AnimViewer done, comment cleanup

This commit is contained in:
erorcun 2020-12-03 05:22:58 +03:00
parent 8b47774aee
commit ab3e810a95
12 changed files with 120 additions and 126 deletions

View file

@ -39,8 +39,7 @@
#include "CutsceneShadow.h"
#include "Clock.h"
// --MIAMI: file done except TODOs
// --MIAMI: file done
CPed *gapTempPedList[50];
uint16 gnNumTempPedList;
@ -4559,7 +4558,7 @@ CPed::PedSetInCarCB(CAnimBlendAssociation *animAssoc, void *arg)
ped->bChangedSeat = true;
}
// --MIAMI: Done, but what is TODO_CHAR??
// --MIAMI: Done
bool
CPed::CanBeDeleted(void)
{
@ -4571,7 +4570,7 @@ CPed::CanBeDeleted(void)
return true;
case MISSION_CHAR:
return false;
case TODO_CHAR:
case UNK_CHAR:
return false;
default:
return true;
@ -4587,7 +4586,7 @@ CPed::CanBeDeletedEvenInVehicle(void)
return true;
case MISSION_CHAR:
return false;
case TODO_CHAR:
case UNK_CHAR:
return false;
default:
return true;
@ -5522,7 +5521,7 @@ CPed::SetGetUp(void)
if (m_nWaitState == WAITSTATE_SUN_BATHE_IDLE) {
m_headingRate = 0.0f;
// TODO(Miami): Looks like that should've been another getup anim but R* forgot it. Visit here later
// Seemingly they planned to use different getup anims for different conditions, but sadly in final game all getup anims(GETUP1, GETUP2, GETUP3) are same...
if (bFleeWhenStanding && m_threatEx)
animAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_GETUP1, 1000.0f);
else