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AnimViewer done, comment cleanup
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8b47774aee
commit
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12 changed files with 120 additions and 126 deletions
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@ -39,8 +39,7 @@
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#include "CutsceneShadow.h"
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#include "Clock.h"
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// --MIAMI: file done except TODOs
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// --MIAMI: file done
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CPed *gapTempPedList[50];
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uint16 gnNumTempPedList;
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@ -4559,7 +4558,7 @@ CPed::PedSetInCarCB(CAnimBlendAssociation *animAssoc, void *arg)
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ped->bChangedSeat = true;
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}
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// --MIAMI: Done, but what is TODO_CHAR??
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// --MIAMI: Done
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bool
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CPed::CanBeDeleted(void)
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{
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@ -4571,7 +4570,7 @@ CPed::CanBeDeleted(void)
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return true;
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case MISSION_CHAR:
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return false;
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case TODO_CHAR:
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case UNK_CHAR:
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return false;
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default:
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return true;
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@ -4587,7 +4586,7 @@ CPed::CanBeDeletedEvenInVehicle(void)
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return true;
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case MISSION_CHAR:
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return false;
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case TODO_CHAR:
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case UNK_CHAR:
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return false;
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default:
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return true;
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@ -5522,7 +5521,7 @@ CPed::SetGetUp(void)
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if (m_nWaitState == WAITSTATE_SUN_BATHE_IDLE) {
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m_headingRate = 0.0f;
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// TODO(Miami): Looks like that should've been another getup anim but R* forgot it. Visit here later
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// Seemingly they planned to use different getup anims for different conditions, but sadly in final game all getup anims(GETUP1, GETUP2, GETUP3) are same...
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if (bFleeWhenStanding && m_threatEx)
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animAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_GETUP1, 1000.0f);
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else
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