mirror of
https://github.com/GTAmodding/re3.git
synced 2024-12-28 13:45:39 +00:00
Fix acceleration sound on exiting the vehicle
This commit is contained in:
parent
8de1ffb84d
commit
a94812b28d
1 changed files with 4 additions and 0 deletions
|
@ -2025,7 +2025,11 @@ cAudioManager::ProcessPlayersVehicleEngine(cVehicleParams& params, CVehicle* veh
|
||||||
CurrentPretendGear = 1;
|
CurrentPretendGear = 1;
|
||||||
bHandbrakeOnLastFrame = FALSE;
|
bHandbrakeOnLastFrame = FALSE;
|
||||||
}
|
}
|
||||||
|
#ifdef FIX_BUGS
|
||||||
|
if (CReplay::IsPlayingBack() || FindPlayerPed()->GetPedState() == PED_EXIT_CAR) {
|
||||||
|
#else
|
||||||
if (CReplay::IsPlayingBack()) {
|
if (CReplay::IsPlayingBack()) {
|
||||||
|
#endif
|
||||||
accelerateState = (255.0f * Clamp(params.m_pVehicle->m_fGasPedal, 0.0f, 1.0f));
|
accelerateState = (255.0f * Clamp(params.m_pVehicle->m_fGasPedal, 0.0f, 1.0f));
|
||||||
brakeState = (255.0f * Clamp(params.m_pVehicle->m_fBrakePedal, 0.0f, 1.0f));
|
brakeState = (255.0f * Clamp(params.m_pVehicle->m_fBrakePedal, 0.0f, 1.0f));
|
||||||
} else {
|
} else {
|
||||||
|
|
Loading…
Reference in a new issue