CDarkel, walkaround fix

This commit is contained in:
eray orçunus 2019-10-05 16:44:03 +03:00
commit aa4e7ad5eb
6 changed files with 227 additions and 173 deletions

View file

@ -26,7 +26,7 @@ private:
static int8 &bNeedHeadShot;
static int8 &bProperKillFrenzy;
static eKillFrenzyStatus &Status;
static int16 *RegisteredKills;
static uint16 (&RegisteredKills)[NUMDEFAULTMODELS];
static int32 &ModelToKill;
static int32 &ModelToKill2;
static int32 &ModelToKill3;
@ -34,18 +34,18 @@ private:
static wchar *pStartMessage;
public:
static int32 CalcFade(uint32 time, int32 min, uint32 max);
static uint8 CalcFade(uint32 time, uint32 min, uint32 max);
static void DrawMessages(void);
static bool FrenzyOnGoing();
static void Init();
static int16 QueryModelsKilledByPlayer(int32 modelId);
static eKillFrenzyStatus ReadStatus();
static uint16 QueryModelsKilledByPlayer(int32 modelId);
static uint16 ReadStatus();
static void RegisterCarBlownUpByPlayer(CVehicle *vehicle);
static void RegisterKillByPlayer(CPed *victim, eWeaponType weapontype, bool headshot = false);
static void RegisterKillNotByPlayer(CPed* victim, eWeaponType weapontype);
static void ResetModelsKilledByPlayer();
static void ResetOnPlayerDeath();
static void StartFrenzy(eWeaponType weaponType, int32 time, int16 kill, int32 modelId0, wchar *text, int32 modelId2, int32 modelId3, int32 modelId4, bool standardSound, bool needHeadShot);
static void StartFrenzy(eWeaponType weaponType, int32 time, uint16 kill, int32 modelId0, wchar *text, int32 modelId2, int32 modelId3, int32 modelId4, bool standardSound, bool needHeadShot);
static void Update();
};