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Fix map texture leak
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1 changed files with 3 additions and 1 deletions
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@ -3653,7 +3653,9 @@ CMenuManager::LoadAllTextures()
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#ifdef MENU_MAP
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static bool menuOptionAdded = false;
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for (int i = 0; i < ARRAY_SIZE(MapFilenames); i++) {
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if (!menuOptionAdded && RwTextureRead(MapFilenames[i][0], MapFilenames[i][1])) {
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RwTexture *firstTile;
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if (!menuOptionAdded && (firstTile = RwTextureRead(MapFilenames[i][0], MapFilenames[i][1]))) {
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RwTextureDestroy(firstTile);
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FrontendOptionSetCursor(MENUPAGE_PAUSE_MENU, 2, false);
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FrontendOptionAddBuiltinAction("FEG_MAP", MENUACTION_CHANGEMENU, MENUPAGE_MAP, SAVESLOT_NONE);
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menuOptionAdded = true;
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