, FindFrameFromNameCB, assoc);
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return assoc->frame ? nil : frame;
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}else{
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if(!CGeneral::faststricmp(GetFrameNodeName(frame), assoc->name)){
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assoc->frame = frame;
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return nil;
|
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}
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RwFrameForAllChildren(frame, FindFrameFromNameCB, assoc);
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return assoc->frame ? nil : frame;
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}
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RwFrame*
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@ -167,14 +168,13 @@ CClumpModelInfo::FindFrameFromNameWithoutIdCB(RwFrame *frame, void *data)
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{
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RwObjectNameAssociation *assoc = (RwObjectNameAssociation*)data;
|
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|
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if(CVisibilityPlugins::GetFrameHierarchyId(frame) ||
|
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CGeneral::faststricmp(GetFrameNodeName(frame), assoc->name)){
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RwFrameForAllChildren(frame, FindFrameFromNameWithoutIdCB, assoc);
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return assoc->frame ? nil : frame;
|
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}else{
|
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if(CVisibilityPlugins::GetFrameHierarchyId(frame) == 0 &&
|
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!CGeneral::faststricmp(GetFrameNodeName(frame), assoc->name)){
|
||||
assoc->frame = frame;
|
||||
return nil;
|
||||
}
|
||||
RwFrameForAllChildren(frame, FindFrameFromNameWithoutIdCB, assoc);
|
||||
return assoc->frame ? nil : frame;
|
||||
}
|
||||
|
||||
RwFrame*
|
||||
|
|
|
@ -30,9 +30,13 @@ class CClumpModelInfo : public CBaseModelInfo
|
|||
{
|
||||
public:
|
||||
RpClump *m_clump;
|
||||
union {
|
||||
int32 m_animFileIndex;
|
||||
char *m_animFileName;
|
||||
};
|
||||
|
||||
CClumpModelInfo(void) : CBaseModelInfo(MITYPE_CLUMP) {}
|
||||
CClumpModelInfo(ModelInfoType id) : CBaseModelInfo(id) {}
|
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CClumpModelInfo(void) : CBaseModelInfo(MITYPE_CLUMP) { m_animFileIndex = -1; }
|
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CClumpModelInfo(ModelInfoType id) : CBaseModelInfo(id) { m_animFileIndex = -1; }
|
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~CClumpModelInfo() {}
|
||||
void DeleteRwObject(void);
|
||||
RwObject *CreateInstance(void);
|
||||
|
@ -40,6 +44,9 @@ public:
|
|||
RwObject *GetRwObject(void) { return (RwObject*)m_clump; }
|
||||
|
||||
virtual void SetClump(RpClump *);
|
||||
virtual void SetAnimFile(const char *file);
|
||||
virtual void ConvertAnimFileIndex(void);
|
||||
virtual int GetAnimFileIndex(void) { return m_animFileIndex; }
|
||||
|
||||
static RpAtomic *SetAtomicRendererCB(RpAtomic *atomic, void *data);
|
||||
void SetFrameIds(RwObjectNameIdAssocation *assocs);
|
||||
|
|
|
@ -9,6 +9,7 @@ CBaseModelInfo *CModelInfo::ms_modelInfoPtrs[MODELINFOSIZE];
|
|||
|
||||
CStore<CSimpleModelInfo, SIMPLEMODELSIZE> CModelInfo::ms_simpleModelStore;
|
||||
CStore<CTimeModelInfo, TIMEMODELSIZE> CModelInfo::ms_timeModelStore;
|
||||
CStore<CWeaponModelInfo, WEAPONMODELSIZE> CModelInfo::ms_weaponModelStore;
|
||||
CStore<CClumpModelInfo, CLUMPMODELSIZE> CModelInfo::ms_clumpModelStore;
|
||||
CStore<CPedModelInfo, PEDMODELSIZE> CModelInfo::ms_pedModelStore;
|
||||
CStore<CVehicleModelInfo, VEHICLEMODELSIZE> CModelInfo::ms_vehicleModelStore;
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||||
|
@ -25,6 +26,7 @@ CModelInfo::Initialise(void)
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|||
ms_2dEffectStore.clear();
|
||||
ms_simpleModelStore.clear();
|
||||
ms_timeModelStore.clear();
|
||||
ms_weaponModelStore.clear();
|
||||
ms_clumpModelStore.clear();
|
||||
ms_pedModelStore.clear();
|
||||
ms_vehicleModelStore.clear();
|
||||
|
@ -86,6 +88,8 @@ CModelInfo::ShutDown(void)
|
|||
ms_simpleModelStore.store[i].Shutdown();
|
||||
for(i = 0; i < ms_timeModelStore.allocPtr; i++)
|
||||
ms_timeModelStore.store[i].Shutdown();
|
||||
for(i = 0; i < ms_weaponModelStore.allocPtr; i++)
|
||||
ms_weaponModelStore.store[i].Shutdown();
|
||||
for(i = 0; i < ms_clumpModelStore.allocPtr; i++)
|
||||
ms_clumpModelStore.store[i].Shutdown();
|
||||
for(i = 0; i < ms_vehicleModelStore.allocPtr; i++)
|
||||
|
@ -98,6 +102,7 @@ CModelInfo::ShutDown(void)
|
|||
ms_2dEffectStore.clear();
|
||||
ms_simpleModelStore.clear();
|
||||
ms_timeModelStore.clear();
|
||||
ms_weaponModelStore.clear();
|
||||
ms_pedModelStore.clear();
|
||||
ms_clumpModelStore.clear();
|
||||
ms_vehicleModelStore.clear();
|
||||
|
@ -123,6 +128,16 @@ CModelInfo::AddTimeModel(int id)
|
|||
return modelinfo;
|
||||
}
|
||||
|
||||
CWeaponModelInfo*
|
||||
CModelInfo::AddWeaponModel(int id)
|
||||
{
|
||||
CWeaponModelInfo *modelinfo;
|
||||
modelinfo = CModelInfo::ms_weaponModelStore.alloc();
|
||||
CModelInfo::ms_modelInfoPtrs[id] = modelinfo;
|
||||
modelinfo->Init();
|
||||
return modelinfo;
|
||||
}
|
||||
|
||||
CClumpModelInfo*
|
||||
CModelInfo::AddClumpModel(int id)
|
||||
{
|
||||
|
|
|
@ -4,6 +4,7 @@
|
|||
#include "BaseModelInfo.h"
|
||||
#include "SimpleModelInfo.h"
|
||||
#include "TimeModelInfo.h"
|
||||
#include "WeaponModelInfo.h"
|
||||
#include "ClumpModelInfo.h"
|
||||
#include "PedModelInfo.h"
|
||||
#include "VehicleModelInfo.h"
|
||||
|
@ -14,6 +15,7 @@ class CModelInfo
|
|||
static CBaseModelInfo *ms_modelInfoPtrs[MODELINFOSIZE];
|
||||
static CStore<CSimpleModelInfo, SIMPLEMODELSIZE> ms_simpleModelStore;
|
||||
static CStore<CTimeModelInfo, TIMEMODELSIZE> ms_timeModelStore;
|
||||
static CStore<CWeaponModelInfo, WEAPONMODELSIZE> ms_weaponModelStore;
|
||||
static CStore<CClumpModelInfo, CLUMPMODELSIZE> ms_clumpModelStore;
|
||||
static CStore<CPedModelInfo, PEDMODELSIZE> ms_pedModelStore;
|
||||
static CStore<CVehicleModelInfo, VEHICLEMODELSIZE> ms_vehicleModelStore;
|
||||
|
@ -25,6 +27,7 @@ public:
|
|||
|
||||
static CSimpleModelInfo *AddSimpleModel(int id);
|
||||
static CTimeModelInfo *AddTimeModel(int id);
|
||||
static CWeaponModelInfo *AddWeaponModel(int id);
|
||||
static CClumpModelInfo *AddClumpModel(int id);
|
||||
static CPedModelInfo *AddPedModel(int id);
|
||||
static CVehicleModelInfo *AddVehicleModel(int id);
|
||||
|
|
55
src/modelinfo/WeaponModelInfo.cpp
Normal file
55
src/modelinfo/WeaponModelInfo.cpp
Normal file
|
@ -0,0 +1,55 @@
|
|||
#include "common.h"
|
||||
|
||||
#include "ModelInfo.h"
|
||||
#include "AnimManager.h"
|
||||
#include "VisibilityPlugins.h"
|
||||
|
||||
//--MIAMI: file done
|
||||
|
||||
void
|
||||
CWeaponModelInfo::SetAnimFile(const char *file)
|
||||
{
|
||||
if(strcasecmp(file, "null") == 0)
|
||||
return;
|
||||
|
||||
m_animFileName = new char[strlen(file)+1];
|
||||
strcpy(m_animFileName, file);
|
||||
}
|
||||
|
||||
void
|
||||
CWeaponModelInfo::ConvertAnimFileIndex(void)
|
||||
{
|
||||
if(m_animFileIndex != -1){
|
||||
// we have a string pointer in that union
|
||||
int32 index = CAnimManager::GetAnimationBlockIndex(m_animFileName);
|
||||
delete[] m_animFileName;
|
||||
m_animFileIndex = index;
|
||||
}
|
||||
}
|
||||
|
||||
void
|
||||
CWeaponModelInfo::Init(void)
|
||||
{
|
||||
CSimpleModelInfo::Init();
|
||||
SetWeaponInfo(0);
|
||||
}
|
||||
|
||||
void
|
||||
CWeaponModelInfo::SetWeaponInfo(int32 weaponId)
|
||||
{
|
||||
m_atomics[2] = (RpAtomic*)weaponId;
|
||||
}
|
||||
|
||||
int32
|
||||
CWeaponModelInfo::GetWeaponInfo(void)
|
||||
{
|
||||
return (int32)(uintptr)m_atomics[2];
|
||||
}
|
||||
|
||||
void
|
||||
CWeaponModelInfo::SetAtomic(int n, RpAtomic *atomic)
|
||||
{
|
||||
CSimpleModelInfo::SetAtomic(n, atomic);
|
||||
CVisibilityPlugins::SetAtomicRenderCallback(atomic, CVisibilityPlugins::RenderWeaponCB);
|
||||
}
|
||||
|
22
src/modelinfo/WeaponModelInfo.h
Normal file
22
src/modelinfo/WeaponModelInfo.h
Normal file
|
@ -0,0 +1,22 @@
|
|||
#pragma once
|
||||
|
||||
#include "SimpleModelInfo.h"
|
||||
|
||||
class CWeaponModelInfo : public CSimpleModelInfo
|
||||
{
|
||||
union {
|
||||
int32 m_animFileIndex;
|
||||
char *m_animFileName;
|
||||
};
|
||||
public:
|
||||
CWeaponModelInfo(void) : CSimpleModelInfo(MITYPE_WEAPON) { m_animFileIndex = -1; }
|
||||
|
||||
virtual void SetAnimFile(const char *file);
|
||||
virtual void ConvertAnimFileIndex(void);
|
||||
virtual int GetAnimFileIndex(void) { return m_animFileIndex; }
|
||||
|
||||
void Init(void);
|
||||
void SetWeaponInfo(int32 weaponId);
|
||||
int32 GetWeaponInfo(void);
|
||||
void SetAtomic(int n, RpAtomic *atomic);
|
||||
};
|
|
@ -3856,7 +3856,7 @@ CPed::InflictDamage(CEntity *damagedBy, eWeaponType method, float damage, ePedPi
|
|||
if (IsPedHeadAbovePos(-0.3f)) {
|
||||
dieAnim = NUM_ANIMS;
|
||||
} else {
|
||||
if (RpAnimBlendClumpGetFirstAssociation(GetClump(), ASSOC_FLAG800))
|
||||
if (RpAnimBlendClumpGetFirstAssociation(GetClump(), ASSOC_FRONTAL))
|
||||
dieAnim = ANIM_FLOOR_HIT_F;
|
||||
else
|
||||
dieAnim = ANIM_FLOOR_HIT;
|
||||
|
|
|
@ -222,10 +222,12 @@ int32 Randomizer;
|
|||
int32 nParticleCreationInterval = 1;
|
||||
float fParticleScaleLimit = 0.5f;
|
||||
|
||||
#ifdef DEBUGMENU
|
||||
SETTWEAKPATH("Particle");
|
||||
TWEAKINT32(nParticleCreationInterval, 0, 5, 1);
|
||||
TWEAKFLOAT(fParticleScaleLimit, 0.0f, 1.0f, 0.1f);
|
||||
TWEAKFUNC(CParticle::ReloadConfig);
|
||||
#endif
|
||||
|
||||
void CParticle::ReloadConfig()
|
||||
{
|
||||
|
|
|
@ -20,8 +20,10 @@
|
|||
#include "SpecialFX.h"
|
||||
#include "Shadows.h"
|
||||
|
||||
#ifdef DEBUGMENU
|
||||
SETTWEAKPATH("Shadows");
|
||||
TWEAKBOOL(gbPrintShite);
|
||||
#endif
|
||||
|
||||
RwImVertexIndex ShadowIndexList[24];
|
||||
|
||||
|
|
|
@ -13,6 +13,7 @@ RtCharset *debugCharset;
|
|||
|
||||
bool gPS2alphaTest = 1;
|
||||
|
||||
#ifndef FINAL
|
||||
static bool charsetOpen;
|
||||
void OpenCharsetSafe()
|
||||
{
|
||||
|
@ -20,6 +21,7 @@ void OpenCharsetSafe()
|
|||
RtCharsetOpen();
|
||||
charsetOpen = true;
|
||||
}
|
||||
#endif
|
||||
|
||||
void CreateDebugFont()
|
||||
{
|
||||
|
|
|
@ -218,6 +218,25 @@ CVisibilityPlugins::RenderAlphaAtomic(RpAtomic *atomic, int alpha)
|
|||
return atomic;
|
||||
}
|
||||
|
||||
//--MIAMI: done
|
||||
RpAtomic*
|
||||
CVisibilityPlugins::RenderWeaponCB(RpAtomic *atomic)
|
||||
{
|
||||
RwMatrix *m;
|
||||
RwV3d view;
|
||||
float maxdist, distsq;
|
||||
CSimpleModelInfo *mi;
|
||||
|
||||
mi = GetAtomicModelInfo(atomic);
|
||||
m = RwFrameGetLTM(RpAtomicGetFrame(atomic));
|
||||
RwV3dSub(&view, RwMatrixGetPos(m), ms_pCameraPosn);
|
||||
maxdist = mi->GetLodDistance(0);
|
||||
distsq = RwV3dDotProduct(&view, &view);
|
||||
if(distsq < maxdist*maxdist)
|
||||
AtomicDefaultRenderCallBack(atomic);
|
||||
return atomic;
|
||||
}
|
||||
|
||||
RpAtomic*
|
||||
CVisibilityPlugins::RenderFadingAtomic(RpAtomic *atomic, float camdist)
|
||||
{
|
||||
|
|
|
@ -46,6 +46,7 @@ public:
|
|||
static RpAtomic *RenderWheelAtomicCB(RpAtomic *atomic);
|
||||
static RpAtomic *RenderObjNormalAtomic(RpAtomic *atomic);
|
||||
static RpAtomic *RenderAlphaAtomic(RpAtomic *atomic, int alpha);
|
||||
static RpAtomic *RenderWeaponCB(RpAtomic *atomic);
|
||||
static RpAtomic *RenderFadingAtomic(RpAtomic *atm, float dist);
|
||||
|
||||
static RpAtomic *RenderVehicleHiDetailCB(RpAtomic *atomic);
|
||||
|
|
|
@ -401,10 +401,10 @@ CBoat::ProcessControl(void)
|
|||
}
|
||||
|
||||
// Slow down or push down boat as it approaches the world limits
|
||||
m_vecMoveSpeed.x = Min(m_vecMoveSpeed.x, -(GetPosition().x - 1500.0f)*0.01f); // east
|
||||
m_vecMoveSpeed.x = Max(m_vecMoveSpeed.x, -(GetPosition().x - -2300.0f)*0.01f); // west
|
||||
m_vecMoveSpeed.y = Min(m_vecMoveSpeed.y, -(GetPosition().y - 1900.0f)*0.01f); // north
|
||||
m_vecMoveSpeed.y = Max(m_vecMoveSpeed.y, -(GetPosition().y - -1900.0f)*0.01f); // south
|
||||
m_vecMoveSpeed.x = Min(m_vecMoveSpeed.x, -(GetPosition().x - (WORLD_MAX_X-50.0f))*0.01f); // east
|
||||
m_vecMoveSpeed.x = Max(m_vecMoveSpeed.x, -(GetPosition().x - (WORLD_MIN_X+50.0f))*0.01f); // west
|
||||
m_vecMoveSpeed.y = Min(m_vecMoveSpeed.y, -(GetPosition().y - (WORLD_MAX_Y-50.0f))*0.01f); // north
|
||||
m_vecMoveSpeed.y = Max(m_vecMoveSpeed.y, -(GetPosition().y - (WORLD_MIN_Y+50.0f))*0.01f); // south
|
||||
|
||||
if(!onLand && bBoatInWater)
|
||||
ApplyWaterResistance();
|
||||
|
|
|
@ -806,7 +806,7 @@ CPlane::LoadPath(char const *filename, int32 &numNodes, float &totalLength, bool
|
|||
|
||||
for(i = 0; i < numNodes; i++){
|
||||
*gString = '\0';
|
||||
for(lp = 0; work_buff[bp] != '\n'; bp++, lp++)
|
||||
for(lp = 0; work_buff[bp] != '\n' && work_buff[bp] != '\0'; bp++, lp++)
|
||||
gString[lp] = work_buff[bp];
|
||||
bp++;
|
||||
// BUG: game doesn't terminate string
|
||||
|
|
Loading…
Reference in a new issue