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SetPedState fixes
This commit is contained in:
parent
0f5893ed60
commit
ab3e258f19
6 changed files with 10 additions and 10 deletions
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@ -58,7 +58,7 @@ CPhoneInfo::Update(void)
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} else {
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CPad::GetPad(0)->SetEnablePlayerControls(PLAYERCONTROL_PHONE);
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if (player->m_nPedState == PED_MAKE_CALL)
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player->m_nPedState = PED_IDLE;
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player->SetPedState(PED_IDLE);
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}
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}
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bool notInCar;
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@ -105,7 +105,7 @@ CPhoneInfo::Update(void)
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player->m_fRotationCur = angleToFace;
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player->m_fRotationDest = angleToFace;
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player->SetHeading(angleToFace);
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player->m_nPedState = PED_MAKE_CALL;
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player->SetPedState(PED_MAKE_CALL);
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CPad::GetPad(0)->SetDisablePlayerControls(PLAYERCONTROL_PHONE);
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TheCamera.SetWideScreenOn();
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playerInfo->MakePlayerSafe(true);
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@ -333,7 +333,7 @@ PhonePutDownCB(CAnimBlendAssociation *assoc, void *arg)
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ped->bUpdateAnimHeading = true;
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if (ped->m_nPedState == PED_MAKE_CALL)
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ped->m_nPedState = PED_IDLE;
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ped->SetPedState(PED_IDLE);
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}
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void
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@ -2125,7 +2125,7 @@ void CTheScripts::CleanUpThisPed(CPed* pPed)
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if (pPed->m_nPedState == PED_FOLLOW_PATH && state != PED_FOLLOW_PATH)
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pPed->ClearFollowPath();
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pPed->m_nPedState = state;
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pPed->SetPedState(state);
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pPed->SetMoveState(ms);
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}
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--CPopulation::ms_nTotalMissionPeds;
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@ -314,7 +314,7 @@ CCivilianPed::ProcessControl(void)
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for (int j = 0; j < m_numNearPeds; ++j) {
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CPed *nearPed = m_nearPeds[j];
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if (nearPed->m_nPedType == m_nPedType && nearPed->m_nPedState == PED_WANDER_PATH) {
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nearPed->m_nPedState = PED_UNKNOWN;
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nearPed->SetPedState(PED_UNKNOWN);
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}
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}
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}
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@ -249,7 +249,7 @@ CCopPed::ArrestPlayer(void)
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CPed *suspect = (CPed*)m_pSeekTarget;
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if (suspect) {
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if (suspect->CanSetPedState())
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suspect->m_nPedState = PED_ARRESTED;
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SetPedState(PED_ARRESTED);
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if (suspect->bInVehicle && m_pMyVehicle && suspect->m_pMyVehicle == m_pMyVehicle) {
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@ -7070,7 +7070,7 @@ CPed::SetEvasiveDive(CPhysical *reason, uint8 onlyRandomJump)
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ClearLookFlag();
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ClearAimFlag();
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SetStoredState();
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m_nPedState = PED_DIVE_AWAY;
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SetPedState(PED_DIVE_AWAY);
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animAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_EV_DIVE, 8.0f);
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animAssoc->SetFinishCallback(PedEvadeCB, this);
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}
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@ -5290,7 +5290,7 @@ CPed::SetEnterTrain(CVehicle *train, uint32 unused)
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m_pMyVehicle = train;
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m_pMyVehicle->RegisterReference((CEntity **) &m_pMyVehicle);
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m_nPedState = PED_ENTER_TRAIN;
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SetPedState(PED_ENTER_TRAIN);
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m_pVehicleAnim = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_TRAIN_GETIN, 4.0f);
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m_pVehicleAnim->SetFinishCallback(PedSetInTrainCB, this);
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bUsesCollision = false;
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@ -5364,7 +5364,7 @@ CPed::SetExitTrain(CVehicle* train)
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CVector exitPos;
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GetNearestTrainPedPosition(train, exitPos);
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*/
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m_nPedState = PED_EXIT_TRAIN;
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SetPedState(PED_EXIT_TRAIN);
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m_pVehicleAnim = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_TRAIN_GETOUT, 4.0f);
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m_pVehicleAnim->SetFinishCallback(PedSetOutTrainCB, this);
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bUsesCollision = false;
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@ -5390,7 +5390,7 @@ CPed::PedSetOutTrainCB(CAnimBlendAssociation *animAssoc, void *arg)
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ped->bUsesCollision = true;
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ped->m_pVehicleAnim = nil;
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ped->bInVehicle = false;
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ped->m_nPedState = PED_IDLE;
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ped->SetPedState(PED_IDLE);
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ped->RestorePreviousObjective();
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ped->SetMoveState(PEDMOVE_STILL);
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