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@ -2296,7 +2296,6 @@ CCollision::DrawColModel(const CMatrix &mat, const CColModel &colModel)
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}
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}
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for(i = 0; i < colModel.numBoxes; i++){
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for(i = 0; i < colModel.numBoxes; i++){
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if(IsShootThrough(colModel.boxes[i].surface)) continue;
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min = colModel.boxes[i].min;
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min = colModel.boxes[i].min;
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max = colModel.boxes[i].max;
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max = colModel.boxes[i].max;
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