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Fix police yelling from empty or destroyed boats
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1 changed files with 1 additions and 1 deletions
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@ -135,7 +135,7 @@ CBoat::ProcessControl(void)
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m_fBuoyancy *= 0.99f;
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m_fBuoyancy *= 0.99f;
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#ifdef FIX_BUGS
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#ifdef FIX_BUGS
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if(FindPlayerPed() && FindPlayerPed()->m_pWanted->GetWantedLevel() > 0 && GetModelIndex() == MI_PREDATOR){
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if(FindPlayerPed() && FindPlayerPed()->m_pWanted->GetWantedLevel() > 0 && GetModelIndex() == MI_PREDATOR && pDriver && IsPolicePedModel(pDriver->GetModelIndex())) {
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#else
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#else
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if(FindPlayerPed()->m_pWanted->GetWantedLevel() > 0 && GetModelIndex() == MI_PREDATOR){
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if(FindPlayerPed()->m_pWanted->GetWantedLevel() > 0 && GetModelIndex() == MI_PREDATOR){
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#endif
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#endif
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