AnimViewer done, comment cleanup

This commit is contained in:
erorcun 2020-12-03 05:22:58 +03:00
commit ab3e810a95
12 changed files with 120 additions and 126 deletions

View file

@ -1008,17 +1008,11 @@ MainWndProc(HWND window, UINT message, WPARAM wParam, LPARAM lParam)
RECT rect;
/* redraw window */
#ifndef MASTER
if (RwInitialised && (gGameState == GS_PLAYING_GAME || gGameState == GS_ANIMVIEWER))
{
RsEventHandler((gGameState == GS_PLAYING_GAME ? rsIDLE : rsANIMVIEWER), (void *)TRUE);
}
#else
if (RwInitialised && gGameState == GS_PLAYING_GAME)
{
RsEventHandler(rsIDLE, (void *)TRUE);
}
#endif
/* Manually resize window */
rect.left = rect.top = 0;
@ -2173,17 +2167,17 @@ WinMain(HINSTANCE instance,
}
#endif
if (TurnOnAnimViewer)
{
#ifndef MASTER
if (gbModelViewer) {
// This is TheModelViewer in LCS
LoadingScreen("Loading the ModelViewer", NULL, GetRandomSplashScreen());
CAnimViewer::Initialise();
CTimer::Update();
#ifndef PS2_MENU
FrontEndMenuManager.m_bGameNotLoaded = false;
#endif
gGameState = GS_ANIMVIEWER;
TurnOnAnimViewer = false;
#endif
}
#endif
while ( TRUE )
{
@ -2228,6 +2222,12 @@ WinMain(HINSTANCE instance,
DispatchMessage(&message);
}
}
#ifndef MASTER
else if (gbModelViewer) {
// This is TheModelViewerCore in LCS
TheModelViewer();
}
#endif
else if( ForegroundApp )
{
switch ( gGameState )
@ -2447,18 +2447,6 @@ WinMain(HINSTANCE instance,
}
break;
}
#ifndef MASTER
case GS_ANIMVIEWER:
{
float ms = (float)CTimer::GetCurrentTimeInCycles() / (float)CTimer::GetCyclesPerMillisecond();
if (RwInitialised)
{
if (!FrontEndMenuManager.m_PrefsFrameLimiter || (1000.0f / (float)RsGlobal.maxFPS) < ms)
RsEventHandler(rsANIMVIEWER, (void*)TRUE);
}
break;
}
#endif
}
}
else
@ -2530,12 +2518,13 @@ WinMain(HINSTANCE instance,
}
else
{
#ifndef MASTER
if ( gbModelViewer )
CAnimViewer::Shutdown();
else
#endif
if ( gGameState == GS_PLAYING_GAME )
CGame::ShutDown();
#ifndef MASTER
else if ( gGameState == GS_ANIMVIEWER )
CAnimViewer::Shutdown();
#endif
CTimer::Stop();
@ -2557,12 +2546,13 @@ WinMain(HINSTANCE instance,
}
#ifndef MASTER
if ( gbModelViewer )
CAnimViewer::Shutdown();
else
#endif
if ( gGameState == GS_PLAYING_GAME )
CGame::ShutDown();
#ifndef MASTER
else if ( gGameState == GS_ANIMVIEWER )
CAnimViewer::Shutdown();
#endif
DMAudio.Terminate();