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https://github.com/GTAmodding/re3.git
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Add Switch controller asset and configuration
* Add GXT string for the Nintendo Switch Controller * Add frontend and button textures for Nintendo Switch controllers * Fix wrong #ifndef when hiding screen resolution option on GTA_HANDHELD
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parent
b09b489ae7
commit
a99a04ed49
20 changed files with 58 additions and 2 deletions
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gamefiles/models/frontend_nsw.txd
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gamefiles/models/frontend_nsw.txd
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gamefiles/models/nswbtns.txd
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gamefiles/models/nswbtns.txd
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@ -2644,6 +2644,14 @@ const char *PlayStationButtons[][MAX_CONTROLLERACTIONS] =
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#undef PS2_CROSS
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#undef PS2_CROSS
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#undef PS2_SQUARE
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#undef PS2_SQUARE
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const char *NintendoSwitchButtons_noIcons[][MAX_CONTROLLERACTIONS] =
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CONTROLLER_BUTTONS("Y", "A", "B", "X", "L", "ZL", "LS", "R", "ZR", "RS", "BACK");
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#ifdef BUTTON_ICONS
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const char *NintendoSwitchButtons[][MAX_CONTROLLERACTIONS] =
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CONTROLLER_BUTTONS("~T~", "~O~", "~X~", "~Q~", "~K~", "~M~", "~A~", "~J~", "~V~", "~C~", "BACK");
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#endif
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#undef CONTROLLER_BUTTONS
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#undef CONTROLLER_BUTTONS
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#undef VFB
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#undef VFB
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@ -2664,6 +2672,9 @@ void CControllerConfigManager::GetWideStringOfCommandKeys(uint16 action, wchar *
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case CMenuManager::CONTROLLER_DUALSHOCK4:
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case CMenuManager::CONTROLLER_DUALSHOCK4:
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Buttons = CFont::ButtonsSlot != -1 ? PlayStationButtons : PlayStationButtons_noIcons;
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Buttons = CFont::ButtonsSlot != -1 ? PlayStationButtons : PlayStationButtons_noIcons;
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break;
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break;
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case CMenuManager::CONTROLLER_NINTENDO_SWITCH:
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Buttons = CFont::ButtonsSlot != -1 ? NintendoSwitchButtons : NintendoSwitchButtons_noIcons;
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break;
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default:
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default:
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#endif
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#endif
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Buttons = CFont::ButtonsSlot != -1 ? XboxButtons : XboxButtons_noIcons;
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Buttons = CFont::ButtonsSlot != -1 ? XboxButtons : XboxButtons_noIcons;
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@ -2679,6 +2690,9 @@ void CControllerConfigManager::GetWideStringOfCommandKeys(uint16 action, wchar *
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case CMenuManager::CONTROLLER_DUALSHOCK4:
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case CMenuManager::CONTROLLER_DUALSHOCK4:
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Buttons = PlayStationButtons_noIcons;
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Buttons = PlayStationButtons_noIcons;
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break;
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break;
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case CMenuManager::CONTROLLER_NINTENDO_SWITCH:
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Buttons = NintendoSwitchButtons_noIcons;
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break;
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default:
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default:
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Buttons = XboxButtons_noIcons;
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Buttons = XboxButtons_noIcons;
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break;
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break;
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@ -142,8 +142,12 @@ int8 CMenuManager::m_PrefsIslandLoading = ISLAND_LOADING_LOW;
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#endif
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#endif
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#ifdef GAMEPAD_MENU
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#ifdef GAMEPAD_MENU
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#ifdef __SWITCH__
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int8 CMenuManager::m_PrefsControllerType = CONTROLLER_NINTENDO_SWITCH;
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#else
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int8 CMenuManager::m_PrefsControllerType = CONTROLLER_XBOXONE;
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int8 CMenuManager::m_PrefsControllerType = CONTROLLER_XBOXONE;
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#endif
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#endif
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#endif
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int32 CMenuManager::OS_Language = LANG_ENGLISH;
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int32 CMenuManager::OS_Language = LANG_ENGLISH;
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int8 CMenuManager::m_PrefsUseVibration;
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int8 CMenuManager::m_PrefsUseVibration;
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@ -3674,6 +3678,7 @@ const char* controllerTypesPaths[] = {
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"MODELS/FRONTEND_DS4.TXD",
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"MODELS/FRONTEND_DS4.TXD",
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"MODELS/FRONTEND_X360.TXD",
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"MODELS/FRONTEND_X360.TXD",
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"MODELS/FRONTEND_XONE.TXD",
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"MODELS/FRONTEND_XONE.TXD",
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"MODELS/FRONTEND_NSW.TXD",
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};
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};
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void
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void
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@ -3686,6 +3691,9 @@ CMenuManager::LoadController(int8 type)
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case CONTROLLER_DUALSHOCK4:
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case CONTROLLER_DUALSHOCK4:
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CFont::LoadButtons("MODELS/PS3BTNS.TXD");
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CFont::LoadButtons("MODELS/PS3BTNS.TXD");
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break;
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break;
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case CONTROLLER_NINTENDO_SWITCH:
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CFont::LoadButtons("MODELS/NSWBTNS.TXD");
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break;
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default:
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default:
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CFont::LoadButtons("MODELS/X360BTNS.TXD");
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CFont::LoadButtons("MODELS/X360BTNS.TXD");
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break;
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break;
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@ -5928,6 +5936,18 @@ CMenuManager::PrintController(void)
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TEXT_L2R2_Y += 5.0f;
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TEXT_L2R2_Y += 5.0f;
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TEXT_SELECT_X += 3.0f;
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TEXT_SELECT_X += 3.0f;
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break;
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break;
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case CONTROLLER_NINTENDO_SWITCH:
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TEXT_L1_Y += 5.0f;
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TEXT_L1_Y_VEH = TEXT_L1_Y;
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TEXT_R1_Y += 5.0f;
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TEXT_TRIANGLE_Y += 3.0f;
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TEXT_CIRCLE_Y += 3.0f;
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TEXT_CROSS_Y += 3.0f;
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TEXT_LSTICK_Y -= 23.0f;
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TEXT_DPAD_Y += 25.0;
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TEXT_RSTICK_Y += 1.0f;
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TEXT_R3_Y += 1.0f;
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break;
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};
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};
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if (m_DisplayControllerOnFoot) {
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if (m_DisplayControllerOnFoot) {
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@ -760,6 +760,7 @@ public:
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CONTROLLER_DUALSHOCK4,
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CONTROLLER_DUALSHOCK4,
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CONTROLLER_XBOX360,
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CONTROLLER_XBOX360,
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CONTROLLER_XBOXONE,
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CONTROLLER_XBOXONE,
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CONTROLLER_NINTENDO_SWITCH,
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};
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};
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static int8 m_PrefsControllerType;
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static int8 m_PrefsControllerType;
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@ -388,7 +388,7 @@ void DetectJoystickGoBack() {
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#endif
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#endif
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#ifdef GAMEPAD_MENU
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#ifdef GAMEPAD_MENU
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const char* controllerTypes[] = { "FEC_DS2", "FEC_DS3", "FEC_DS4", "FEC_360", "FEC_ONE" };
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const char* controllerTypes[] = { "FEC_DS2", "FEC_DS3", "FEC_DS4", "FEC_360", "FEC_ONE", "FEC_NSW" };
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void ControllerTypeAfterChange(int8 before, int8 after)
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void ControllerTypeAfterChange(int8 before, int8 after)
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{
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{
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FrontEndMenuManager.LoadController(after);
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FrontEndMenuManager.LoadController(after);
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@ -889,7 +889,7 @@ CMenuScreenCustom aScreens[MENUPAGES] = {
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{ "FET_GFX", MENUPAGE_OPTIONS, MENUPAGE_OPTIONS,
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{ "FET_GFX", MENUPAGE_OPTIONS, MENUPAGE_OPTIONS,
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new CCustomScreenLayout({MENUSPRITE_MAINMENU, 50, 0, 20, FONT_HEADING, FESCREEN_LEFT_ALIGN, true, MEDIUMTEXT_X_SCALE, MEDIUMTEXT_Y_SCALE}), GraphicsGoBack,
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new CCustomScreenLayout({MENUSPRITE_MAINMENU, 50, 0, 20, FONT_HEADING, FESCREEN_LEFT_ALIGN, true, MEDIUMTEXT_X_SCALE, MEDIUMTEXT_Y_SCALE}), GraphicsGoBack,
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#ifdef GTA_HANDHELD
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#ifndef GTA_HANDHELD
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MENUACTION_SCREENRES, "FED_RES", { nil, SAVESLOT_NONE, MENUPAGE_GRAPHICS_SETTINGS },
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MENUACTION_SCREENRES, "FED_RES", { nil, SAVESLOT_NONE, MENUPAGE_GRAPHICS_SETTINGS },
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#endif
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#endif
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MENUACTION_WIDESCREEN, "FED_WIS", { nil, SAVESLOT_NONE, MENUPAGE_GRAPHICS_SETTINGS },
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MENUACTION_WIDESCREEN, "FED_WIS", { nil, SAVESLOT_NONE, MENUPAGE_GRAPHICS_SETTINGS },
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@ -8061,6 +8061,9 @@ XBOX 360 CONTROLLER
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[FEC_ONE]
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[FEC_ONE]
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XBOX ONE CONTROLLER
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XBOX ONE CONTROLLER
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[FEC_NSW]
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NINTENDO SWITCH CONTROLLER
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[FEC_TYP]
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[FEC_TYP]
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GAMEPAD TYPE
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GAMEPAD TYPE
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@ -8329,6 +8329,9 @@ XBOX 360 CONTROLLER
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[FEC_ONE]
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[FEC_ONE]
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XBOX ONE CONTROLLER
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XBOX ONE CONTROLLER
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[FEC_NSW]
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NINTENDO SWITCH CONTROLLER
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[FEC_TYP]
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[FEC_TYP]
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GAMEPAD TYPE
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GAMEPAD TYPE
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@ -8146,6 +8146,9 @@ XBOX 360 CONTROLLER
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[FEC_ONE]
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[FEC_ONE]
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XBOX ONE CONTROLLER
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XBOX ONE CONTROLLER
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[FEC_NSW]
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NINTENDO SWITCH CONTROLLER
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[FEC_TYP]
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[FEC_TYP]
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GAMEPAD-TYP
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GAMEPAD-TYP
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@ -8158,6 +8158,9 @@ XBOX 360 CONTROLLER
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[FEC_ONE]
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[FEC_ONE]
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XBOX ONE CONTROLLER
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XBOX ONE CONTROLLER
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[FEC_NSW]
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NINTENDO SWITCH CONTROLLER
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[FEC_TYP]
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[FEC_TYP]
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GAMEPAD TYPE
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GAMEPAD TYPE
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@ -8067,6 +8067,9 @@ XBOX 360 CONTROLLER
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[FEC_ONE]
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[FEC_ONE]
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XBOX ONE CONTROLLER
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XBOX ONE CONTROLLER
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[FEC_NSW]
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NINTENDO SWITCH CONTROLLER
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[FEC_TYP]
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[FEC_TYP]
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GAMEPAD TYPE
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GAMEPAD TYPE
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@ -8069,6 +8069,9 @@ DUALSHOCK 4
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[FEC_ONE]
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[FEC_ONE]
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КОНТРОЛЛЕР XBOX ONE
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КОНТРОЛЛЕР XBOX ONE
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[FEC_NSW]
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КОНТРОЛЛЕР NINTENDO SWITCH
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[FEC_TYP]
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[FEC_TYP]
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ГЕЙМПАД
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ГЕЙМПАД
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@ -8128,6 +8128,9 @@ MANDO DE XBOX 360
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[FEC_ONE]
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[FEC_ONE]
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MANDO DE XBOX ONE
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MANDO DE XBOX ONE
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[FEC_NSW]
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MANDO DE NINTENDO SWITCH
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[FEC_TYP]
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[FEC_TYP]
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TIPO DE MANDO
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TIPO DE MANDO
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