mirror of
https://github.com/GTAmodding/re3.git
synced 2024-12-24 18:25:41 +00:00
implemented CCutsceneHead and dependencies
This commit is contained in:
parent
cb5ec27747
commit
a9517c01af
21 changed files with 374 additions and 20 deletions
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@ -4,3 +4,4 @@
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bool &CCutsceneMgr::ms_running = *(bool*)0x95CCF5;
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bool &CCutsceneMgr::ms_cutsceneProcessing = *(bool*)0x95CD9F;
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CDirectory *&CCutsceneMgr::ms_pCutsceneDir = *(CDirectory**)0x8F5F88;
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@ -1,10 +1,14 @@
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#pragma once
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class CDirectory;
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class CCutsceneMgr
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{
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static bool &ms_running;
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static bool &ms_cutsceneProcessing;
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public:
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static CDirectory *&ms_pCutsceneDir;
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static bool IsRunning(void) { return ms_running; }
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static bool IsCutsceneProcessing(void) { return ms_cutsceneProcessing; }
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};
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5
src/Radar.cpp
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5
src/Radar.cpp
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@ -0,0 +1,5 @@
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#include "common.h"
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#include "patcher.h"
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#include "Radar.h"
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WRAPPER void CRadar::ClearBlipForEntity(eBlipType type, int32 id) { EAXJMP(0x4A56C0); }
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17
src/Radar.h
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17
src/Radar.h
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@ -0,0 +1,17 @@
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#pragma once
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enum eBlipType
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{
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BLIP_NONE,
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BLIP_CAR,
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BLIP_CHAR,
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BLIP_OBJECT,
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BLIP_COORD,
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BLIP_CONTACT_POINT
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};
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class CRadar
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{
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public:
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static void ClearBlipForEntity(eBlipType type, int32 id);
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};
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@ -29,6 +29,23 @@ DefinedState(void)
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RwD3D8SetRenderState(D3DRS_ALPHAREF, 2);
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}
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RwFrame*
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GetFirstFrameCallback(RwFrame *child, void *data)
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{
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*(RwFrame**)data = child;
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return nil;
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}
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RwFrame*
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GetFirstChild(RwFrame *frame)
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{
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RwFrame *child;
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child = nil;
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RwFrameForAllChildren(frame, GetFirstFrameCallback, &child);
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return child;
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}
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RwObject*
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GetFirstObjectCallback(RwObject *object, void *data)
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{
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@ -46,6 +63,23 @@ GetFirstObject(RwFrame *frame)
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return obj;
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}
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RpAtomic*
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GetFirstAtomicCallback(RpAtomic *atm, void *data)
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{
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*(RpAtomic**)data = atm;
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return nil;
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}
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RpAtomic*
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GetFirstAtomic(RpClump *clump)
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{
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RpAtomic *atm;
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atm = nil;
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RpClumpForAllAtomics(clump, GetFirstAtomicCallback, &atm);
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return atm;
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}
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void
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CameraSize(RwCamera * camera, RwRect * rect,
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RwReal viewWindow, RwReal aspectRatio)
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@ -1,13 +1,15 @@
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#pragma once
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void DefinedState(void);
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RwFrame *GetFirstChild(RwFrame *frame);
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RwObject *GetFirstObject(RwFrame *frame);
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RpAtomic *GetFirstAtomic(RpClump *clump);
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extern void CameraSize(RwCamera *camera,
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void CameraSize(RwCamera *camera,
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RwRect *rect,
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RwReal viewWindow,
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RwReal aspectRatio);
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extern void CameraDestroy(RwCamera *camera);
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extern RwCamera *CameraCreate(RwInt32 width,
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void CameraDestroy(RwCamera *camera);
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RwCamera *CameraCreate(RwInt32 width,
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RwInt32 height,
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RwBool zBuffer);
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@ -8,3 +8,21 @@ CStreamingInfo *CStreaming::ms_aInfoForModel = (CStreamingInfo*)0x6C7088;
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WRAPPER void CStreaming::RemoveModel(int32 id) { EAXJMP(0x408830); }
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WRAPPER void CStreaming::RequestModel(int32 model, int32 flags) { EAXJMP(0x407EA0); }
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WRAPPER void CStreaming::MakeSpaceFor(int32 size) { EAXJMP(0x409B70); }
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void
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CStreaming::ImGonnaUseStreamingMemory(void)
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{
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}
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void
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CStreaming::IHaveUsedStreamingMemory(void)
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{
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UpdateMemoryUsed();
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}
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void
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CStreaming::UpdateMemoryUsed(void)
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{
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}
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@ -51,4 +51,8 @@ public:
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static void RemoveModel(int32 id);
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static void RequestModel(int32 model, int32 flags);
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static void MakeSpaceFor(int32 size);
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static void ImGonnaUseStreamingMemory(void);
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static void IHaveUsedStreamingMemory(void);
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static void UpdateMemoryUsed(void);
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};
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@ -14,6 +14,7 @@ class CTimer
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static bool &m_CodePause;
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public:
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static float GetTimeStep(void) { return ms_fTimeStep; }
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static float GetTimeStepNonClipped(void) { return ms_fTimeStepNonClipped; }
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static void SetTimeStep(float ts) { ms_fTimeStep = ts; }
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static uint32 GetFrameCounter(void) { return m_FrameCounter; }
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static uint32 GetTimeInMilliseconds(void) { return m_snTimeInMilliseconds; }
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@ -135,6 +135,7 @@ int myrand(void);
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void mysrand(unsigned int seed);
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extern uint8 work_buff[55000];
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extern char gString[256];
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void re3_debug(char *format, ...);
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void re3_trace(const char *filename, unsigned int lineno, const char *func, char *format, ...);
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@ -1,2 +1,117 @@
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#include "common.h"
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#include <rpskin.h>
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#include "patcher.h"
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#include "RwHelper.h"
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#include "RpAnimBlend.h"
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#include "AnimBlendClumpData.h"
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#include "Directory.h"
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#include "CutsceneMgr.h"
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#include "Streaming.h"
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#include "CutsceneHead.h"
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CCutsceneHead::CCutsceneHead(CObject *obj)
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{
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RpAtomic *atm;
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assert(RwObjectGetType(obj->m_rwObject) == rpCLUMP);
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m_pHeadNode = RpAnimBlendClumpFindFrame((RpClump*)obj->m_rwObject, "Shead")->frame;
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atm = (RpAtomic*)GetFirstObject(m_pHeadNode);
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if(atm){
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assert(RwObjectGetType(atm) == rpATOMIC);
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RpAtomicSetFlags(atm, RpAtomicGetFlags(atm) & ~rpATOMICRENDER);
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}
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}
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void
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CCutsceneHead::CreateRwObject(void)
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{
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RpAtomic *atm;
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CEntity::CreateRwObject();
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assert(RwObjectGetType(m_rwObject) == rpCLUMP);
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atm = GetFirstAtomic((RpClump*)m_rwObject);
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RpSkinAtomicSetHAnimHierarchy(atm, RpHAnimFrameGetHierarchy(GetFirstChild(RpClumpGetFrame((RpClump*)m_rwObject))));
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}
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void
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CCutsceneHead::DeleteRwObject(void)
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{
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CEntity::DeleteRwObject();
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}
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void
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CCutsceneHead::ProcessControl(void)
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{
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RpAtomic *atm;
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RpHAnimHierarchy *hier;
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CPhysical::ProcessControl();
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m_matrix.SetRotateY(PI/2);
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m_matrix = CMatrix(RwFrameGetLTM(m_pHeadNode)) * m_matrix;
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UpdateRwFrame();
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assert(RwObjectGetType(m_rwObject) == rpCLUMP);
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atm = GetFirstAtomic((RpClump*)m_rwObject);
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hier = RpSkinAtomicGetHAnimHierarchy(atm);
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RpHAnimHierarchyAddAnimTime(hier, CTimer::GetTimeStepNonClipped()/50.0f);
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}
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void
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CCutsceneHead::Render(void)
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{
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RpAtomic *atm;
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m_matrix.SetRotateY(PI/2);
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m_matrix = CMatrix(RwFrameGetLTM(m_pHeadNode)) * m_matrix;
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UpdateRwFrame();
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assert(RwObjectGetType(m_rwObject) == rpCLUMP);
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atm = GetFirstAtomic((RpClump*)m_rwObject);
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RpHAnimHierarchyUpdateMatrices(RpSkinAtomicGetHAnimHierarchy(atm));
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CObject::Render();
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}
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void
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CCutsceneHead::PlayAnimation(const char *animName)
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{
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RpAtomic *atm;
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RpHAnimHierarchy *hier;
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RpHAnimAnimation *anim;
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uint32 offset, size;
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RwStream *stream;
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assert(RwObjectGetType(m_rwObject) == rpCLUMP);
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atm = GetFirstAtomic((RpClump*)m_rwObject);
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hier = RpSkinAtomicGetHAnimHierarchy(atm);
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sprintf(gString, "%s.anm", animName);
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if(CCutsceneMgr::ms_pCutsceneDir->FindItem(gString, offset, size)){
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stream = RwStreamOpen(rwSTREAMFILENAME, rwSTREAMREAD, "ANIM\\CUTS.IMG");
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assert(stream);
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CStreaming::MakeSpaceFor(size*2048);
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CStreaming::ImGonnaUseStreamingMemory();
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RwStreamSkip(stream, offset*2048);
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if(RwStreamFindChunk(stream, rwID_HANIMANIMATION, nil, nil)){
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anim = RpHAnimAnimationStreamRead(stream);
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RpHAnimHierarchySetCurrentAnim(hier, anim);
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}
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CStreaming::IHaveUsedStreamingMemory();
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RwStreamClose(stream, nil);
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}
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}
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STARTPATCHES
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InjectHook(0x4BA650, &CCutsceneHead::CreateRwObject_, PATCH_JUMP);
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InjectHook(0x4BA690, &CCutsceneHead::DeleteRwObject_, PATCH_JUMP);
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InjectHook(0x4BA760, &CCutsceneHead::ProcessControl_, PATCH_JUMP);
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InjectHook(0x4BA800, &CCutsceneHead::Render_, PATCH_JUMP);
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InjectHook(0x4BA6A0, &CCutsceneHead::PlayAnimation, PATCH_JUMP);
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ENDPATCHES
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@ -6,5 +6,19 @@ class CCutsceneHead : public CCutsceneObject
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{
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public:
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RwFrame *m_pHeadNode;
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CCutsceneHead(CObject *obj);
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void CreateRwObject(void);
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void DeleteRwObject(void);
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void ProcessControl(void);
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void Render(void);
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void PlayAnimation(const char *animName);
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void CreateRwObject_(void) { CCutsceneHead::CreateRwObject(); }
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void DeleteRwObject_(void) { CCutsceneHead::DeleteRwObject(); }
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void ProcessControl_(void) { CCutsceneHead::ProcessControl(); }
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void Render_(void) { CCutsceneHead::Render(); }
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};
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static_assert(sizeof(CCutsceneHead) == 0x19C, "CCutsceneHead: error");
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@ -1,2 +1,12 @@
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#include "common.h"
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#include "CutsceneObject.h"
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CCutsceneObject::CCutsceneObject(void)
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{
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m_status = STATUS_SIMPLE;
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bUsesCollision = false;
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m_flagC20 = true;
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ObjectCreatedBy = CUTSCENE_OBJECT;
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m_fMass = 1.0f;
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m_fTurnMass = 1.0f;
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}
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@ -5,5 +5,6 @@
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class CCutsceneObject : public CObject
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{
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public:
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CCutsceneObject(void);
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};
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static_assert(sizeof(CCutsceneObject) == 0x198, "CCutsceneObject: error");
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@ -82,7 +82,7 @@ public:
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uint32 m_flagD10 : 1;
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uint32 bDrawLast : 1;
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uint32 m_flagD40 : 1;
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uint32 m_flagD80 : 1;
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uint32 m_flagD80 : 1; // CObject visibility?
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// flagsE
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uint32 bDistanceFade : 1;
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@ -1,9 +1,68 @@
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#include "common.h"
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#include "patcher.h"
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#include "Object.h"
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#include "Pools.h"
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#include "Radar.h"
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#include "Object.h"
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WRAPPER void CObject::ObjectDamage(float amount) { EAXJMP(0x4BB240); }
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int16 &CObject::nNoTempObjects = *(int16*)0x95CCA2;
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void *CObject::operator new(size_t sz) { return CPools::GetObjectPool()->New(); }
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void CObject::operator delete(void *p, size_t sz) { CPools::GetObjectPool()->Delete((CObject*)p); }
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WRAPPER void CObject::ObjectDamage(float amount) { EAXJMP(0x4BB240); }
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CObject::CObject(void)
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{
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m_type = ENTITY_TYPE_OBJECT;
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m_fUprootLimit = 0.0f;
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m_nCollisionDamageEffect = 0;
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m_bSpecialCollisionResponseCases = 0;
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m_bCameraToAvoidThisObject = 0;
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ObjectCreatedBy = 0;
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m_nEndOfLifeTime = 0;
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// m_nRefModelIndex = -1; // duplicate
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// bUseVehicleColours = false; // duplicate
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m_colour2 = 0;
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m_colour1 = m_colour2;
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field_172 = 0;
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m_obj_flag1 = false;
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m_obj_flag2 = false;
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m_obj_flag4 = false;
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m_obj_flag8 = false;
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m_obj_flag10 = false;
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bHasBeenDamaged = false;
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m_nRefModelIndex = -1;
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bUseVehicleColours = false;
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m_pCurSurface = nil;
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m_pCollidingEntity = nil;
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}
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CObject::~CObject(void)
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{
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CRadar::ClearBlipForEntity(BLIP_OBJECT, CPools::GetObjectPool()->GetIndex(this));
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if(m_nRefModelIndex != -1)
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CModelInfo::GetModelInfo(m_nRefModelIndex)->RemoveRef();
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if(ObjectCreatedBy == TEMP_OBJECT && nNoTempObjects != 0)
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nNoTempObjects--;
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}
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void
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CObject::Render(void)
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{
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if(m_flagD80)
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return;
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if(m_nRefModelIndex != -1 && ObjectCreatedBy == TEMP_OBJECT && bUseVehicleColours){
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CVehicleModelInfo *mi = (CVehicleModelInfo*)CModelInfo::GetModelInfo(m_nRefModelIndex);
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assert(mi->m_type == MITYPE_VEHICLE);
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mi->SetVehicleColour(m_colour1, m_colour2);
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}
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CEntity::Render();
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}
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STARTPATCHES
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InjectHook(0x4BB1E0, &CObject::Render_, PATCH_JUMP);
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ENDPATCHES
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@ -6,6 +6,7 @@ enum {
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GAME_OBJECT = 1,
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MISSION_OBJECT = 2,
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TEMP_OBJECT = 3,
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CUTSCENE_OBJECT = 4,
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};
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class CVehicle;
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int8 m_obj_flag8 : 1;
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int8 m_obj_flag10 : 1;
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int8 bHasBeenDamaged : 1;
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int8 m_obj_flag40 : 1;
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int8 bUseVehicleColours : 1;
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int8 m_obj_flag80 : 1;
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int8 field_172;
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int8 field_173;
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@ -43,9 +44,19 @@ public:
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CEntity *m_pCollidingEntity;
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int8 m_colour1, m_colour2;
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static int16 &nNoTempObjects;
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static void *operator new(size_t);
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static void operator delete(void*, size_t);
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CObject(void);
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~CObject(void);
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void Render(void);
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void ObjectDamage(float amount);
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void Render_(void) { CObject::Render(); }
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};
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static_assert(sizeof(CObject) == 0x198, "CObject: error");
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@ -15,6 +15,60 @@
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#include "Automobile.h"
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#include "Physical.h"
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CPhysical::CPhysical(void)
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{
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int i;
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fForceMultiplier = 1.0f;
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m_vecMoveSpeed = CVector(0.0f, 0.0f, 0.0f);
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m_vecTurnSpeed = CVector(0.0f, 0.0f, 0.0f);
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m_vecMoveFriction = CVector(0.0f, 0.0f, 0.0f);
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m_vecTurnFriction = CVector(0.0f, 0.0f, 0.0f);
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m_vecMoveSpeedAvg = CVector(0.0f, 0.0f, 0.0f);
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m_vecTurnSpeedAvg = CVector(0.0f, 0.0f, 0.0f);
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m_movingListNode = nil;
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m_nStaticFrames = 0;
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m_nCollisionRecords = 0;
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for(i = 0; i < 6; i++)
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m_aCollisionRecords[0] = nil;
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field_EF = false;
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|
||||
m_nDamagePieceType = 0;
|
||||
m_fDamageImpulse = 0.0f;
|
||||
m_pDamageEntity = nil;
|
||||
m_vecDamageNormal = CVector(0.0f, 0.0f, 0.0f);
|
||||
|
||||
bUsesCollision = true;
|
||||
uAudioEntityId = -5;
|
||||
unk1 = 100.0f;
|
||||
m_vecCentreOfMass = CVector(0.0f, 0.0f, 0.0f);
|
||||
field_EC = 0;
|
||||
|
||||
bIsHeavy = false;
|
||||
bAffectedByGravity = true;
|
||||
bInfiniteMass = false;
|
||||
bIsInWater = false;
|
||||
bHitByTrain = false;
|
||||
m_phy_flagA80 = false;
|
||||
|
||||
m_fDistanceTravelled = 0.0f;
|
||||
m_pedTreadable = nil;
|
||||
m_carTreadable = nil;
|
||||
|
||||
m_phy_flagA10 = false;
|
||||
m_phy_flagA20 = false;
|
||||
|
||||
m_nLastCollType = 0;
|
||||
}
|
||||
|
||||
CPhysical::~CPhysical(void)
|
||||
{
|
||||
m_entryInfoList.Flush();
|
||||
}
|
||||
|
||||
void
|
||||
CPhysical::Add(void)
|
||||
{
|
||||
|
|
|
@ -62,6 +62,8 @@ public:
|
|||
uint8 m_nZoneLevel;
|
||||
uint8 pad[3];
|
||||
|
||||
CPhysical(void);
|
||||
~CPhysical(void);
|
||||
|
||||
// from CEntity
|
||||
void Add(void);
|
||||
|
|
|
@ -56,6 +56,7 @@
|
|||
|
||||
|
||||
uint8 work_buff[55000];
|
||||
char gString[256];
|
||||
|
||||
bool &b_FoundRecentSavedGameWantToLoad = *(bool*)0x95CDA8;
|
||||
|
||||
|
|
|
@ -16,26 +16,26 @@ public:
|
|||
m_hasRwMatrix = false;
|
||||
*this = m;
|
||||
}
|
||||
CMatrix(RwMatrix *matrix, bool attach){
|
||||
CMatrix(RwMatrix *matrix, bool owner = false){
|
||||
m_attachment = nil;
|
||||
Attach(matrix, attach);
|
||||
Attach(matrix, owner);
|
||||
}
|
||||
~CMatrix(void){
|
||||
if(m_hasRwMatrix && m_attachment)
|
||||
RwMatrixDestroy(m_attachment);
|
||||
}
|
||||
void Attach(RwMatrix *matrix, bool attach){
|
||||
void Attach(RwMatrix *matrix, bool owner = false){
|
||||
if(m_hasRwMatrix && m_attachment)
|
||||
RwMatrixDestroy(m_attachment);
|
||||
m_attachment = matrix;
|
||||
m_hasRwMatrix = attach;
|
||||
m_hasRwMatrix = owner;
|
||||
Update();
|
||||
}
|
||||
void AttachRW(RwMatrix *matrix, bool attach){
|
||||
void AttachRW(RwMatrix *matrix, bool owner = false){
|
||||
if(m_hasRwMatrix && m_attachment)
|
||||
RwMatrixDestroy(m_attachment);
|
||||
m_attachment = matrix;
|
||||
m_hasRwMatrix = attach;
|
||||
m_hasRwMatrix = owner;
|
||||
UpdateRW();
|
||||
}
|
||||
void Detach(void){
|
||||
|
|
Loading…
Reference in a new issue