premake and appveyor update

This commit is contained in:
ThirteenAG 2019-07-20 16:13:16 +03:00
parent 2c647ef228
commit a8dfcc25c7
7 changed files with 427 additions and 37 deletions

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@ -1,20 +1,46 @@
image: Visual Studio 2017 version: 1.0.{build}
image: Visual Studio 2019
configuration: configuration:
- DebugCI - Debug
- ReleaseCI - Release
platform: platform: Win32
- Win32
environment: environment:
APPVEYOR_SAVE_CACHE_ON_ERROR: true APPVEYOR_SAVE_CACHE_ON_ERROR: true
install: install:
- set PATH=%APPVEYOR_BUILD_FOLDER%/bin;%PATH% - cmd: >-
before_build: git submodule update --init --recursive
- mkdir "%APPVEYOR_BUILD_FOLDER%/build"
- cd "%APPVEYOR_BUILD_FOLDER%"
- premake5.exe vs2015
build:
project: c:\projects\re3\build\re3.sln
verbosity: minimal
artifacts:
path: bin/%CONFIGURATION%/re3.dll
premake-vs2019.cmd
build:
project: build/re3.sln
verbosity: minimal
after_build:
- ps: >-
$releases = "https://github.com/ThirteenAG/Ultimate-ASI-Loader/releases"
$name = "Ultimate-ASI-Loader.zip"
$latestRelease = Invoke-WebRequest $releases/latest -Headers @{"Accept"="application/json"}
$json = $latestRelease.Content | ConvertFrom-Json
$latestVersion = $json.tag_name
$url = "$releases/download/$latestVersion/$name"
Start-FileDownload $url -FileName 'C:\Ultimate-ASI-Loader.zip'
7z e c:\Ultimate-ASI-Loader.zip -oc:\Projects\re3\bin\${env:CONFIGURATION}
cd "bin\${env:CONFIGURATION}"
copy re3.dll re3.asi
7z u "RE3_${env:CONFIGURATION}+UAL.zip" re3.asi dinput8.dll
Get-ChildItem .\*.zip | % { Push-AppveyorArtifact $_.FullName -FileName $_.Name }
artifacts:
- path: bin/%CONFIGURATION%/re3.dll
name: re3.dll

350
.gitignore vendored Normal file
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## files generated by popular Visual Studio add-ons.
##
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1
premake-vs2019.cmd Normal file
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premake5 vs2019

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workspace "re3" workspace "re3"
configurations { "DebugCI", "ReleaseCI", "Release", "ReleaseFH", "Debug" } configurations { "Debug", "Release", "ReleaseFH" }
location "build" location "build"
files { "src/*.*" } files { "src/*.*" }
@ -37,6 +37,32 @@ workspace "re3"
includedirs { "rwsdk/include/d3d8" } includedirs { "rwsdk/include/d3d8" }
libdirs { "dxsdk/lib" } libdirs { "dxsdk/lib" }
pbcommands = {
"setlocal EnableDelayedExpansion",
"set file=$(TargetPath)",
"FOR %%i IN (\"%file%\") DO (",
"set filename=%%~ni",
"set fileextension=%%~xi",
"set target=!path!!filename!!fileextension!",
"if exist \"!target!\" copy /y \"!file!\" \"!target!\"",
")" }
function setpaths (gamepath, exepath, scriptspath)
scriptspath = scriptspath or "scripts/"
if (gamepath) then
cmdcopy = { "set \"path=" .. gamepath .. scriptspath .. "\"" }
table.insert(cmdcopy, pbcommands)
postbuildcommands (cmdcopy)
debugdir (gamepath)
if (exepath) then
debugcommand (gamepath .. exepath)
dir, file = exepath:match'(.*/)(.*)'
debugdir (gamepath .. (dir or ""))
end
end
--targetdir ("bin/%{prj.name}/" .. scriptspath)
end
project "re3" project "re3"
kind "SharedLib" kind "SharedLib"
@ -51,31 +77,18 @@ project "re3"
defines { "DEBUG" } defines { "DEBUG" }
staticruntime "on" staticruntime "on"
symbols "On" symbols "On"
debugdir "$(GTA_III_RE_DIR)" setpaths("$(GTA_III_RE_DIR)/", "gta3.exe", "plugins/")
debugcommand "$(GTA_III_RE_DIR)/gta3.exe"
postbuildcommands "copy /y \"$(TargetPath)\" \"$(GTA_III_RE_DIR)\\plugins\\re3.dll\""
filter "configurations:Release" filter "configurations:Release"
defines { "NDEBUG" } defines { "NDEBUG" }
optimize "On" optimize "On"
staticruntime "on" staticruntime "on"
debugdir "C:/Users/aap/games/gta3_re" setpaths("$(GTA_III_RE_DIR)/", "gta3.exe", "plugins/")
debugcommand "C:/Users/aap/games/gta3_re/gta3.exe"
postbuildcommands "copy /y \"$(TargetPath)\" \"$(GTA_III_RE_DIR)\\plugins\\re3.dll\""
filter "configurations:ReleaseFH" filter "configurations:ReleaseFH"
defines { "NDEBUG" } defines { "NDEBUG" }
symbols "Full" symbols "Full"
optimize "off" optimize "off"
staticruntime "on" staticruntime "on"
debugdir "$(GTA_III_DIR)"
debugcommand "$(GTA_III_DIR)/gta3.exe"
targetextension ".asi" targetextension ".asi"
targetdir "$(GTA_III_DIR)/scripts" setpaths("$(GTA_III_RE_DIR)/", "gta3.exe", "scripts/")
filter "configurations:DebugCI"
defines { "DEBUG" }
symbols "On"
staticruntime "on"
filter "configurations:ReleaseCI"
defines { "NDEBUG" }
optimize "On"
staticruntime "on"

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// //
// Generated from the TEXTINCLUDE 2 resource. // Generated from the TEXTINCLUDE 2 resource.
// //
#if !defined(__GNU_C__) //#if !defined(__GNU_C__)
#include "afxres.h" //#include "afxres.h"
#else //#else
#include "winresrc.h" #include "winresrc.h"
#endif /* !defined(__GNU_C__) */ //#endif /* !defined(__GNU_C__) */
///////////////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////////
#undef APSTUDIO_READONLY_SYMBOLS #undef APSTUDIO_READONLY_SYMBOLS